Timberborn

Timberborn

Ladder [1.0]
314 kommentarer
MVKopke For 4 timer siden 
tested and fine !
You're the best !
But ... need to leave house for 5 days !!! What a cruel world
Tobbert  [ophavsmand] For 6 timer siden 
@wawababy try forcing an update by verifying game files.
wawababy For 6 timer siden 
Game started crashing after update. please fix. this is the only mod I use.
Tobbert  [ophavsmand] For 6 timer siden 
Update should be live, fixed the issue on 1.0 and also the backwards compatibility issues.
PottyBert For 6 timer siden 
(it's the 3286476486 directory inside there)
PottyBert For 6 timer siden 
Anyone looking for an interim fix, you can restore the old one if you have previous versions enabled in windows.

visit C:\Program Files (x86)\Steam\steamapps\workshop\content\1062090
right click
select previous versions and you can roll it back

If steam updates the game/workshop item again, you will of course lose it
PottyBert For 6 timer siden 
@Tobbert Thanks :)
Tobbert  [ophavsmand] For 6 timer siden 
I got several notices, to also share here, I lost my project yesterday while updating. So I had to redo the old work. It seems I did something wrong, I am aware and working on it. Should be here pretty fast. Sorry for the inconvenience.
PottyBert For 6 timer siden 
Denne kommentar afventer at blive analyseret af vores automatiske indholdskontrolsystem. Den er midlertidigt skjult, indtil vi bekræfter, at indholdet ikke er skadeligt (f.eks. links til websider, som forsøger at stjæle oplysninger).
joffysloffy For 6 timer siden 
Hi! I'm getting a crash with the new update to v3.0.5 on U7. None of my other mods were updated and the stacktrace shows an error for the Ladder mod. I hope you can fix it :).

Stacktrace: https://textbin.net/qrxwweafkg
PottyBert For 6 timer siden 
Game is now crashing with the 3.0.5 version of the mod when loading a save using 3.0.4
duzsdavid For 6 timer siden 
Not works for me, i had a save file with 3.0.4. and if i start with 3.0.5 it crash
Tobbert  [ophavsmand] For 7 timer siden 
Updated! Lemme know if it doesnt work!
1973514523 For 14 timer siden 
呜呜,最伟大的模组,没你的模组玩不了
Gh0strider 30. okt. kl. 9:28 
likewise please update. My playthrough is broken and its the only real mod I use. Thanks.
PandaWaffles 29. okt. kl. 21:14 
Would love to try the experimental 1.0 version, but I can't play without this, the best TB mod, it's just not possible anymore :) Thanks for working on an update!
Tobbert  [ophavsmand] 29. okt. kl. 5:18 
Just quick information, I am aware of the update and am updating the modding environment. Maybe I have the time to finish quickly.
MVKopke 29. okt. kl. 5:05 
(and for details, just got harmony plugin installed, game launch fine without)
MVKopke 29. okt. kl. 4:19 
seems broken with new experimental release :( (need it for linux drag & drop support, and can't remove plugin, got ladder quite everywhere ;))
Sulu 27. okt. kl. 12:32 
No issue. Thanks for the fast reply :)
Btw.: The mod's great.
And a general info for all, a few weeks back where something similar with TimberAPI. So keep your eyes open.
Tobbert  [ophavsmand] 27. okt. kl. 10:21 
@sulu thank you for notifying, I have notified the administrators of the workshop and should be fixed. I added that description in case someone just presses some buttons, didnt think it would be needed, but here we are. xD
Sulu 27. okt. kl. 9:57 
Hey, there is another ladder in the workshop now. Can you check that one out if it's legit and the coppyright and stuff isn't broken? If not it should be reported.
It does not need Harmony so it might be legit, but I really don't know.
Here's the ID: 3593354896
Hope that's cleared fast and we don't have a potential black sheep...
Servant of the Empire 25. okt. kl. 23:49 
This is the best mod ever! It makes multilevel structures so much easier to make and it cleans up the platform nightmare requires to get to the top of a cliff!
davdyan 12. okt. kl. 2:01 
Really best and only mod I need.
Mr. Titjob Specialist 7. okt. kl. 3:13 
Greatest mod ever..... would like a metal one that boost the speed like metal stair
crashfly 5. okt. kl. 8:15 
@geof4321 - i think you miss the whole point of the game. besides, if you dislike the way ladders work, no one is forcing you to use this mod.
Geoff4321 5. okt. kl. 6:35 
I think ladder should be nerf: Beavers that carrying items should not be able to use it.
多毛仙女 29. sep. kl. 0:59 
梯子建好了,海狸也可以爬上去,但现实高楼层的建筑未连接。不知道该怎么解决
crashfly 4. sep. kl. 19:25 
i have also just seen the same issue with the beavers getting stuck. i do not think it was because they were building inside the ladder, more like the other side of the ladder {by a couple of squares}. beavers definitely get stuck. clearing the path helped release them though, so thanks for that marra.
Marra 4. sep. kl. 15:12 
Some beavers get stuck on ladders. I've noticed it happening when they try to build dynamites on the edge of the level above. They get stuck between building it from inside the ladder, or going up the ladder and finishing the building. Removing paths from under and over the ladder solves the issue, but you gotta notice it before te beaver dies. Also happens with bots.
Khandov Arbalest 27. aug. kl. 5:19 
An essential that should be included/copied to the base game.
VeryStableGenius 27. aug. kl. 2:09 
I love this mod. Thank you.:steamthumbsup:
Akinare 22. aug. kl. 8:36 
If I place path at the bottom of the ladder and behind the ladder, beaver can cross the ladder, but the paths are not connected. Once I remove the path at the bottom, if the beaver has no other way to bypass this ladder, it will get lost. Is this a feature or a bug?
SouthernCityGamer 4. aug. kl. 14:07 
Yes it is, I've never had any problems with ladders.
Frenne Dilley 4. aug. kl. 5:09 
can others confirms it's all handy dandy now?
raffataffattack 20. juli kl. 15:13 
Thank you for fixing the bug with beavers still using ladders long after they were removed! That was a pain in the beaver!
Azaheim 19. juli kl. 7:33 
@Smaxta. I'm not sure how I got out of it but I had the same issue as you after deleting a ladder (road not connecting on the side where the ladder was). I've built path, plateforms and terrains block all around (above, below and on the sides of) the offending tile to reset it to no avail, but after saving and reloading, the road issue went away, so it seems, my beavers no longer need to go up in this spot.
Smaxta 19. juli kl. 0:47 
Below is the link to screenshot, showing what I mention.
Unfortunately, un-subscribe / re-subscribe mod, save / reload game doesn't help. Even after full game exit and resume, this spots are still on the same places.

