WARNO
RebsFRAGO
1,000 Comments
RebelSoldier  [author] Sep 8 @ 11:39pm 
@Narkiaj What difficulty are you playing on? I have hardest AI scripts applied to all difficulty levels but so difficulty is scaled by resource multipliers. At easiest difficulty the AI get none. It can change AI behavior because having more forces gives them an advantage in risk assessment.
Narkiaj Sep 8 @ 12:48pm 
A Ai peça muito no mod general ela n faz nd demora muito pra se movimentar, em vez de fazer um ataque ela junta muitas unidades em um só ponto e fica ali até o fim do jogo. O mod é muito bom mas a AI ainda é meio perdida.
RebelSoldier  [author] Sep 4 @ 10:58pm 
@ruth koleva you're going to have to elaborate on that a little bit. I have done alot of work modifying AI compositions, air support, counterbattery, air defense etc. The AI will put up good AA and counterbattery if you give them the cards to do it. They will use air support with pretty decent effect as long as a target is sighted.

However the mod provides a higher degree of tactical capability and interdependability on all weapons and units that the game fundamentally lacks the infrastructure for supporting. AI, for example, will not lay sophisticated ambushes, will not always screen with infantry, neither will they use recon efficiently or coordinate artillery fires with assaults efficiently, and on etc.
ruth koleva Sep 4 @ 11:21am 
Is it normal for the AI to act completely stupid? Is this intended for PvP only?
RebelSoldier  [author] Sep 2 @ 11:15pm 
@skubb got a fix uploaded thanks for the info
skubb Sep 1 @ 1:51pm 
game crashes when selecting m109a2 in showroom
RebelSoldier  [author] Sep 1 @ 10:20am 
Mod is now updated, that you for your patience. Like as with the last content update, DLC divisions are currently 'locked' until I can modify their content. There is really no reason to play unmodded content because it will be extremely unbalanced and give undesirable combat outcomes. The existing 1st Luftlande will be merged into DLC's when content is modified.

I am currently on combat operations IRL and have limited playtest time, so any feedback about stability is appreciated.
RebelSoldier  [author] Aug 28 @ 2:37am 
@everyone I will be working as soon as possible to get the mod updated to the new patch. I may take some time as I am deployed at the moment. I would expect it to be 2-7 days for compatibility.
RebelSoldier  [author] Aug 26 @ 11:11pm 
@everyone I made a poll in the discord regarding opinions on the direction this mod should take with air missile interceptions, which is currently enabled. I would love to hear feedback regarding things, because currrently my implementation is somewhat simplistic.
RebelSoldier  [author] Aug 26 @ 11:10pm 
@hiroyoshi implemented a fix
RebelSoldier  [author] Aug 26 @ 10:50pm 
@hiroyoshi will check it out
Hiroyoshi Aug 24 @ 5:06pm 
Fatal error "Airplane 'Unit_Mirage_5_BA_MIRSIP_BEL' has bombs but no bomb attack strategy" at start of match and crashed
RebelSoldier  [author] Aug 7 @ 7:17am 
@dybet reposted
DYBET Aug 6 @ 3:12pm 
Discord link outdated.
eldritch elote Aug 6 @ 12:14pm 
Thanks for your labor, compañero.
Frappo Aug 6 @ 8:31am 
@rebel thank you!
RebelSoldier  [author] Aug 6 @ 6:42am 
New decks not saving is fixed I appreciate your patience
Frappo Aug 5 @ 3:49pm 
@rebel sweet I hope you do add the m60 humvee
RebelSoldier  [author] Aug 5 @ 5:01am 
@mouse I'm not sure just tested both those planes again and they work fine. I know the exact issue you are talking about, I doubt it's a pc problem, but I'm not able to reproduce it with the values I presently use for the mod. The only thing I can suggest is that you sesub the mod in case something of yours is out of date.
mouse_老鼠 Aug 5 @ 3:44am 
F-15E GBU-10 and Mirage f1 BGL-400. Perhaps it's a problem with my computer. It will be resolved after S/L.
RebelSoldier  [author] Aug 5 @ 1:48am 
CLKA and DivMob are now modified and playable for MP
RebelSoldier  [author] Aug 4 @ 4:56pm 
@American I can prolly do that, though the American 9th is already pretty much your deck for that. They have the 998s with the mk19's and such, as well as CUCV with a hellfire, which is pretty badass in this mod.

