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I'm not planning on making a formal bug report for this.
Make a mutation of arm to flesh whip from the Twisted obelisk anomaly count in aspirations "Get a tentacle"
No, seriously, how do you think I can help?
I did my due diligence by reading through to see what could be causing this problem, and made sure my situation doesn't fall under the stated known issues. You are the author here, considering how many people are commenting about issues with aspirations resetting on death, perhaps there's something else going on here? I have nothing that should conflict here.
Does it need to be excellent quality or some thing?
but the selection of Aspirations in the last growth moment overrides the existing ones.
Would it be possible to change the unlock of the "aspiration need" to happen
after the third growth moment regardless of other factors?
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Sound.SoundStarter:PlayOneShotOnCamera (Verse.SoundDef,Verse.Map)
Verse.LetterStack:ReceiveLetter (Verse.Letter,string,int,bool)
VAspirE.Need_Fulfillment:Complete (VAspirE.AspirationDef)
VAspirE.Need_Fulfillment:CheckCompletion ()
VAspirE.SatisfactionPatches:CheckGeneral (Verse.Pawn)
(wrapper dynamic-method) Am I the only one who made this mistake?
i really like your aspirations-system! It adds nice goals for a playthrough and is also pretty difficult (as i havent managed to get a reach a growth moment yet).
i have some aspiration ideas, if you don't mind:
Tame a thrumo (or similar big animal, so modded would work too)
Kill a thrumbo (or similar big animal, so modded would work too)
Survive an Illness or Infection.
Destroy another Settlement
Trade with another settlement
Be happy (max the happiness bar)
Get younger (for Anomaly or Biotech DLC)
Recieve a bionic Limb (arm or leg)
Recieve an archotech limb (arm or leg)
I take my hat off to you and thank you for your dedication!