RimWorld

RimWorld

818 ratings
Vanilla Aspirations Expanded
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Mod, 1.5
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532.431 KB
Jun 15 @ 9:30am
Aug 16 @ 1:58pm
10 Change Notes ( view )

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Vanilla Aspirations Expanded

In 1 collection by Oskar Potocki
Vanilla Expanded
103 items
Description
[www.patreon.com]


Check Change Notes for details.



Vanilla Aspirations Expanded is another mod in our arsenal that aims to add depth to colonists, with a final aim being enhancing the storytelling and making characters more memorable. In a similar manner to The Sims aspirations, Vanilla Aspirations Expanded adds aspirations to colonists that the player may choose to aim towards.

Completing aspirations provides permanent benefits, and completing all aspirations triggers a growth moment for the colonist, providing them with passions and traits that the player chooses.

Colonists may have a number of aspirations, some may be easier to achieve, while other may be harder. Not completing aspirations does not cause any negative effects, so the only effects that the player may obtain from aspirations are positive ones.

This mod allows you to fill the end game void by letting you strive to fulfill the dreams and desires of your colonists, whatever they may be!





















































































A: Can I add it mid-playthrough to an existing save?
A: Yep!

Q: Are there some restrictions when it comes to which aspirations show up on what pawns?
A: Yes, we have a system in place that for example prevents certain aspirations from appearing on pawns with a certain trait. For example, a technophobe pawn will not want to have an android waifu or a mechanical body.

Q: Can I edit the aspirations of my pawn?
A: Yes! Dev commands exist that allow you to remove or add specific aspirations to your colonist.

Q: Does this work with Combat Extended?
A: Of course.

Q: Why do only colonists have aspirations?
A: Aspirations are player-centric system. To avoid performance overhead, they only appear on player-controlled pawns. No reason to spawn them on travelling merchants as they can’t complete their aspirations or benefit from them anyway.

Q: Where can I see the aspirations?
A: They work as a Need, so they'll be in the pawn's Need tab

Q: Why do my androids suddenly lack all aspirations?
A: We disabled aspirations from androids as they just couldn't achieve a lot of them and people were complaining



Corpse Info mod has been reported as causing aspirations to reset if the pawn dies and is resurrected

[forms.gle]



Authors:
Oskar Potocki, an artist responsible for mod design and icons.
Legodude17, a programmer responsible for the code.
Sarg Bjornson, a programmer responsible for even more code.

Special thanks to testers and patrons!

Rimworld is owned by Tynan Sylvester.
(CC BY-NC-ND 4.0)[creativecommons.org]

351 Comments
QiamOnline Oct 19 @ 5:00am 
Can I reduce the number of aspirations needed to be fulfilled from 4 to 3 or less, to get the growth moment?
Sarg Bjornson  [author] Oct 7 @ 9:43am 
Don't worry, that one can be safely ignored
ephemeraltoast Oct 7 @ 9:33am 
Hi, I get an error trying to launch the game with this mod and no Biotech DLC. I've submitted a bug report but I'm not on discord so I'm posting this in case there is any need for contact. If not, ignore this and have a delightful day.
Eric_Kei Sep 18 @ 4:02pm 
Whenever I load a save, my pawns who have fulfilled the "psychic bond" Aspiration show a message at the top of the screen. Just a minor thing :happy_creep:
Arcania88 Sep 17 @ 2:19am 
I ran into an interesting interaction with Aspirations and the Warcaskets from Vanilla Factions Expanded: Pirates. A warcasket pawn completed their last aspiration, granting them a growth moment. The growth moment insists the pawn select three skills to increase their passion for; but because warcaskets disable most skills, and the pawn already has max passion in social, animals, and melee, there is only one skill, shooting, to increase passion for. As a result, I can't conclude the growth moment dialogue; and neither can I just close the letter and ignore it.

The workaround I used was just reloading from before the last aspiration was completed, and using character editor to reduce their passions in melee, social, and animals, so that there were more skills to choose from when the growth moment came. Still, this may be an issue other players who use this mod, and warcaskets from VFE: Pirates may encounter.
DodoMans Sep 16 @ 2:39pm 
my ghoul has aspirations :(
Sarg Bjornson  [author] Sep 9 @ 10:50pm 
Yeah, your problem is not aspirations, is dev mode not working properly...
Wildaces22 Sep 9 @ 7:26pm 
Is there any other way to change aspirations such as the Character Editor mod or is the Dev Menu the only way? I ask because the Open Debug Actions Menu is currently bugged for me. every time I try to click on it I get an error msg. Currently going through my mod list to find the problem but its been 3 days now and I'm starting to loose out hope.
Lioness Jess Sep 9 @ 1:51pm 
It appears as if my colonist lost their aspirations after being sent away on a work quest.
=M$= Oroberus Sep 9 @ 1:11pm 
The Aspiration 'complete machine body' doesn't seem to work, got:
Learning Assistant
Bionic Eye (left)
Drill Arm (right)
Field Hand (left)
Bionic Spine
Bionic Leg (Right)

On a pawn with this aspiration but it's not fullfilled, or is it by design and the Learning Assistant doesn't count towards the aspiration as it's not a body part but a bionic enhancement within the brain?