RimWorld

RimWorld

Simple FX: Shinies (Continued)
32 Comments
maqadamia Jul 21 @ 1:58pm 
on topic of more shinies how about Eltex from vanilla psycasts expanded
Zaljerem  [author] Jul 21 @ 5:53am 
Updated!
Zaljerem  [author] Jul 21 @ 4:40am 
Yes, definitely, thanks for reminding me.
Cruel Moose Jul 21 @ 1:23am 
any chance you could give obsidian the shiny effect?
Zaljerem  [author] Jul 16 @ 10:42am 
No worries, you gave me the info needed. :)
Hades the King Jul 16 @ 10:19am 
Ahhhh gotcha. I just started using both mods. Sorry i couldnt send my logs steam being weird like that
Zaljerem  [author] Jul 16 @ 8:41am 
If you don't use that mod, then I better fix how it's targeted. :)
Zaljerem  [author] Jul 16 @ 8:40am 
Yep, I need to check that patch, it won't hurt anything but gems from that mod won't shine. Thanks for letting me know!
Hades the King Jul 16 @ 8:29am 
Hello, I would like to ask what the errors

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed

and

[Simple FX: Shinies (Continued) - Start of stack trace]
Verse.PatchOperationAddModExtension(xpath="Defs/ThingDef[thingCategories[li[text()="KGems"]]]"): Failed to find a node with the given xpath

mean.

Here are my logs if you need them and are they safe to ignore?

{LINK REMOVED}
Zaljerem  [author] Jul 4 @ 5:55pm 
Oops, a little debug logging I forgot to pull out.
moo Jul 4 @ 5:54pm 
Hi. What does this log note mean:
[Simple FX Shinies] Duplicate index 2807 detected for ShinyStuff in Diamond.
Zaljerem  [author] Jun 15 @ 6:49am 
Updated for 1.6, with fixes for 1.5 as well. This serves as the end-of-life notice for 1.5.
Deankiller Turnupseed May 21 @ 1:37am 
nice. my log says the error might be related to layered wall destruction and/or performance optimizer
Zaljerem  [author] May 16 @ 2:52pm 
Nowhere I know of. I've made some fixes, testing them out, I hope to push the update soon.
Deankiller Turnupseed May 16 @ 2:17pm 
is this maybe incorporated somewhere else?
Deankiller Turnupseed May 13 @ 7:58pm 
getting the same error

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 11541
[Ref 5D975F5]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x2245b47af70 + 0x0028a> <unknown method>
--- End of inner exception stack trace ---
[Ref 39C2ED6B] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Halfelfaedyn Jan 3 @ 9:01pm 
Here is another:

Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 7899
[Ref A291F561]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x1eadb80b950 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
Halfelfaedyn Dec 28, 2024 @ 8:12pm 
Some of the "Strike the Earth! - Stone" seem like gems as well.
Halfelfaedyn Dec 27, 2024 @ 8:16pm 
Maybe this is the issue! Probably why Sunstone stopped shining?

[Simple FX: Shinies (Continued)] Patch operation Verse.PatchOperationFindMod(Kura's Extra Gems) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3266722212\Patches\Kura_Gems_Patch.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch3 (string)
Verse.PatchOperation:Complete (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.LoadedModManager.ClearCachedPatches_Patch3 ()
Verse.LoadedModManager:LoadAllActiveMods (bool)
Halfelfaedyn Dec 27, 2024 @ 10:04am 
I deconstructed some shining buildings that were generated in the world, and when I built them myself they no longer sparkled. Sorry for all the messages. I did get emerald to sparkle when built. Peridot, Sunstone, and Ekanite were sparkling previously.
Halfelfaedyn Dec 26, 2024 @ 8:45pm 
Error in static constructor of SimpleFxShinies.Setup: System.TypeInitializationException: The type initializer for 'SimpleFxShinies.Setup' threw an exception. ---> System.ArgumentException: An item with the same key has already been added. Key: 9977
[Ref 52EEFACC]
at System.Collections.Generic.Dictionary`2[TKey,TValue].TryInsert (TKey key, TValue value, System.Collections.Generic.InsertionBehavior behavior) [0x000c1] in <eae584ce26bc40229c1b1aa476bfa589>:0
at System.Collections.Generic.Dictionary`2[TKey,TValue].Add (TKey key, TValue value) [0x00000] in <eae584ce26bc40229c1b1aa476bfa589>:0
at <0x140403f0000 + 0x001fa> <unknown method>
--- End of inner exception stack trace ---
[Ref E793E135] Duplicate stacktrace, see ref for original
Halfelfaedyn Dec 26, 2024 @ 1:06pm 
Gems (Continued) - Retexture is so wonderful as well.
Halfelfaedyn Dec 25, 2024 @ 6:06pm 
If they all shined, actually, that would be awesome. Either way, thank you if you decide to. I appreciate it regardless.
Halfelfaedyn Dec 25, 2024 @ 6:06pm 
Can you add some of the gems from Bean's Vanilla Minerals, Glowstone, ColdCrystal, Dragon's Ores, Dragon's Special Ores, and Dragon's Very Special Ores?

Not all of them should shine probably, but it would be amazing. This is my favorite mod in a long time!
Halfelfaedyn Dec 24, 2024 @ 2:37pm 
This has brought me way more joy than I expected. The fancy metals actually seem beautiful now. I'm very excited to deconstruct walls and floors in the environment. :D
In September Sep 14, 2024 @ 11:30am 
representative for Hamacelos and Mortagon, thank you very much.
Zaljerem  [author] Jun 17, 2024 @ 12:26pm 
Updated: Added support for Medieval Overhaul.
Mortagon Jun 15, 2024 @ 8:03am 
How about Medieval Overhaul compatibility? Thanks
Zaljerem  [author] Jun 13, 2024 @ 1:20pm 
Updated: Added support for Jewelry.
d_valroth Jun 13, 2024 @ 1:03pm 
This is such a lovely mod even in its basic form.
Hamacelos Jun 13, 2024 @ 3:13am 
pointemorte. Jun 13, 2024 @ 2:06am 
thanks