WARNO
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RebsFRAGO
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File Size
Posted
Updated
6.375 MB
Jul 1, 2024 @ 3:57pm
Sep 4 @ 8:39am
452 Change Notes ( view )

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RebsFRAGO

In 1 collection by RebelSoldier
RebsFRAGO Recommended Maps
13 items
Description
Reb'S FRAGO is an overhaul modification for WARNO's Combat system.

The primary objective of Reb's FRAGO is to accurately represent the weapons and equipment of WARNO without compromising their quantifiable capabilities for balance. Every weapon statistic, from accuracy, to unit speed, dispersion, effective range, damage, suppression, reload speed, aim time, cyclic rate of fire and area affect radius are all copied or calculated from real life data to maintain full consistency. Balance is done through curves in calculation of interpretive factors, (ie, RNG accuracy, suppression) and economy changes.

The second objective of this mod is to facilitate the slower, more tactical style of game-play for WARNO with the new realistic weapon values. Skirmish parameters are changed to allow longer games (1-3 hours), so that players can develop front-lines, cause attrition victories, use small unit tactics, and coordinate grand combined arms attacks.

Mod Description/Tactical Guide: https://steamcommunity.com/sharedfiles/filedetails/?id=3310752520

Deck Balance Sheet: https://docs.google.com/spreadsheets/d/1_rOU7H7sGB9-y7i7u7Ji8H3j6YReqTW1q8-nt22wnwI/edit?usp=sharing

Important FAX
- Resubscribe the mod after a recent mod update if you intend to play multiplayer to ensure that you have the mod update. If players play with different mod versions they may end up in separate realities.
- This mod changes skirmish deck compositions completely. Pre-made skirmish decks have been disabled. Selecting pre-made decks will draw from your custom deck pool.
- Mod updates can sometimes change deck compositions. Re-save your decks when giving them to AI to play with. I suspect that AI using an out-of-date deck may cause crashes.

Do you want a multiplayer game with this mod?
Join us on discord: https://discord.gg/zgg23ww9
Join us on Steam: https://steamcommunity.com/groups/rebsfrago
Popular Discussions View All (1)
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May 10 @ 2:04am
PINNED: Deck sharing thread
Saddam Hussein
998 Comments
RebelSoldier  [author] Sep 4 @ 10:58pm 
@ruth koleva you're going to have to elaborate on that a little bit. I have done alot of work modifying AI compositions, air support, counterbattery, air defense etc. The AI will put up good AA and counterbattery if you give them the cards to do it. They will use air support with pretty decent effect as long as a target is sighted.

However the mod provides a higher degree of tactical capability and interdependability on all weapons and units that the game fundamentally lacks the infrastructure for supporting. AI, for example, will not lay sophisticated ambushes, will not always screen with infantry, neither will they use recon efficiently or coordinate artillery fires with assaults efficiently, and on etc.
ruth koleva Sep 4 @ 11:21am 
Is it normal for the AI to act completely stupid? Is this intended for PvP only?
RebelSoldier  [author] Sep 2 @ 11:15pm 
@skubb got a fix uploaded thanks for the info
skubb Sep 1 @ 1:51pm 
game crashes when selecting m109a2 in showroom
RebelSoldier  [author] Sep 1 @ 10:20am 
Mod is now updated, that you for your patience. Like as with the last content update, DLC divisions are currently 'locked' until I can modify their content. There is really no reason to play unmodded content because it will be extremely unbalanced and give undesirable combat outcomes. The existing 1st Luftlande will be merged into DLC's when content is modified.

I am currently on combat operations IRL and have limited playtest time, so any feedback about stability is appreciated.
RebelSoldier  [author] Aug 28 @ 2:37am 
@everyone I will be working as soon as possible to get the mod updated to the new patch. I may take some time as I am deployed at the moment. I would expect it to be 2-7 days for compatibility.
RebelSoldier  [author] Aug 26 @ 11:11pm 
@everyone I made a poll in the discord regarding opinions on the direction this mod should take with air missile interceptions, which is currently enabled. I would love to hear feedback regarding things, because currrently my implementation is somewhat simplistic.
RebelSoldier  [author] Aug 26 @ 11:10pm 
@hiroyoshi implemented a fix
RebelSoldier  [author] Aug 26 @ 10:50pm 
@hiroyoshi will check it out
Hiroyoshi Aug 24 @ 5:06pm 
Fatal error "Airplane 'Unit_Mirage_5_BA_MIRSIP_BEL' has bombs but no bomb attack strategy" at start of match and crashed