Command & Conquer™ Remastered Collection

Command & Conquer™ Remastered Collection

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Veterancy and more - Version 42.1
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GameType: TiberianDawnMod
File Size
Posted
Updated
7.061 MB
Jul 7, 2020 @ 9:16am
Aug 17 @ 6:44am
71 Change Notes ( view )

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Veterancy and more - Version 42.1

Description
➡️ Looking for the RA version

‼️ You can only activate one DLL mod and this mod does change the DLL. ‼️

⚠️ I haven't tested this mod with the LAN mode yet. ⚠️

Found a bug? Please use this thread for bug reports.

New features
  • Support for custom ini rules inside the map's ini.
  • Megamap (128x128) and 8-player support.
  • Upgradable buildings. You can now upgrade the Power Plant directly into the Advanced Power Plant and the Communications Center into Advanced Communications Center. Just select the building and press the "Mod-Command 2" hotkey.
  • Clear construction sites while in placement mode with the "Mod-Command 1" hotkey.
  • MCV deploy move with alt modifier. MCV clears blockage when you try to deploy it.
  • Third party modding system.
  • Helicopter guard mode. When Immersive Helis is active helicopter can now guard an area.
  • Helipad faction switch. Press Ctrl key to change the faction of your current selected or pending helipad. You need to own either a helipad or construction yard of the opposite faction for this to enable.
  • Helicopter repair queue.
  • Immersive Helis originally developed by Kerekupai-meru. To land a heli set the "Mod-Command 1" inside the hot keys menu.
  • Bounty system. When enabled you gain some money from killing hostile targets.
  • Rules.ini system. For informations click here. For examples click here.
  • Units that take part in combat gain exp. There are 4 levels they can get, reaching them unlocks powerful traits.
  • Infantry may now shot from inside an APC, like they could in Yuri's Revenge and Generals Zero Hour.
  • Added tech upgrades available at the Sidebar.
  • Added 2 new units. GDIs Mobile Shield Generator and Nods ECM Tank.
  • Units attack is buffed if a Commando is near.
  • Option to enable skirmish units in campaign.
  • A* Pathfinding originally developed by cfehunter.
  • Rally Points originally developed by cfehunter.
  • Configurable Build Distance originally developed by cfehunter, FluffyQuack and Spyyre.
  • Multi wall building originally developed by cfehunter, FluffyQuack and pchote.
  • Harvester Queue Jumping, Tiberium Growth Scale for campaign and Commando Mission Airstrike Tweaks developed by cfehunter.
  • Attack Move. Hold SHIFT while ordering units to move somewhere on the map.

Skirmish AI fixes, updates and changes
  • GDI now builds defense.
  • GDI now builds repair pad so it has access to the heavy tank.
  • Nod now builds airstrip earlier.
  • AI now builds powerplants.
  • AI now builds advanced defense if you play normal or hard mode.
  • AI now builds combat vehicles.
  • AI now builds radar.
  • AI doesn't sell contruction yard anymore.
  • Faster attack intervals on normal and hard mode.
  • Configurable bonus credits from tiberium for the AI.
  • AI infantry may avoid tiberium depending on difficulty setting.

QoL changes
  • Added an option to disable friendly fire.
  • Added +1 HP self repair for Harvesters when under 50%.
  • Buildings destroyed by the Commando don't spawn any survivors.
  • Aircrafts now return to the base if they run out of Ammo instead of chasing their targets.
  • Aircrafts now updates the targets position during its approach.
  • Helipads now play a sound when they are done with the reload process.
  • Copied RA aircraft combat style.
  • Buildings will pause repairs instead of canceling it if the player runs out of money.
  • Deployable SAM Sites.

Skirmish Balance changes
  • Increased Minigunners weapon ranged to be the same as Grenadier.
  • Increased the weapon range of ARTY and MLRS by 33%.
  • Increased the storage capacity of Refinery and Silo by 1000.
  • Commando units now have a build limit of 1.

Visual updates and changes
  • Disabled the legacy renderer because many features this mod offer only work correctly with the remastered renderer.
  • Aircrafts with ammunition now show a bullet symbol instead of the generic one.
  • Increased ammunition display of Orcas to 6.
  • Units in Guard Mode will now indicated with a 'G' letter.
  • Visual display of units affected by Commando's buff.
  • The MLRS now has alternate projectile launch positions.


