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However the mod provides a higher degree of tactical capability and interdependability on all weapons and units that the game fundamentally lacks the infrastructure for supporting. AI, for example, will not lay sophisticated ambushes, will not always screen with infantry, neither will they use recon efficiently or coordinate artillery fires with assaults efficiently, and on etc.
I am currently on combat operations IRL and have limited playtest time, so any feedback about stability is appreciated.
I'm not sure if I could switch the model of the 240 or the M60, that might be above my pay grade. Even if I did know it would probably require me to modify and maintain many more files that I couldn't be arsed to do, so if I were to add a 'non-MP' version it would have the M60.
The armory zoom out is related to squad spacing. Don't ask me why, its just how the game works.
The mod models 2 hp per man. The same applies with crew serves. This is just something that I did before I deciphered the damage multipliers to better model infantry resistance.
- Inf squads have doubled strenght in compare to soldier numbers (fe. 7 man US squad have 14 strenght)
- In armory when I choose big squad, camera is moving out of hangar.
And one question:
- Is there any free-build deck mod compatible with your mod?
Sorry for rushing you.