Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

Tiberian Dawn Expansion Pack
35 Comments
DontCryJustDie 21 hours ago 
@marbu That is not how you fix it. In fact you could still have the grey boxes. The 'fix' is written in this mods description page. I'm quite shocked that so many ppl having trouble this it. Just read descriptions and pay attention to ingame messages because my mod tells you that you must restart the app.

@RangerbeastDrill Good to read you. I recently updated my mod to include some basic rules validation. Your mod fails here and will produce 18 warnings and 2 errors. Would be nice if you could fix that. The warnings are mostly hash collisions because you have sections that have duplicated entries like in the [A10] but those can escalate to errors like in [GNRLGUN] (doesn't read to correct Projectile=GNRLPTILE because of duplicate Projectile=InvisibleHeavy).
marbu 23 hours ago 
To fix grey boxes install everything, unsubscribe only Tiberian Dawn Expansion Pack and then subscibe Tiberian Dawn Expansion Pack again.Re-Enable in mod menu and you done.
RangerbeastDrill  [author] Aug 21 @ 12:47pm 
Hi Community! First and importantly, Thanks all for the love shown in the past year for the mod! Just to assure Im still around and I do check in from time to time. I appreciate the support!

Thanks again to the hard work and continued efforts from @Dontcryjustdie, there has been a raft of updates to his mod 'Veterancy and more' mod that mine is built on since my last update.

So for informational purposes, I do intend to revisit, revalidate and improve on mine accordingly.

One more thing! For those who regularly play with it enabled.

Any game breaking bugs as we move forward (apart from the 'grey boxes') Let me know.

Otherwise please follow the troubleshooting guide in the description particularly for the 'grey boxes' (missing graphics) issue.
Davie Jul 19 @ 1:14am 
Hi there, just wanted to say that this mod is amazing. It's always great to see new ideas being added to a classic game like this one.
Rookie (ZOE) Mar 18 @ 11:08am 
Amazing...! Seeing new units and stuff like this ALWAYS makes me happy, so it's MAJORLY appreciated for making this awesome mod to help supplement the "Veterancy and more" mod, really. :erune:
milanrohac6 Mar 2 @ 2:25am 
Hey bro got a bit trouble with your mod, your extra unit i have with missing texture. Any advice?
RangerbeastDrill  [author] Jan 2 @ 2:01am 
@Skylance - Thank you for the kind words and the constructive feedback, I did wonder if anyone was using the included megamaps, I'd quite like to do some more whether that is conversion or creation. I will add to the modding radar!

Great to hear some appreciation for my mod, Inspires me to return - Taking a break from modding here currently but I will be returning, There is always additions and changes I would like to make!

@DontCryJustDie - Some appreciation for you too here, I have noticed you helping out as you always do with support across all the mods - Thank you for you that and of course you continuing work on Veterancy and more! When I do return I will be updating any possible new features you've unlocked - Your work is invaluable - Without which none of this would be possible.

See you on the battlefield Commander :KaneLives: :steamhappy:
SkyLance Dec 27, 2024 @ 9:39am 
Yes, I noticed the rank thing was from your mod. That was my point, it mesh's well with this one and I'm happy to see it included in larger mods like this.

I gave a thumbs up for your mod when I downloaded this. Just to show some appreciation for it. I should probably toss an award for your mod as well, since I already gave one for this mod (credit where it's due, I'll get on that brb).

I sincerely mean it, a simple yet highly effective idea that adds so much to the game.

Also, thanks for the megamap links. I appreciate it. They're not easy to unearth and I spent over an hour looking for some.

Note: Been a long time since I saw that avatar. I mean that in a good way (i.e nostalgic) :D

Goodluck!
DontCryJustDie Dec 26, 2024 @ 5:04am 
@SkyLance The special weapons at max rank are from Veterancy & more. The triple shot ARTY weapon was added with Version 32. If you play with 'Normal' speed then it sounds like the Juggernaut from TibSun/Firestorm :steamhappy:

I also uploaded 2 mega maps, which I converted from RA.
SkyLance Dec 24, 2024 @ 8:12am 
This is a high quality mod.

