RimWorld

RimWorld

Vanilla Arsenal
75 Comments
PremierVader Jul 25 @ 3:38am 
Compatibility for Proper Shotguns please!
WAffel_TRager Jul 23 @ 9:07am 
Maybe a single use cheap rocket launcher
DetVisor  [author] Jul 19 @ 6:46pm 
Totally intentional. Will totally not be fixed in a second.
gezi Jul 19 @ 6:28pm 
combat shotgun,16s Aim for time
DetVisor  [author] Jul 19 @ 5:54pm 
Mod updated to 1.6
- Added the Grenade Launcher.
- Reluctantly, nerfed the Combat Shotgun.
- Tweaked various textures.
Pebbled Jul 14 @ 11:18am 
Good things come to those who wait, take your time dog.
DetVisor  [author] Jul 11 @ 6:36am 
I will update it, yes.
2ScoopsPlz Jul 11 @ 6:31am 
need this mod for 1.6 :c
::Maethendias:: Jul 3 @ 9:07am 
is it intended that you cant hunt ducks with the thermo rifle ?
Prikov Feb 6 @ 12:43pm 
Love your artwork; any chance I could commission some Outer Worlds items from you?
DetVisor  [author] Dec 11, 2024 @ 3:25pm 
I'll very likely do that, I just knew no other term for it.
Flex ape Dec 11, 2024 @ 2:05pm 
The marksman rifle is described as semi-automatic, but has a two-round burst. I like the niche it fills, could you change the description to be select fire of something like that?
DetVisor  [author] Dec 6, 2024 @ 9:34am 
It doesn't, but it is possible.
Lulu Dec 4, 2024 @ 5:32am 
Out of curiosity, does this have compatibility with VWE Grenades? That is, as a reloadable belt item. (If not, would that be possible?)
Nivellios Oct 28, 2024 @ 9:07pm 
I really like this mod. Just wish there was some kind of melee equivalent
Aulwynd Oct 22, 2024 @ 2:01am 
Muzzle flash compatibility ?
lucky_one 🍀 Sep 19, 2024 @ 2:22pm 
ngl I ditched all the other weapon mods and started using yours. They feel so unique and good, and the best thing is that they fit with the game. Keep it up boss :er_heart:
skaianDestiny Sep 14, 2024 @ 12:29pm 
Would be cool! Really love your weaponry mods as you've done excellent with making them have a cool aesthetic and also cool mechanics.
DetVisor  [author] Sep 14, 2024 @ 11:00am 
Possibly in another mod to keep the uniqueness of the Thermorifle.
skaianDestiny Sep 11, 2024 @ 5:03pm 
I love the thermorifle, will you add other thermo-type weapons? Like a thermobaric slug shotgun or thermobaric autocannon.
ObscureParticle Sep 9, 2024 @ 8:58am 
Nice mod. Thank you! I like how it doesn't add 200 things, and the art is on point.

Nitpicking on the balance side, chain gun is superior to mini gun in every aspect. The .03 less move speed doesn't compensate.
Cephalon Sithalo Aug 28, 2024 @ 8:16am 
Oh that makes sense. I think I considered that briefly but my brain still registered it as 4.
I'll just keep the sprites for personal use then lol
DetVisor  [author] Aug 28, 2024 @ 8:11am 
It is tribarreled, it's just positioned to show all 3 instead of 2.
Cephalon Sithalo Aug 28, 2024 @ 6:55am 
I know it isnt that important but the chaingun sprite isnt tri-barreled. But I attempted to make some that look more like a heavy tri-barreled one if youd like to consider them :LotusFlower:
GlakzorTheIndomitable Aug 22, 2024 @ 7:17am 
Predators, eh? So I can finally give mofos mandibles in this game!
DetVisor  [author] Aug 22, 2024 @ 5:42am 
You are in luck, a Klingon inspired race (with some Predator inspiration) is one of the upcoming races for the series. They'll even have a faction and a few items to make them stand out. There are pictures on my Discord, unfortunately I can't put images on steam comments.
GlakzorTheIndomitable Aug 21, 2024 @ 9:13pm 
I like your Xenotypes series, I noticed that your designs are based off of a lot of alien tropes. The Venators are mammalian tribal-esque jungle people, think Angara or Na'vi. The Boglegs are Star Wars shady bounty hunters and drug/arms dealers. The Avaloi are typical aquatic humanoids.

