RimWorld

RimWorld

Clean Pathfinding 2 Continued
172 Comments
RaiderLeader666 Aug 21 @ 11:23pm 
@Ilunak made a mod that does what this mod does and more
https://steamcommunity.com/sharedfiles/filedetails/?id=3530140490
Monkey Magic Jul 29 @ 3:51pm 
@Retro - Yeah, I'm not sure it does, y'know. I tested it out, but the pawn would rather walk straight through the slower soil terrain than take the path I set out for them. The path is cleaner, but they do not prioritise it like they do in Clean Pathfinding . In fact, the pathing wasn't that much different than the vanilla :/
Retro Jul 28 @ 10:11am 
you can try the "Pathfinding Avoidance" mod, it does basically the same thing
Monkey Magic Jul 28 @ 6:26am 
I bought the new DLC, but I haven't played it yet - but from what I've seen of the new pathfinding in YouTube (for example, BugPowderDust's Odyssey playthrough) it's a bit of a lemon. This mod is a must, as usual XD
Clover Schicksal Jul 28 @ 5:14am 
You're the goat for looking into updating the mod, Do your best! :MHRISE_OK:
Jarrod Jul 25 @ 9:59pm 
Woo! \o/

Looking forward to it!
FerrisCG  [author] Jul 25 @ 9:26pm 
Will start looking maybe end of week, will likely need a full rewrite to work with async pathing
blue Jul 25 @ 7:01pm 
1.6 plz
AriieSiiS Jul 24 @ 5:17am 
Hope you update it soon
Deathchaos42 Jul 22 @ 11:45pm 
i recently realized this mod added the door access rules that i was wanting to use so im hoping any updating is all well as well
p4r4 Jul 19 @ 2:40am 
Now with this mod not working i remember why it was so important to have it.... ^^'

Building paths where the pawns maybe probably will walk vs. building paths the pawns use.
It's a parallel Rimworld, nothing less :D

I hope everything goes well with the adaption, it's one of the, if not the, most important Rimworld-Mod. Miss it every day <3
KingsMan_ Jul 16 @ 8:48pm 
This mod also includes features to optimize your pawn. The part that was incorporated into vanilla is only one of the features of this mod.:steamhappy:
Deepfield Jul 16 @ 12:06pm 
def up there with the most brain dead player base
Reidlos Jul 15 @ 8:21pm 
the base game has a portion of what this mod does, but because of that, an update would be more of an overhaul, I hope its worked on still
Jul 14 @ 8:49pm 
@dealer mangan
well, you can clearly tell - if you cared enough to look at "features" in this page and rimworld changelog, but if we simplify
what tynan did - multithreading for pathfinding, and what clean pathfinding does is a little bit different
Swarthy Jul 14 @ 6:42pm 
🫡
Dealer Mangan Jul 14 @ 6:05pm 
@Thranos
Oh yes? And what was then?
Morrneyo Jul 14 @ 5:54am 
o7
FacelessOnes Jul 13 @ 9:23pm 
o7
Stray Jul 13 @ 3:11pm 
rimworld players and project moon fans fighting over who can read the least
Thranos Jul 13 @ 2:32pm 
Stop o7-ing, this isn't added to the base game.
gorps Jul 12 @ 9:57pm 
o7
icebox123 Jul 12 @ 9:35pm 
07
Lazerus Vain Jul 12 @ 3:17pm 
o7
Future Alcoholic Jul 12 @ 1:55pm 
o7
Deepfield Jul 12 @ 1:49pm 
Sadly this isn't the same path finding 1.6 added
tanyfilina Jul 12 @ 1:06pm 
It isn't
Sakujo Jul 12 @ 12:46pm 
@pulg it's in the game by default now
Insterluda Jul 12 @ 9:37am 
o7
Pulg Jul 12 @ 9:36am 
1.6 plz
Peryn [Андрій] Jul 12 @ 8:44am 
07
Cal'ex Pero Jul 12 @ 8:03am 
o7
MonsterCock69 Jul 12 @ 7:10am 
o7
StemderS Jul 12 @ 4:50am 
o7
Dexan.NH.Nelemie Jul 12 @ 3:29am 
o7
-=Einherjar=- Jul 12 @ 2:27am 
o7
Soren Jul 12 @ 1:04am 
o7
Owers03 Jul 11 @ 11:48pm 
o7
DOLLARS Jul 11 @ 9:57pm 
1.6 plz
SomeStoner Jul 11 @ 3:40pm 
Cant wait for this to be updated cause dang I forgot how much I missed door pathing
Mammary Jul 11 @ 2:57pm 
o7
Fish n' Chips Jul 11 @ 2:53pm 
@_♣Caligula♣_ o7
Rabirice Jul 11 @ 12:11pm 
o7
4000 pounds of cocaine Jul 11 @ 11:31am 
o7
_♣Caligula♣_ Jul 11 @ 10:42am 
And stop fucking braindead repeating o7 for all it´s worth.
llunak Jul 11 @ 9:09am 
It'd be nice if people managed to read up to 3 comments below to find out that the functionality of this mod is not included in 1.6, besides speed.
glup flup Jul 11 @ 7:37am 
o7
SilkMoth Jul 11 @ 6:22am 
o7 thank you
Dovenius Jul 10 @ 3:50pm 
o7
llunak Jun 28 @ 11:14am 
I don't know about performance, but after a quick test with an L-shaped path 1.6 certainly doesn't do much for the "clean" part. So I see a good reason for this mod's existence regardless of 1.6's improvements.