Timberborn

Timberborn

Ladder
317 Comments
Positronic_Matrix Nov 2 @ 7:42pm 
I can’t play the game without the ladder mod. Thank you for the quick update and allowing me to try out 1.0.
Chris-Ann Nov 2 @ 7:03am 
YEAH!! Thank you for updating so fast, much appreciated!
Gh0strider Nov 1 @ 4:46pm 
Thanks Tolbert. Working all fine for me now. I did unsubscribe and then re-subscribe as it crashed when loading the play through. Thanks again.
MVKopke Oct 31 @ 2:27pm 
tested and fine !
You're the best !
But ... need to leave house for 5 days !!! What a cruel world
Tobbert  [author] Oct 31 @ 12:44pm 
@wawababy try forcing an update by verifying game files.
wawababy Oct 31 @ 12:35pm 
Game started crashing after update. please fix. this is the only mod I use.
Tobbert  [author] Oct 31 @ 12:29pm 
Update should be live, fixed the issue on 1.0 and also the backwards compatibility issues.
PottyBert Oct 31 @ 12:28pm 
(it's the 3286476486 directory inside there)
PottyBert Oct 31 @ 12:27pm 
Anyone looking for an interim fix, you can restore the old one if you have previous versions enabled in windows.

visit C:\Program Files (x86)\Steam\steamapps\workshop\content\1062090
right click
select previous versions and you can roll it back

If steam updates the game/workshop item again, you will of course lose it
PottyBert Oct 31 @ 12:24pm 
@Tobbert Thanks :)
Tobbert  [author] Oct 31 @ 12:16pm 
I got several notices, to also share here, I lost my project yesterday while updating. So I had to redo the old work. It seems I did something wrong, I am aware and working on it. Should be here pretty fast. Sorry for the inconvenience.
PottyBert Oct 31 @ 12:14pm 
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joffysloffy Oct 31 @ 12:08pm 
Hi! I'm getting a crash with the new update to v3.0.5 on U7. None of my other mods were updated and the stacktrace shows an error for the Ladder mod. I hope you can fix it :).

Stacktrace: https://textbin.net/qrxwweafkg
PottyBert Oct 31 @ 12:08pm 
Game is now crashing with the 3.0.5 version of the mod when loading a save using 3.0.4
duzsdavid Oct 31 @ 12:03pm 
Not works for me, i had a save file with 3.0.4. and if i start with 3.0.5 it crash
Tobbert  [author] Oct 31 @ 11:55am 
Updated! Lemme know if it doesnt work!
1973514523 Oct 31 @ 4:54am 
呜呜,最伟大的模组,没你的模组玩不了
Gh0strider Oct 30 @ 9:28am 
likewise please update. My playthrough is broken and its the only real mod I use. Thanks.
PandaWaffles Oct 29 @ 9:14pm 
Would love to try the experimental 1.0 version, but I can't play without this, the best TB mod, it's just not possible anymore :) Thanks for working on an update!
Tobbert  [author] Oct 29 @ 5:18am 
Just quick information, I am aware of the update and am updating the modding environment. Maybe I have the time to finish quickly.
MVKopke Oct 29 @ 5:05am 
(and for details, just got harmony plugin installed, game launch fine without)
MVKopke Oct 29 @ 4:19am 
seems broken with new experimental release :( (need it for linux drag & drop support, and can't remove plugin, got ladder quite everywhere ;))
Sulu Oct 27 @ 12:32pm 
No issue. Thanks for the fast reply :)
Btw.: The mod's great.
And a general info for all, a few weeks back where something similar with TimberAPI. So keep your eyes open.
Tobbert  [author] Oct 27 @ 10:21am 
@sulu thank you for notifying, I have notified the administrators of the workshop and should be fixed. I added that description in case someone just presses some buttons, didnt think it would be needed, but here we are. xD
Sulu Oct 27 @ 9:57am 
Hey, there is another ladder in the workshop now. Can you check that one out if it's legit and the coppyright and stuff isn't broken? If not it should be reported.
It does not need Harmony so it might be legit, but I really don't know.
Here's the ID: 3593354896
Hope that's cleared fast and we don't have a potential black sheep...
Servant of the Empire Oct 25 @ 11:49pm 
This is the best mod ever! It makes multilevel structures so much easier to make and it cleans up the platform nightmare requires to get to the top of a cliff!
davdyan Oct 12 @ 2:01am 
Really best and only mod I need.
Mr. Titjob Specialist Oct 7 @ 3:13am 
Greatest mod ever..... would like a metal one that boost the speed like metal stair
crashfly Oct 5 @ 8:15am 
@geof4321 - i think you miss the whole point of the game. besides, if you dislike the way ladders work, no one is forcing you to use this mod.
Geoff4321 Oct 5 @ 6:35am 
I think ladder should be nerf: Beavers that carrying items should not be able to use it.
多毛仙女 Sep 29 @ 12:59am 
梯子建好了,海狸也可以爬上去,但现实高楼层的建筑未连接。不知道该怎么解决
crashfly Sep 4 @ 7:25pm 
i have also just seen the same issue with the beavers getting stuck. i do not think it was because they were building inside the ladder, more like the other side of the ladder {by a couple of squares}. beavers definitely get stuck. clearing the path helped release them though, so thanks for that marra.
Marra Sep 4 @ 3:12pm 
Some beavers get stuck on ladders. I've noticed it happening when they try to build dynamites on the edge of the level above. They get stuck between building it from inside the ladder, or going up the ladder and finishing the building. Removing paths from under and over the ladder solves the issue, but you gotta notice it before te beaver dies. Also happens with bots.
Khandov Arbalest Aug 27 @ 5:19am 
An essential that should be included/copied to the base game.
VeryStableGenius Aug 27 @ 2:09am 
I love this mod. Thank you.:steamthumbsup:
Akinare Aug 22 @ 8:36am 
If I place path at the bottom of the ladder and behind the ladder, beaver can cross the ladder, but the paths are not connected. Once I remove the path at the bottom, if the beaver has no other way to bypass this ladder, it will get lost. Is this a feature or a bug?
SouthernCityGamer Aug 4 @ 2:07pm 
Yes it is, I've never had any problems with ladders.
Frenne Dilley Aug 4 @ 5:09am 
can others confirms it's all handy dandy now?
raffataffattack Jul 20 @ 3:13pm 
Thank you for fixing the bug with beavers still using ladders long after they were removed! That was a pain in the beaver!
Azaheim Jul 19 @ 7:33am 
@Smaxta. I'm not sure how I got out of it but I had the same issue as you after deleting a ladder (road not connecting on the side where the ladder was). I've built path, plateforms and terrains block all around (above, below and on the sides of) the offending tile to reset it to no avail, but after saving and reloading, the road issue went away, so it seems, my beavers no longer need to go up in this spot.
Smaxta Jul 19 @ 12:47am 
Below is the link to screenshot, showing what I mention.
Unfortunately, un-subscribe / re-subscribe mod, save / reload game doesn't help. Even after full game exit and resume, this spots are still on the same places.

