RimWorld

RimWorld

Vanilla Aspirations Expanded
453 Comments
Moonshrooms Jun 18 @ 12:08pm 
Hi there! I was wondering if some aspirations were perhaps trait locked, since I never see them generate, and since some traits prevent certain aspirations. Like, I've never seen the aspiration Burn or Use Luciferium generate, are they restricted to only showing up on teetootaler or chemical interest pawns for example?
What counts as a flame weapon? Ive tried a few but they dont seem to unlock the aspiration. Do they actually need to be used against an enemy pawn?
Skrungii Jun 5 @ 9:09pm 
is there a dev mode command to force complete a particular aspiration for a pawn?
Sarg Bjornson  [author] Jun 3 @ 10:25pm 
No
Teamson Jun 3 @ 1:00pm 
can i disable this mod mid-run?
Sarg Bjornson  [author] May 18 @ 8:45am 
Yeah, no plans to tweak that, though
StockSounds May 18 @ 8:44am 
Oh and also Ideology stuff if ideoligions are turned off but the DLC itself is active.
StockSounds May 18 @ 8:32am 
Pawns can wish to destroy an insect hive even if the insect faction was removed from the world.
I'm not planning on making a formal bug report for this.
Fortirus May 16 @ 5:16pm 
Suggestion:
Make a mutation of arm to flesh whip from the Twisted obelisk anomaly count in aspirations "Get a tentacle" :lh_pray:
Maple38 May 9 @ 12:14pm 
Can this be removed mid-save?
Sarg Bjornson  [author] May 8 @ 10:53pm 
Yeah, that's not a bug report, so I can't tell you anything
elec2ro May 8 @ 4:23pm 
Hey i just encountered this bug ( https://www.reddit.com/r/RimWorld/comments/opfejn/pressing_next_after_choosing_an_ideology_doesnt/ ) and to fix it i had to remove aspirations expanded from the mod list, the game worked fine after. Is this a known bug or is there anything i can change to play with this mod. I am running a couple other vanilla expanded mods with prepare carefully and visit settlements.
Sarg Bjornson  [author] May 8 @ 9:40am 
That'd basically require a new mod to be made from scratch
Maple38 May 8 @ 8:33am 
Would be great if aspirations were based on some kind of conditions. I mean, I have a colonist who wants to create a legendary work… they have no passions related to crafting, artistic, or even construction, and about a 3 in each of those skills. Not only is it basically impossible, it doesn't really make any sense from a storytelling standpoint.
Sarg Bjornson  [author] May 7 @ 11:04pm 
The aspiration only cares if Anomaly is installed
Marqin May 7 @ 7:15pm 
Bug: I have anomaly events disabled, but my pawn still got aspiration "play with golden cube" which is not possible with anomaly events disabled... (disabled via the anomaly settings in AI storyteller)
Sarg Bjornson  [author] May 6 @ 11:21pm 
Well, without a proper bug report, what do you want me to say besides "it doesn't happen with only this mod"?

No, seriously, how do you think I can help?
BOYETCHLES May 6 @ 6:52pm 
Very helpful...
I did my due diligence by reading through to see what could be causing this problem, and made sure my situation doesn't fall under the stated known issues. You are the author here, considering how many people are commenting about issues with aspirations resetting on death, perhaps there's something else going on here? I have nothing that should conflict here.
Sarg Bjornson  [author] May 4 @ 10:52am 
Yes, another mod...
BOYETCHLES May 4 @ 10:46am 
I don't have the corpse info mod, or anything that (I think) would mess with corpses, yet I had a character's aspirations reset upon resurrection with a mech serum. Any idea the issue here?
Kaschey Apr 29 @ 6:14am 
So far, the book-related aspirations seem to be very random which I assumed to be just a balance thing. It's not difficult to get a bunch of books after all.
shawyer Apr 28 @ 6:12pm 
@CeasartheUndead - same thing here. Tried an Excellent book on a double passion skill, no dice.
aj Apr 19 @ 11:32pm 
vore fetish aspiration is insane
Elmano Apr 15 @ 1:15pm 
man the aspiration to get digested is wild! vore kink pawns
CeasartheUndead Apr 8 @ 10:03pm 
I'm have a hard time with pawn with the book/tome aspirations.
Does it need to be excellent quality or some thing?
Vulkandrache Apr 3 @ 2:18am 
Enabling the "aspiration need" for children has them get it the moment they are age3
but the selection of Aspirations in the last growth moment overrides the existing ones.