Veterancy level bonuses
Configurable via ini system.
Veteran
  • +25% HP
  • +1 HP heal <50%
  • +10% damage done

Elite
  • +25% HP (+50% total)
  • +1 HP heal <75%
  • -10% damage taken (-30% for infantry)
  • +15% weapon range
  • Infantry immune to fear
  • Infantry automatically scatters from incoming threats

Hero
  • +25% HP (+75% total)
  • +1 HP heal <100%
  • +10% damage (+20% total)
  • -10% damage taken (-20% total, -40% for infantry)
  • -10% reload time

Legend
  • +25% HP (+100% total)
  • +2 HP heal <100%
  • -10% damage taken (-30% total, -50% for infantry)
  • +25% movement speed
  • +15% weapon range (+30% total)
  • Legendary weapon


Tech upgrades
Configurable via ini system.
Infantry upgrades
  • Minigunner Training - All Minigunner are recruited with Elite level - Cost $1500
  • Nod - Kevlar Vest - Equip your infantry with a kevlar vest - Cost $1000
  • GDI - Heat and Chemical Resistance - Improves the resistance of Infantry against heat and chemical threads - Cost $1000

Unit upgrades
  • Minigun - Upgrades the weapon of light combat vehicles (APC, Buggy and Jeep) also applies to GDIs Guard Tower - Cost $1500
  • Nod - Uranium Ammunition - Upgrades the weapons of Turrets and Light and Stealth tanks to use uranium ammunition - Cost $2000
  • GDI - Composite Armor - Upgrades Medium and Mammoth tanks armor - Cost $2000
  • GDI - Advanced Shield Technology - Increases the shields potency, allows recharging while driving and also decreases the recharge time - Cost $2800

Aircraft Upgrade
  • GDI - Radar-Guided Missiles - Advanced Guard Tower and Orca missiles are more accurate and powerful - Cost $1800
  • Nod - Apache Reinforced Armor - Grants Apache helicopters access to advanced armor tech - Cost $1500

Building Upgrade
  • Fortified Structures - Increases armor and repair efficiency of structures - Cost $2000
  • Advanced Power Turbines - Increases the power output of power plants - Costs $1500
  • Spy Satellite - The spy satellite reveals the map - Cost $2500


Credits and Special Thanks
See this thread.
Popular Discussions View All (12)
285
Aug 13 @ 4:36am
PINNED: Bug report - Veterancy and more
DontCryJustDie
129
Apr 18 @ 11:21am
PINNED: Rules.ini
DontCryJustDie
95
1
Aug 13 @ 3:32am
PINNED: Feature requests
DontCryJustDie
640 Comments
DontCryJustDie  [author] Aug 17 @ 6:07am 
Mod has been updated if you now get warnings & errors it means that either your personal ini edits are faulty or if you use a third party mod then their rules are faulty, in the latter case ask the author to update the mod.
AwsetWraeCZE Jul 29 @ 12:20pm 
great, thank you
DontCryJustDie  [author] Jul 28 @ 10:15am 
By using a map editor that can do that like this .
AwsetWraeCZE Jul 28 @ 9:52am 
How do you create megamap?
Jerkakame² Jul 17 @ 8:32am 
ah thanks
DontCryJustDie  [author] Jul 17 @ 5:25am 
Ask the Ares (RA2) or Vinifera (TS) devs.
Jerkakame² Jul 17 @ 5:19am 
do you know if its possible to add a button for Hunt in Dune 2k or TS/RA2? I presume they also have a hunt order for the AI
232173077 Jun 24 @ 8:35pm 
怎样启用第三方MOD,不如那些是支持的?
DontCryJustDie  [author] Apr 19 @ 9:46am 
There is no parachute in TD.
ghmd Apr 19 @ 9:05am 
A general question ...

Do all the parachute parameters that are used in the Red Alert rules.ini work in the TD version of your mod?
(So that I only have to add them to my .ini file)

I have a lot of ideas about things that could be parachuted.