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Once you have one of those two types of "roads" built, then vehicles (from any mod or just your vanilla caravan) can traverse that section of impassable terrain.
Instead of this mod, it's better to use any mod on Air Transport
Seeing as how SRTS Trains is down for the moment, do you have any other train based mods?
I also really fucking hate their steam engine design.
This is the patch:
...
<li Class="PatchOperationConditional">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]/comps</xpath>
<nomatch Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]</xpath>
<order>Append</order>
<value>
<comps>
<li class="VOEAdditionalOutposts_RoadsOfTheRim.CompProperties_Outpost_ConstructionSite" />
</comps>
</value>
</nomatch>
<match Class="PatchOperationAdd">
<xpath>Defs/WorldObjectDef[defName ="Outpost_Construction_Site"]/comps</xpath>
<order>Append</order>
<value>
<li Class="VOEAdditionalOutposts_RoadsOfTheRim.CompProperties_Outpost_ConstructionSite" />
</value>
</match>
...
I assume that since this patches RotR specifically it doesn't work with Rails? unless they're identified the same way?
@Mlie guess I'll do some file digging
All I had to do to allow this mod, Vanilla Expanded road building, or RotR (no rails) to build roads, with no modification to the mod itself, is to change the file defining ice sheets in the base game files.
At \steamapps\common\RimWorld\Data\Core\Defs\BiomeDefs you have the file "Biomes_Cold.xml". Under Ice Sheet, at line 477 for me, change '<allowRoads>false</allowRoads>' to '<allowRoads>true</allowRoads>'. Even roads preexisting this change, such as those made with Vanilla Expanded and those actually generated during world gen will appear immediately in game after making this change. Perhaps you could even make it a config option to whether or not people want ice sheet roads.