Total War: WARHAMMER III

Total War: WARHAMMER III

Nanu's Dynamic Regiments of Renown (Beta)
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Update: Jul 30 @ 8:10am

Added nullchecks for characters to prevent crashes with Caravans of the Old World

Update: Jul 29 @ 5:55am

Fixed a rare crash that could occur after lightning strike battles

Update: Jul 24 @ 3:08pm

Fixed an issue with the Chariot name being assigned to Steam Tanks and Landships

Update: Jul 24 @ 3:07pm

Fixed an issue with skink Arcane Fire ammo being considered a precursor weapon, which meant it could not be used outside of melee/charge attacks.

Update: Jul 21 @ 8:49pm

Fixed an issue with damage calculations

Update: Jun 30 @ 8:58am

Fixed an issue with Base RoR chance claculating backwards, causing higher values to decrease chance and vice versa

Update: May 6 @ 10:59am

Added Barrier as a possible attribute

Update: Mar 29 @ 10:15am

  • Fixed an issue with Tzeentch units not receiving scripted ammo types
  • Added a few new nouns to the Lizardmen word list

Update: Mar 26 @ 6:53am

  • Fixed an issue with ammo types not applying properly
  • Removed "Make unit RoR" button (can be re-enabled via MCT once its updated for 6.1)

Update: Mar 25 @ 2:32pm

Dynamic RoRs

  • Bretonnia added
  • Lizardmen added
  • New Thunderous Aura effect added:
    • Lightning bolts strike nearby enemies in melee
  • Aura of Shielding updated
    • Missile Resistance: 20% -> 15%
  • Beacon of Hope updated
    • Leadership: 0-24 -> 0-16
    • Melee Defence: 0-12 -> 0-16
  • Violent War Cry and Vicious War Cry updated
    • Immune to Psychology -> Causes Fear
  • Added new generic "Barrier" and "Greater Barrier" effects
  • Removed redundant contact effects from Marauder Horsemen of Tzeentch
  • Fixed an issue with Luck of Ranald ability having the wrong icon