Would it be possible to change the unlock of the "aspiration need" to happen
after the third growth moment regardless of other factors?
Kaschey Mar 30 @ 9:01am 
@A shitton of shitties, it's way, waaaay easier to just edit aspirations via dev mode - no randomness there :p
A shitton of shitties Mar 30 @ 4:42am 
Random pro tip: Character Editor doesn't save the aspirations in saved characters, so if you've built a character you like and then realize they don't have good aspirations to match the character, you can re-import the character and they'll have random aspirations. Might have to do it a few times.
Kaschey Mar 27 @ 4:20am 
Oh, thanks for telling. I should check the settings and see if I can turn this specific clearing check off.
Oskar Potocki  [author] Mar 27 @ 3:27am 
Aspirations don’t disappear on death unless you have some other performance saving mod that wipes that information from corpses
Kaschey Mar 27 @ 2:44am 
@QiaOnline, I actually had the exact same issue.
Sun-Soaked Mar 27 @ 12:49am 
feels bad not being able to get aspirations on any of my awakened androids. As if it wasn't already hell to feed them power and get them neutroamine
QiamOnline Mar 26 @ 1:39pm 
I have a colonist with an aspiration to experience resurrection, I euthanize them and resurrect them, they get that aspiration fulfilled but other aspirations are changed including already finished ones.
Claervo Mar 21 @ 4:34pm 
I'm having an issue where a pawn only has 2 skills to give passions to (looking in the Bio it has several level 1 and 2 passions) and I can't continue and clear the notification from screen.
Octarin Mar 17 @ 4:09am 
Every time I load a save I get the message that a random pawn I don't have as colonist (I'm on a solo run) has achieved his aspiration. Is there a way to remove this message?
deadmanreaper13 Mar 16 @ 2:01am 
@KindaLikeThat there is a mod options page for controlling which aspirations can appear. if you are trying to edit them on a particular pawn, you need to use Dev mode to add or remove them manually.
KindaLikeThat Mar 15 @ 10:28am 
how to edit aspirations
canguro2010 Mar 9 @ 5:35pm 
The warcasket aspiration doesn't work with Alpha Mechs' Mech Master Warcasket becuase of it giving a different warcasket trait and not the regular one
骡子。 Mar 8 @ 7:07pm 
Tried to play CryptosleepCasket_Accept on camera but it has no on-camera subSounds.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
Verse.Sound.SoundStarter:PlayOneShotOnCamera (Verse.SoundDef,Verse.Map)
Verse.LetterStack:ReceiveLetter (Verse.Letter,string,int,bool)
VAspirE.Need_Fulfillment:Complete (VAspirE.AspirationDef)
VAspirE.Need_Fulfillment:CheckCompletion ()
VAspirE.SatisfactionPatches:CheckGeneral (Verse.Pawn)
(wrapper dynamic-method) Am I the only one who made this mistake?
Rosethorns Mar 8 @ 12:42am 
Will there ever be a android specific aspirations mod expansion?
Halicade Mar 6 @ 5:13am 
Hello! Sent a bug report as well, but you're missing some mayrequires log attached. https://gist.github.com/HugsLibRecordKeeper/25f3b8d150aea9e1cf048055b2d8aca1
DickJohansonson Mar 3 @ 1:15am 
Hi there,
i really like your aspirations-system! It adds nice goals for a playthrough and is also pretty difficult (as i havent managed to get a reach a growth moment yet).

i have some aspiration ideas, if you don't mind:

Tame a thrumo (or similar big animal, so modded would work too)
Kill a thrumbo (or similar big animal, so modded would work too)
Survive an Illness or Infection.
Destroy another Settlement
Trade with another settlement
Be happy (max the happiness bar)
Get younger (for Anomaly or Biotech DLC)
Recieve a bionic Limb (arm or leg)
Recieve an archotech limb (arm or leg)

I take my hat off to you and thank you for your dedication!
Sarg Bjornson  [author] Feb 28 @ 11:00pm 
Yeah, we can't assure compatibility with mods that modify the triggers
DrakenTom Feb 28 @ 7:24pm 
Wasn't sure to throw this as a bug report or not but my pawns aren't completing the aspiration for bonding to a guaranlen tree. I believe this could be due to something changed by Guaranlen Trees Reworked . I can do further testing for a report if needed but I wanted to ask if the mod and compatibility was on the radar/already confirmed working.
Faixella Feb 22 @ 3:25am 
Not sure what happened. Reloading the game on the same day didn't work, restarting Rimworld on the same day didn't work, but for some reason, reloading it after waiting a real life day (and over a year in-game) may have? After quite a while, the growth moment UI no longer asked for 3 aspirations while simultaneously hiding the option to choose them. The request for aspirations didn't present anymore.
Faixella Feb 21 @ 1:11pm 
Is it intentional that, after achieving enough lifetime aspirations to trigger another growth moment, skills and traits can't actually be accepted because a UI option to select 3 more aspirations isn't present, and these must be selected before pressing "OK"?
Sarg Bjornson  [author] Feb 15 @ 6:47am 
Yes, intended
gunns22 Feb 15 @ 6:41am 
@Sarg Bjornson Is it intentional that some of my colonists have only four Aspirations and others have the full five? I can come back with mod research results if I know it's a bug.
Sarg Bjornson  [author] Feb 14 @ 11:25pm 
Yep
suffering intensifies Feb 14 @ 11:12pm 
yeah but i did the aspirations but they didn't get the thought about destroying the insect hive because "insectoid supremacy" ideology, so i didn't complete it even though they killed the colony :(