RimWorld

RimWorld

1trickPwnyta's Defaults
227 Comments
Surgeol Jul 27 @ 3:21am 
excellent mod, save me lots of time:steamthumbsup:
1trickPwnyta  [author] Jul 27 @ 1:26am 
@juako That's going to be included in the next big update. You can check it out now at https://steamcommunity.com/sharedfiles/filedetails/?id=3522445452
juako Jul 26 @ 11:18pm 
great mod. would it be possible to add more starting zones other than home and area1 ? i do a lot of playthroughs and it would be very helpful to have zones pre-colored and named
Reel Jul 25 @ 10:00pm 
Incredible mod, thanks for all the hard work!
PeteTimesSix Jul 25 @ 7:10am 
Cant confirm on a phone, but my first guess is that it's related to Stepping Stones locking all plants a growing zone can grow behind a new early research (I have a harmony patch that sets the growing zone plant to grass, otherwise the game takes that poorly by default).
눈꽃잎 Jul 25 @ 5:21am 
Hello,

I've found the mod associated with this error. It's Research Reinvented. The error doesn't occur when this mod is used alone, but it does happen when its add-on mod, Research Reinvented: Stepping Stones, is included.

Research Reinvented : https://steamcommunity.com/sharedfiles/filedetails/?id=2868392160
Research Reinvented: Stepping Stones : https://steamcommunity.com/sharedfiles/filedetails/?id=2868389782

I'll also share this error with the modder of the aforementioned mod.

Thank you for your hard work. I'm also really enjoying your other mods, like Visible Wealth and Visible Raid Points!
눈꽃잎 Jul 25 @ 4:50am 
Hello! I can give you more details about the plant list issue.

I'm currently using various mods and testing them by adding and removing them one by one. The error details I've confirmed through Gemini are as follows.

You're encountering two related errors in your RimWorld 1.6 mod, likely due to how it handles core game data.

The "Created FloatMenu with no options" error in Defaults.PlantType.PlantTypeUtility:DrawPlantButton means your mod tries to show a plant selection menu, but the plant list is empty. This is probably a symptom of an underlying data retrieval problem.

This ties into the NullReferenceException from your StatWorker.GetExplanationFinalizePart patch when hovering over drugs. Both errors point to your mod failing to properly access or process ThingDef data (plants, drugs) in RimWorld 1.6.

It seems internal code changes in RimWorld 1.6 have impacted StatWorker or ThingDef data access, and your mod's patches aren't adapting.
1trickPwnyta  [author] Jul 25 @ 2:24am 
@눈꽃잎 Thanks for reporting! For the drug policy thing, I can see what the problem is and I'll fix it in the next update. For the plant thing, I'm not getting that error. Are you using any other mods? Maybe there is a conflict?
눈꽃잎 Jul 25 @ 12:43am 
Hi! I'm encountering a couple of issues with your 1.6 experimental version.

NullReferenceException on drug descriptions: When hovering over drug explanations in the settings, I get a NullReferenceException related to StatWorker.GetExplanationFinalizePart (your mod's transpiler patch). This happens in the main menu settings.

"FloatMenu with no options" on plant list: When trying to access the "Default plant type for new growing zones" setting, the game throws "Created FloatMenu with no options. Closing." from PlantTypeUtility:DrawPlantButton.

Both errors seem to point to issues with how the mod interacts with RimWorld 1.6's data handling for stats/definitions and populating UI lists. Given the experimental status, I wanted to bring this to your attention.

Thanks for your work!
1trickPwnyta  [author] Jul 24 @ 8:10pm 
@Leoraaaaaaaaaaaaaaaaaaaaa Can you try putting this mod *after* RimForge in your mod list to see if that helps?
1trickPwnyta  [author] Jul 23 @ 9:32pm 
@Arganot Unfortunately I wasn't able to reproduce this on my end, using the same mod list. Can you clarify what exactly happens in the steps to perform an ovum extraction from ordering it in the UI to the successful operation? Like at what point does the game prevent you from going any further with herbal medicine?
1trickPwnyta  [author] Jul 21 @ 12:56pm 
@Arganot Thanks for reporting! I'll look into it.
Arganot Jul 21 @ 12:52pm 
Found a rather specific bug. With only this mod, harmony, royalty, ideology, and biotech installed, extract ovum requires industrial meds. If this mod is removed and you try again with a new save it only requires herbal. However, if this mod was used on a save and is later removed it seems to leave the requirement of industrial medicine. Experimental branch has the same issue.
1trickPwnyta  [author] Jul 21 @ 10:25am 
@The Zee System I am planning to add a system for setting default manual work priorities. I'll try to make it compatible with higher numbers too.
The Zee System (she/her) Jul 21 @ 7:59am 
Could it be possible to add a way to add default work priorites on join, not automated at all, but a set default number on join, that also works with priority master that adds more then 4 to the priorties?
1trickPwnyta  [author] Jul 18 @ 6:02pm 
@Mad Alkemyst Glad it works!
Mad Alkemyst Jul 18 @ 4:28pm 
Oooh. Not only does this fix my issue completely, but
1Trick, you're stellar. The exp branch is sleek and sweet.
Thanks! So glad I finally decided to ask about the funky layout! :cactuar::cactuar:
1trickPwnyta  [author] Jul 18 @ 3:55pm 
@Mad Alkemyst So it's only been doing this since 1.6 came out, good to know. I'll test it in my game later and see if it happens to me too.