Can you make a bad guy race next? Like a warrior race or space pirate/slaver design? Think Klingons or Sangheili for warriors, and Eliksni, Pfhor, or Batarians for pirates (Either way, we REALLY need an option to give people a whole bunch of eyes in Rimworld).
Valor! Aug 20, 2024 @ 5:50am 
oh, thx!
DetVisor  [author] Aug 20, 2024 @ 12:52am 
Armor penetration.
Valor! Aug 19, 2024 @ 9:08pm 
Can some one tell me what 'AP' stand's for?
DetVisor  [author] Aug 1, 2024 @ 8:35am 
You're welcome chief.
2ScoopsPlz Aug 1, 2024 @ 6:13am 
Probably my favorite weapon mod. All of the textures are clean, the balancing is on point, and each of them feel like they have a niche. Excellent job, thank you for making this (and your other mods).
CHG Mistourr Jul 22, 2024 @ 12:04pm 
@Mihsan It's only updated on the dev snapshot atm
Mihsan Jul 21, 2024 @ 4:38am 
Q: "Is this mod CE compatible?"
A: "Iit should be on their GitHub."

Seems not to be working with CE. Burst pistol causing errors, looks to be not patched for CE.
Mr McNificent Jul 19, 2024 @ 10:02pm 
Fantastic. I was just thinking about removing VE Weapons and then saw this. Decision made :D
RedGlobe Jul 16, 2024 @ 4:10pm 
@DetVisor Thanks for your great work! And thanks for tweaking the values of the Combat Shotgun. Mutch appreciated! No more shotgun snipers :]
DetVisor  [author] Jul 16, 2024 @ 12:00pm 
"Special Occasions" update:

Added the Thermorifle, a long-range heavy anti-mech rifle that fires thermobaric projectiles. The projectiles create blunt explosions, making it an ideal choice to face mechanoids.

Added the Stun Grenades, simple and effective grenades which stun pawns in a 3x3 range.

Tweaked the stats of the Combat Shotgun, lowering range by 2 tiles and editing cooldowns.
RedGlobe Jul 16, 2024 @ 5:46am 
The Combat Shotgun is way to overpowered. Range (23 tiles?? Typo and 13 tiles was meant to be?) and accuracy is almost like a assault rifle. Yet damage and stopping power is mutch higher. Also in the description it says 3-round burst, but ingame it fires 4-round bursts. Maybe you want to wring some thoughts around rebalancing it?
Ryukotsei Jul 15, 2024 @ 9:25pm 
Q: "Is this mod CE compatible?"
A: "Not as of now."

The CE github lists this as patched, just an FYI.
Gerewoatle Jun 30, 2024 @ 9:18am 
@DetVisor: That shoes and gloves aren't really present in vanilla is sort of the problem, as hands and feet and their delicate little wigglers are present and they have a nasty habit of getting bitten, blasted and shot off due to the lack of armor to protect them in vanilla.
DetVisor  [author] Jun 30, 2024 @ 7:05am 
Shoes and gloves aren't really present in Vanilla, a full flak suit isn't a bad idea though.
Bosch Biscuits Jun 29, 2024 @ 5:45pm 
Flak boots and gloves?
Malorkith Jun 29, 2024 @ 8:42am 
Ah heavy Flak Armor that covers all of the body.
DetVisor  [author] Jun 28, 2024 @ 5:46pm 
Likely not, for these "Vanilla" mods I'd want to split them up more, plus I'm not sure what else could be added in the vanilla armor tech tree honestly.
ToasterTrooper Jun 28, 2024 @ 11:00am 
The combat shotgun is an absolute workhorse. Does excellent work turning cultists into minced meat.

Will this mod feature any armor in the future?
Petrus Aurelius Jun 27, 2024 @ 8:57pm 
The chaingun reminds me of fighting Vulcan Raven in MGS. Great work.
loopi Jun 26, 2024 @ 1:26pm 
cool lookin mod man! can't wait to use it
LTS Jun 26, 2024 @ 4:37am 
God that chaingun is sexy.
DetVisor  [author] Jun 25, 2024 @ 4:44pm 
Explosions aren't considered blunt so they're not effective against mechanoids, although, making a long-range Thump weapon, similar to that of the Termites, wouldn't be a bad idea.
Tleno Jun 25, 2024 @ 3:37pm 
Hey, about the anti-mechanoid rifle, I must say the vanilla sniper rifles already have a high reload time, have you considered some alternative additional drawbacks? Like giving them hi-explosive AP rounds that while dealing shredding to mechanoids, also risk friendly fire to any melee combatants, similarly to your spacer impact guns?