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In other words, ROR is created in the first battle
After that, it doesn't create ror. There's no change in about 300 kills with the tool
It used to work well, so there was no problem. ROR-formed units overlapped
Re-read the Description
[out] <76.1s> [string "script\campaign\mod\nanu_dynamic_ror_script.lua"]:739: attempt to concatenate local 'numKills' (a nil value)
[out] <76.1s> stack traceback:
[string "script\_lib\mod\pj_error_wrapping.lua"]:62: in function 'callback'
[string "script\_lib\lib_core.lua"]:1930: in function <[string "script\_lib\lib_core.lua"]:1930>
[C]: in function 'xpcall'
[string "script\_lib\lib_core.lua"]:1930: in function 'event_protected_callback'
[string "script\_lib\lib_core.lua"]:1991: in function 'event_callback'
[string "script\_lib\lib_core.lua"]:2051: in function <[string "script\_lib\lib_core.lua"]:2051> .,
[out] <76.1s> Checking Unit wh2_main_lzd_inf_saurus_spearmen_1
[out] <76.1s> unit rank: 5
[out] <76.1s> player modifier: 1
[out] <76.1s> battle_modifier: 0.80000001192093
[out] <76.1s> damage_modifier: 0.25
[out] <76.1s> unit_cost_modifier: 1.3103448152542
[out] <76.1s> remaining_health_modifier: 1
[out] <76.1s> base minimum kills needed: 259
[out] <76.1s> combined modifier: 0.26206895709038
[out] <76.1s> minimum kills needed: 67
this is my favourite of all TWW3 mods! soooooo good!
cannot wait for norsca and chaos dwarves