I'm actually curious if the experimental edition of the mod would work for you or if something similar would happen. Feel free to try it if you'd like: https://steamcommunity.com/sharedfiles/filedetails/?id=3522445452
Mad Alkemyst Jul 18 @ 1:13pm 
Sorry, I forgot to mention, I use your Sensible Bed Ownership and it works great.
Mad Alkemyst Jul 18 @ 1:12pm 
Yeah, I have stuff weird all the time. I'd not seen anyone else report it, so I've sat on it since "launch" but...
1. Nope, just you
2. 1080, set to fullscreen windowed in the launcher (as I've had for years)
1x. If i go to 1.5 I can access a few of the circles, but cannot actually set anyhting
3. Just since 1.6 (yes, I've turned it off and on again)
4. zero. It's trying to work, but can't quite get it right.
Thanks for the quick response!
1trickPwnyta  [author] Jul 18 @ 10:10am 
@Mad Alkemyst Wow that's pretty weird! To me it looks like it's trying to display it within the main settings window for some reason, at the same position relative to the settings window that the settings window is relative to the screen. Kinda like how it does with the log window when the current window is generating errors. Questions:

1. Does it do this for any of the other windows that open when you click a button to change defaults?
2. What are your screen resolution and UI scale set to in the game settings?
3. Did it start doing this recently or has it always done this?
4. Are there any errors or warnings in the log when it does this?
Mad Alkemyst Jul 18 @ 7:42am 
I love your mod and have a hard time functioning without it. Spoiled? Yip! :cactuar:
I am having issues (even when this is the only installed) that the menu for defaults is a weird size. Like it's trying to display in 4k when i only have 1080. picture linked, i hope.
https://prnt.sc/vlnnP6_8nbEv
1trickPwnyta  [author] Jul 17 @ 10:24am 
@Leoraaaaaaaaaaaaaaaaaaaaa I'll look into that when I have time. Thanks!
1trickPwnyta  [author] Jul 17 @ 9:49am 
@PS That's a feature planned for the next update. You can get the new version early at https://steamcommunity.com/sharedfiles/filedetails/?id=3522445452 but you'll need to rename your config file for this mod in order to transfer over your settings.
Leoraaaaaaaaaaaaaaaaaaaaa Jul 17 @ 9:46am 
Love the mod! It is currently incompatible with RimForge, it causes the forge to have no available recipes.
PS Jul 17 @ 7:05am 
Could you add a 'reset to vanilla' button for each setting? I was using this mod before the DLC was released, and after the DLC released seems I can't get the new 'Spacefarer' dress plan, and the only way is to reset everything to vanilla...
1trickPwnyta  [author] Jul 17 @ 6:14am 
@Lorenzo Thanks for letting me know! I'll look into that.
Lorenzo Jul 17 @ 4:04am 
Awesome mod!

Unfortunately seems to conflict with NoPause mod (add options to initial storyteller settings menu)
Can't interact with NoPause options, or choose permadeath or not with both these mods.

Would it be possible to add compatibility?
Dr. aids Jul 15 @ 10:33pm 
i wish great health upon you and your house. thank you for this delightful mod.
|[Ger]\Hempflingclub/[Eng]| Jul 13 @ 8:33pm 
In regards to my previous bug, your suggestion worked, as it threw all missing Defs without the autotester, and subsequently removed them from all Defaults on reboot. Thanks :cozytf2mug:
1trickPwnyta  [author] Jul 13 @ 10:17am 
@Joren I'm not 100% sure, but I think that issue might be fixed in the latest update available on the experimental branch -- https://steamcommunity.com/sharedfiles/filedetails/?id=3522445452&tscn=1752423901

I know I fixed it at one point and tested it, I just don't remember what fixes are where at the moment and I won't be able to check until later.
Joren Jul 13 @ 8:52am 
Bug report: It seems that the names I set in Defaults for workbench bills don't carry over. The bills themselves seem fine, but they just don't get all the names that I set up.