https://1drv.ms/i/c/8568acff0ec9c608/ERg_9F08MZ5IsmToc1SftI4BuSOq3w2enEBymuo3cbbcag?e=fLvcaR

As you can see on picture, builders are building two roofs on double-high buildings with no additional support. Lastly on this spot was a ladder from this mod.
Smaxta Jul 18 @ 11:45am 
Lastly I have same issue described below. After deleting ladder, the path from it remain valid. So, even there no ladder anymore visually, my beavers still can jump up with the same route. Moreover it still holds that limitation for one side, where previously was ladder (blocked path), therefore new roads cannot be connected properly. And even if I build a new vanilla stairs on the same place, beavers sometimes "jump" unexpectedly, like there two different paths on one square.
Mac user (with Rosetta), experimental. Un-subscribe / Subscribe doesn't help.
Smketreez Jul 16 @ 10:18pm 
Even with unsubscribing, and then resubbing there's still a bit of weirdness happening. Ladders that were built before don't seem to actually delete till after a save and reload, had several running up and down ladders I removed. Had another that left its pathing behind? Best way I can describe it. you couldn't attach a path to where it was, and if you try you and see the 45 degree angle path indicator, like you see on stairs pop up.
Tobbert  [author] Jul 16 @ 12:38am 
Im gonna post some important points:
1. Make sure to resubscribe, this forces redownload and probably fixes issues.
2. Paths are now required under the ladder, this is because of how the new pathfinding system works. While this is a change, i will not be changing this behavior again.
3. If you dont read before you post a comment or its just so unusefull, i will remove the post. So DONT post "it doesnt work" without context, but DO post the crash error and additional information!
Thank you and happy building!
SouthernCityGamer Jul 15 @ 10:59pm 
Ladders seem to be working just fine for me, I just unsubscribed and resubscribed and they are working. I would suggest to check all your pathing and such just to make sure everything is connected though.
Lie_may Jul 15 @ 6:01pm 
以前まで梯子を設置すれば自動的に設置されていた道が、アップデートの影響で全て削除されているようです。梯子の設置場所全てを確認し、消えてしまった道を再設置することで解決出来ました。
wankel Jul 15 @ 2:21pm 
It appears that if the only path from a district center to a district crossing contains a ladder, the game cannot find the route and it reports that the crossing is not connected. Two district centers can also be connected directly via ladder. I haven't used a district crossing in years but Forsaken's metal location is on the opposite side of the huge map and I decided to try making two districts.

After reading Smitty's comment, I found that I had some extra paths at the bases of my ladders. I didn't have pathing problems, but it's strange that it allows you to draw an extra path there when it already provides its own. The rule seems to be that you must add a path on the middle or top of levels of the ladder, but shouldn't on the bottom.

Otherwise the mod has been working flawlessly for me. Thank you!
KreatorB Jul 13 @ 1:51pm 
This is the BEST thing ever and the game DEVs should consider getting your input for the game. LOVE IT , thanks
Smitty Jul 6 @ 5:31am 
In case anyone else was having issues with beavers getting stuck, make sure you do NOT have a path at the bottom of the ladder. Having a "double path" seems to be the issue. The ladder mod adds a mod itself. When you add one it gets beavers confused. I've been testing this and without a normal path I haven't had a single beaver get stuck.
Smitty Jul 3 @ 11:27am 
I just came in to mention the same as @NitrousX - experiencing beavers getting stuck on the ladders. I've had it happen regardless of construction going on. I delete a path nearby and add it back and they get unstuck. Unfortunately you don't get a "stuck" notification and I've had a number of beavers die of thirst when I don't see it fast enough.

Otherwise, I love this mod. It is great! Thank you!