The Veterancy mod really mesh's well with the new units you've added to both Nod and GDI. I spend half my time just trying to max ranks to see what ability they gain (I really like the 3-barrage ability for Artillery). You also really feel it when you lose that elite unit.

I also appreciate you including the 3 megamaps (128x128 maps) in the mod. Would be nice to have a few more, I can't seem to find any on workshop or internet. Except for the Sole Survivor ones, but I'm not sure if those old maps would work with this mod.

Anyway, just wanted to show some appreciation.

Best of luck in your endeavours.
DontCryJustDie Dec 16, 2024 @ 1:37am 
My guess is that you have more than one dll mod active. I had several reports where ppl couldn't place the power plant because they had another dll mod active. The only way to fix that is to disable the other dll mods. One can only have 1 dll mod active, this is also stated on my mods description page.
Ragnar Glfyisson Dec 15, 2024 @ 6:45am 
For some reason I am unable to place any buildings down, every time I try to it says "Unable to place building" Hell even tried to place it while the tile was coated in red, yep nothing. Maybe a bug?
RangerbeastDrill  [author] Oct 28, 2024 @ 4:26am 
Hi! Just a quick one - If people have ideas/feature requests can they use the "Bug Reports/Feature Requests Discussion" please, comments relating posted here will be deleted.
DontCryJustDie Oct 25, 2024 @ 11:51pm 
@Jazz1255 It is a feature from Veterancy and more , it means you can upgrade that building, just read the description of that mod.
Jazz1255 Oct 25, 2024 @ 6:08pm 
What does the + on the power plant mean
MayorMcWeed Aug 27, 2024 @ 7:19am 
Hahaha copy that
RangerbeastDrill  [author] Aug 27, 2024 @ 3:12am 
@MayorMcWeed - That will be because its using the "Hind" Asset from Red Alert you just have to squint a bit :KaneLives: @MorallyGray Great! Have fun!
MayorMcWeed Aug 26, 2024 @ 2:15pm 
that blackhawk looks like a Hind
MorallyGray Aug 25, 2024 @ 9:20am 
Im going to reinstall CNC to test out this mod.
RangerbeastDrill  [author] Aug 10, 2024 @ 6:52am 
Saviliana, Sure! I can answer that, Its a personal choice - The SHP was a "General" from the Red Alert files, so I thought it was appropriate to use as General Sheppard - I also liked to think in a small way that it was a tribute to Eric Martin who played the character in the FMV's who has now passed.

As for Megan (Who is using a recoloured "Tanya" SHP) I thought a nice link would be do Megan as she was cut from the Red Alert demo as Tanyas Red-Haired partner.

Thanks for the suggestion though, its a possibility for the future to bring in more specialised infantry perhaps with that Lore.

I would also like to add that I am no artist and my graphical skills are limited. I do what I can if anyone would like to donate a SHP/TGA Unit or structure file please feel free to contact! ;)
Saviliana Aug 10, 2024 @ 1:24am 
Why Megan and Sheppard but not Locke and Dead Six though? We already had such lore at bay.
Zezz Aug 10, 2024 @ 12:49am 
THANK YOU SO MUCH! Bro , thanks for your help, i can custom all new infantrys size now :)))) can i ask your last question :)) . in this game, can we resize all vehicles :)) i want resize it big than now :)) with Tank of NOD :))
DontCryJustDie Aug 8, 2024 @ 4:45am 
The scale mod replaces all original infantry graphics with scaled down ones of course that doesn't work with new graphics added by other mods. However, Veterancy & more adds an ini setting to scale any object. Just use the ShapeScale setting on the new infantry.

Open %UserProfile%\Documents\CnCRemastered\Mods\Tiberian_Dawn\Veterancy\Rules\rules_mod.ini and add the following. Maybe you need to change the 50% to something else if it doesn't match the 50% from the other mod.