I tried disabling "Better Workbench Management" in case that was causing an issue, but it's the same even without that.

This is in 1.6, I didn't check if the bug existed in 1.5.

Thanks for your work on this amazing mod!
1trickPwnyta  [author] Jul 13 @ 5:57am 
@|[Ger]\Hempflingclub/[Eng]| Looks like the problem is that there is some modded drug named "Martyrvail" that existed at one point, but then the mod for it was disabled.

1trickPwnyta's Defaults will generate an error when attempting to load the default drug policies since that drug cannot be found. This error is safe to ignore and should go away after restarting the game.

However, the auto test mod is catching that error and immediately shutting down the game. Because of this, 1trickPwnyta's Defaults doesn't get a chance to save a new config file with that drug removed, so you'll keep getting this error on every startup attempt.

To fix this, disable the auto tester mod, launch the game, observe the error from 1trickPwnyta's Defaults, quit the game gracefully, and then relaunch with the auto tester mod enabled. The error should go away.
|[Ger]\Hempflingclub/[Eng]| Jul 13 @ 3:16am 
Sure here are my logs, with most stable expected mod load order and some notes
https://notebin.de/?aa132225c803bd79#FgoEXB5HLBLNeSwfdR28e4vrzK6W8pjtt4X5meUKpEvq
1trickPwnyta  [author] Jul 13 @ 2:49am 
@|[Ger]\Hempflingclub/[Eng]| Thanks for letting me know! Do you have a log file you can post?
|[Ger]\Hempflingclub/[Eng]| Jul 13 @ 1:29am 
Loading this mod in any mod order with this Stability Testing mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3497629017 ) causes a crash on startup
1trickPwnyta  [author] Jul 12 @ 3:47pm 
@Arganot I'll put that on my list but it might be a bit before I get there. Glad you're enjoying it!
Arganot Jul 12 @ 1:07pm 
Is there a way for the workbench section to be compatible with No Max Bills (https://steamcommunity.com/sharedfiles/filedetails/?id=1588831229) so more than 15 default bills can be loaded?

Also ability to save Better Workbench Management's (https://steamcommunity.com/sharedfiles/filedetails/?id=935982361) "Count additional Items" when using 'make until X bills.'

You have made an amazing helpful mod and I look forward to what else you might add to it.
BHZRD_guy2 Jul 3 @ 9:01am 
I have but I didn't enable it
1trickPwnyta  [author] Jul 3 @ 6:20am 
@BHZRD_guy2 Do you have Biotech? Those textures won't exist without it. I most likely failed to add a check for DLC for settings that require it. I'll try to make an update to fix that soon. Thanks for reporting!
BHZRD_guy2 Jul 3 @ 6:12am 
it's seem missing textures in your mod. I tested it with just Core, Harmony, and this mod — no other mods — so it's not a conflict or load order issue.

Could not load UnityEngine.Texture2D at UI/Icons/PregnancyApproaches/AvoidPregnancy in any active mod or in base resources.
BHZRD_guy2 Jul 3 @ 6:05am 
Hello! I’d like to report an issue with your mod. The icons or textures in the mod settings seem to be missing or broken, though the settings still work. Not sure if it’s a conflict or load order issue, but just wanted to let you know. Thanks for the great mod!

https://gist.github.com/HugsLibRecordKeeper/a98b16c44647901f557e51740d28783b
Planetace Jul 2 @ 12:19pm 
This mod is a god-send, amazing work :steamthumbsup:
月空 Jun 29 @ 11:10pm 
确实挺不错的
케모노프렌즈 Jun 29 @ 8:40pm 
good
Tyrant Jun 29 @ 3:21pm 
Please support My Little Planet: https://steamcommunity.com/sharedfiles/filedetails/?id=1117406550

It lets you make smaller worlds.
1trickPwnyta  [author] Jun 22 @ 10:14am 
@Joren Thanks! I'll add that to my list. It should be in the next big update, but I'm not sure when I'll be done with it yet. Lots going on.
Joren Jun 22 @ 10:09am 
First, I LOVE this mod! Thank you so much for making it!

Could you add support for changing the default settings of graves?

Example use case: When setting up graves for deadlife dust usage, it defaults to including fresh corpses, but I'm doing a playthrough with the Fleshcrafting meme, so it's important that I don't waste fresh corpses, so that I can get more replacement body parts for my wounded colonists.
Zeress Jun 17 @ 2:42pm 
No worries, and good luck. It being on the to do list is more than good enough for me
1trickPwnyta  [author] Jun 17 @ 1:38pm 
@Zeress you're welcome! And thanks for the suggestion! That is actually on my list of things to do, but unfortunately I have to prioritize updating all my mods to 1.6 right now.