https://1drv.ms/i/c/8568acff0ec9c608/ERg_9F08MZ5IsmToc1SftI4BuSOq3w2enEBymuo3cbbcag?e=fLvcaR

As you can see on picture, builders are building two roofs on double-high buildings with no additional support. Lastly on this spot was a ladder from this mod.
Smaxta 18. juli kl. 11:45 
Lastly I have same issue described below. After deleting ladder, the path from it remain valid. So, even there no ladder anymore visually, my beavers still can jump up with the same route. Moreover it still holds that limitation for one side, where previously was ladder (blocked path), therefore new roads cannot be connected properly. And even if I build a new vanilla stairs on the same place, beavers sometimes "jump" unexpectedly, like there two different paths on one square.
Mac user (with Rosetta), experimental. Un-subscribe / Subscribe doesn't help.
Smketreez 16. juli kl. 22:18 
Even with unsubscribing, and then resubbing there's still a bit of weirdness happening. Ladders that were built before don't seem to actually delete till after a save and reload, had several running up and down ladders I removed. Had another that left its pathing behind? Best way I can describe it. you couldn't attach a path to where it was, and if you try you and see the 45 degree angle path indicator, like you see on stairs pop up.
Tobbert  [ophavsmand] 16. juli kl. 0:38 
Im gonna post some important points:
1. Make sure to resubscribe, this forces redownload and probably fixes issues.
2. Paths are now required under the ladder, this is because of how the new pathfinding system works. While this is a change, i will not be changing this behavior again.
3. If you dont read before you post a comment or its just so unusefull, i will remove the post. So DONT post "it doesnt work" without context, but DO post the crash error and additional information!
Thank you and happy building!
SouthernCityGamer 15. juli kl. 22:59 
Ladders seem to be working just fine for me, I just unsubscribed and resubscribed and they are working. I would suggest to check all your pathing and such just to make sure everything is connected though.
Lie_may 15. juli kl. 18:01 
以前まで梯子を設置すれば自動的に設置されていた道が、アップデートの影響で全て削除されているようです。梯子の設置場所全てを確認し、消えてしまった道を再設置することで解決出来ました。
wankel 15. juli kl. 14:21 
It appears that if the only path from a district center to a district crossing contains a ladder, the game cannot find the route and it reports that the crossing is not connected. Two district centers can also be connected directly via ladder. I haven't used a district crossing in years but Forsaken's metal location is on the opposite side of the huge map and I decided to try making two districts.

After reading Smitty's comment, I found that I had some extra paths at the bases of my ladders. I didn't have pathing problems, but it's strange that it allows you to draw an extra path there when it already provides its own. The rule seems to be that you must add a path on the middle or top of levels of the ladder, but shouldn't on the bottom.

Otherwise the mod has been working flawlessly for me. Thank you!
KreatorB 13. juli kl. 13:51 
This is the BEST thing ever and the game DEVs should consider getting your input for the game. LOVE IT , thanks
Smitty 6. juli kl. 5:31 
In case anyone else was having issues with beavers getting stuck, make sure you do NOT have a path at the bottom of the ladder. Having a "double path" seems to be the issue. The ladder mod adds a mod itself. When you add one it gets beavers confused. I've been testing this and without a normal path I haven't had a single beaver get stuck.
Smitty 3. juli kl. 11:27 
I just came in to mention the same as @NitrousX - experiencing beavers getting stuck on the ladders. I've had it happen regardless of construction going on. I delete a path nearby and add it back and they get unstuck. Unfortunately you don't get a "stuck" notification and I've had a number of beavers die of thirst when I don't see it fast enough.

Otherwise, I love this mod. It is great! Thank you!
NitrousX 24. juni kl. 8:06 
I've experienced beavers getting stuck on ladders whilst building, especially when the hunger or thirst triggers and their working speed drops, blocking construction which is only fixed by pausing the construction so the beaver basically gets unstuck

Other then that experience in the main U7 version, no complaints, great mod
naoufel_gamer 11. juni kl. 7:20 
thx nemo
Nemo 11. juni kl. 2:35 
@naoufel_gamer Seems to work fine so far. I'm on a brand new save though, not sure if a save carried over from U6 will work fine with it. Will report if I run into any issues, though.