[RAMEDI]
ShapeScale=50%

[RAMECH]
ShapeScale=50%

[RASHOK]
ShapeScale=50%

[RASHOKNOD]
ShapeScale=50%

[MEGAN]
ShapeScale=50%

[RAGNRLSHP]
ShapeScale=50%
Zezz Aug 8, 2024 @ 3:52am 
Hi Bro, i used Mad scale infantry -50%, but it isnt work with your new infantrys, can you help me how to scale them same other infantrys in mod Scale -50%, sorry, its only my problems :(
RangerbeastDrill  [author] Aug 5, 2024 @ 9:01am 
I did slightly go off-topic there, but I yes do like that idea! :KaneLives::steamthumbsup:
RangerbeastDrill  [author] Aug 5, 2024 @ 9:00am 
Great idea unrealnext!, Id suggest if I did that Id attempt to Implement with either an extra "MK2" upgrade capability through Veterancy & more OR if we wanted new graphics then perhaps similar to how I've tweaked the Nuclear Power Plant, by using the Advanced power plant's existing frames as a base and then adding extra sections of frames from another structure (Something I am playing with hence the nuclear power plant)

I've been personally pleased with that however I'm still trying to understand the metadata part of the TGA files. I've used the TGAUTIL.py and I hoped it would generate the meta from that.

However I am not getting the expected results in generating the meta. In the case of the "Nuclear power plant" I used the original metadata from the Advanced Power Plant buildup. Not too much info out there on that one. (Or I'm looking in the wrong place) More of an issue if creating a "New" unit from scratch IMO.
unrealnext Aug 5, 2024 @ 8:37am 
What about implementing a higher performance adv guard tower with renegade specifications in the GDI?
The performance would be like a guard tower with an additional machine gun and detection capability.
RangerbeastDrill  [author] Aug 5, 2024 @ 8:11am 
Thanks Both for the comments! - I believe I did indeed make an error with the folder structure. This should now be fixed with the version I've just uploaded. I have given it personally a quick test with the unsubscribe and resubscribe guide and now seems well. :steamthumbsup:
DontCryJustDie Aug 5, 2024 @ 7:54am 
@gameluna you can fix it. Open "SteamLibrary\steamapps\workshop\content\1213210\3280980719" and then move the ccmod.json file and CCDATA, Data, Rules folders inside the TibDawnExpansion folder. Or just wait for RangerbeastDrill to upload a fixed version.
gameluna Aug 5, 2024 @ 7:22am 
After the update of the nuclear power plant, the mod option in the game cannot display this mod, cannot enable the mod, and cannot be displayed even after repeatedly deleting subscriptions. Please fix this problem. Thank you
Zezz Jul 28, 2024 @ 1:21pm 
Thanks Bro, i done with it, i can play with full images now :)) but new infantry cant scale size -50% with other mod :))) i have big and smal infantrys in a battle :))
DontCryJustDie Jul 27, 2024 @ 2:23am 
1. Subscribe to Veterancy & more - that mod adds all the new features.
2. Subscribe to RA-Assets - that mod adds most assets from Red Alert.
3. Subscribe to Tiberian Dawn Expansion Pack - this mod makes several Red Alert objects available ingame along with other changes.

Then start the game, go into options menu, click on Mods and activate the 3 mods, then restart the game.

Now start a mission or skirmish, when you get the message "Veterancy: XML files were modified, please restart the game." restart the game again.

After that the white squares should be gone. If the game crashes now add the NOSPLASHPRELOAD start option as described on the RA-Assets mods page.
Zezz Jul 27, 2024 @ 1:38am 
I remember there was a notification to choose 2 mods after I entered the game, I don't remember what I clicked, but now, after unsub and re-Sub the mods as you mentioned, I don't see that notification panel again. , and the images of the new units are still error :((
RangerbeastDrill  [author] Jul 26, 2024 @ 12:16pm 
Hi Zezz! , you may have needed to restart the game after enabling the mod. First when enabling "Veterancy and more" and then after enabling mine. Did you see the "Xml files have changed please restart the game" in the top left when you entered the game? Usually this cures the issue. :steamthumbsup:
Zezz Jul 26, 2024 @ 10:54am 
Excellent mod, but image units isnt work, only white square in game, although the new units functionality still works