Space Engineers

Space Engineers

Custom Entity Spawner
19 Comments
PepperJack  [author] Feb 18 @ 7:31pm 
Galax, yes, can add as many as you want
Galax Feb 16 @ 9:44pm 
Great, can I define more spawning options in one CES.ini file? I want to create a mod which creates space zombies and skeletons next to all beds and / or lockers...
PepperJack  [author] Feb 15 @ 5:53am 
Awesome! I can’t wait to try it out
Galax Feb 14 @ 10:52pm 
I have made a few more too, but this is my first real mod with CES.
https://steamcommunity.com/sharedfiles/filedetails/?id=3427615853
Galax Feb 1 @ 12:24am 
okay, I have found the problem and made the first succesful tests! Great mod!!!
by the way, at BlockType no Definition at the end...
PepperJack  [author] Jan 30 @ 5:49am 
Also see if it’s being loaded by using /pepco CES list
PepperJack  [author] Jan 30 @ 5:47am 
If you are not making a mod to be uploaded you need to modify the CustomEntitySpawner.ini file with your block. It’s in the storage folder of the save/server folder
Galax Jan 30 @ 4:35am 
okay, I have made a CES.ini it looks better, the mod sees it, but there is no spawn... I have made a

[LargeBlockBatteryBlockWolfSpawn]
BlockId=LargeBlockBatteryBlock
BlockType=MyObjectBuilder_BatteryBlockDefinition
Enabled=true

; PlayerDistanceCheck is the maximum distance from a player for spawning entities.
PlayerDistanceCheck=20

; Entity spawning settings
EnableEntitySpawning=true
EntityID=Wolf
MinEntityAmount=1
MaxEntityAmount=4

entry, everything else is set to false but nothing happens if I near a Large Battery...
PepperJack  [author] Jan 26 @ 12:50pm 
It should work on servers. Just not all the commands.
Galax Jan 25 @ 10:57pm 
Hi, you wrote; chat commands does not work on servers... but the mod does? I would like to use it on my dedicated server? is there a problem?
cptnoname Dec 1, 2024 @ 6:47am 
One step closer to being a real game, with real poi's that could pose an actual challenge... These types of things should have been in vanilla from the start.
PepperJack  [author] Nov 15, 2024 @ 12:15pm 
I realize that my last “fix” might have only let the first block spawn.. but don’t worry I am almost finished with a spawning improvement that fixes those issues. It also makes each block start when its individual spawn conditions are met. :). Very useful for custom crafting and farms :)
Lunatricky Oct 29, 2024 @ 7:51pm 
Hello, just going to say I love this mod and am using it to make a custom "encounter" where players need to fight against robots in a building to get loot from a KoTH. It's a lot of fun! Thanks!
PepperJack  [author] Oct 29, 2024 @ 7:26pm 
The loot of the entity is different, this mod will spawn items around those entities. But it doesn’t currently drop anything on death of those entities. You would have to modify the entities actual loot table for what you’re asking for. But that is a really cool idea and might add a death check in radius of block will drop said items. No promises on when I will add that though. But I’ll add it to the todo list lol
Uzar  [author] Aug 4, 2024 @ 9:20pm 
🎉🎉🎉
PepperJack  [author] Aug 4, 2024 @ 8:47pm 
Woot working on servers now!
Uzar  [author] Jul 15, 2024 @ 2:07am 
I like cows!
PepperJack  [author] Jul 8, 2024 @ 8:21am 
The current version has the remove dead bots setting it the global config now.
PepperJack  [author] Jul 3, 2024 @ 9:54pm 
Just realized I uploaded a version that removes dead bots every 3 seconds… I am planning to make the CleanupInterval configurable in global before full release