I'm not sure if I could switch the model of the 240 or the M60, that might be above my pay grade. Even if I did know it would probably require me to modify and maintain many more files that I couldn't be arsed to do, so if I were to add a 'non-MP' version it would have the M60.
RebelSoldier  [author] Aug 4 @ 4:51pm 
@mouse I know the issue you are having, it has something to do with the fix I introduced to glide bomb tracking (vanilla bombs would go wildly off course when the plane was diverted) but the game is very picky about the numbers I use. If you could tell me what specific plane or glide bomb that is causing it it would be great.
mouse_老鼠 Aug 4 @ 4:34pm 
It seems that LGB sometimes disappears and causes the game lagging
Frappo Aug 4 @ 11:32am 
Small request could you add the option to select a Humvee with a M60 on it? I know the military police have it, but could it be an option for regular infantry units as well, please? I know the military police have it, but could it be an option for regular infantry units as well please also I don’t know if you can to a 240B version as well I’m trying do to do motorized stuff
RebelSoldier  [author] Jul 31 @ 12:00pm 
Fix to SAM's sometimes targetting ATGM's, lmk how it goes.
RebelSoldier  [author] Jul 26 @ 1:13am 
@Solon yeah I apologize I am working on some ArmA3 stuff atm. Need to take a brain break from WARNO modding for a couple weeks. I was hoping SOUTHAG would just come out and I'd do it all at once but ofc there isn't a release date yet.
Solon Jul 25 @ 5:03pm 
Got ya, thanks.
RebelSoldier  [author] Jul 25 @ 12:09pm 
@Solon the two new decks are locked by me, they are not modified yet.
Solon Jul 25 @ 11:16am 
Can't seem to use Belgian decks.
RebelSoldier  [author] Jul 21 @ 11:17am 
@yourkara Ok uploaded a potential fix
RebelSoldier  [author] Jul 21 @ 11:16am 
@kfdfd thank glad to hear, and thanks for playing!
yourKara Jul 21 @ 6:24am 
It still seems to be crashing after shooting down a logi mi-8. Still, thank you for your hard work, I love this mod.
kfdfd Jul 18 @ 12:21pm 
Awesome man, this mod is A++ I'm loving it so far, keep up the good work o7
RebelSoldier  [author] Jul 17 @ 11:52pm 
@kfdfd Ok I appreciate it will get a fix up. Eugen probably changed the bomb's texture classname. Very annoying when they do stuff like that!
kfdfd Jul 17 @ 6:53pm 
Hey boss, absolutely awesome mod. Just wanna give you a heads up I'm getting a crash to desktop anytime I try and view a Mirage F1 CT in 11e Division Parachutiste either in Armory or in game, report is "'Texture_Interface_Weapon_BGL_400' not found in TBUCKTool texture bank. it's the uglist bomb in the world so it's understandable
RebelSoldier  [author] Jul 17 @ 5:25am 
@Parz No free building. Its primarily a MP oriented mod.

The armory zoom out is related to squad spacing. Don't ask me why, its just how the game works.

The mod models 2 hp per man. The same applies with crew serves. This is just something that I did before I deciphered the damage multipliers to better model infantry resistance.
Parzystokopytny Jul 17 @ 4:22am 
Two more things:
- Inf squads have doubled strenght in compare to soldier numbers (fe. 7 man US squad have 14 strenght)
- In armory when I choose big squad, camera is moving out of hangar.
And one question:
- Is there any free-build deck mod compatible with your mod?
RebelSoldier  [author] Jul 17 @ 2:33am 
@Parz thanks for informing me. One of my files wasn't copied over. You may need to resub
Parzystokopytny Jul 17 @ 2:29am 
Thanks for fast reaction
RebelSoldier  [author] Jul 17 @ 2:27am 
Ok will have a fix shortly
Parzystokopytny Jul 17 @ 2:22am 
it crash when entering the armory
RebelSoldier  [author] Jul 17 @ 12:45am 
@The Iowa Demon uploading a fix now
The Iowa Demon Jul 16 @ 7:22pm 
Says mod is outdated and wont let me activate anymore
RebelSoldier  [author] Jul 14 @ 1:55am 
@kara I might have got a fix uploaded @exectdivinity. It's np. The amount of changes I make now is alot and it is quite a bit to get vanilla content up to snuff. Having vanilla units on the field would likely totally break balance (mainly because of speed/spotting attrbutes) so I have the new divisions cut off until I mod everything.
Thank you for your hard work. If you have plans, it can't be helped.
Sorry for rushing you.
yourKara Jul 13 @ 9:41am 
Hello, the game seems to crash whenever a helicopter gets shot down, in my case it was a mi-8 gruzovoi.
RebelSoldier  [author] Jul 13 @ 8:53am 
@exect probably this week depending how my work schedule is
When will CLKA and DIVMOB be available?
DDR Jul 12 @ 3:09am 
ok thanks so much for the response