RimWorld

RimWorld

Clean Pathfinding 2 Continued
Showing 1-10 of 10 entries
Update: Jul 31, 2024 @ 11:53am

[Auto-generated text]: Update on 7/31/2024 11:52:19 AM.
- Fixed an issue causing pawn.map to be null mid pathing
- Fixed an issue causing pawns to walk back and fourth as repathing happens
- Improved some edge case pathing loops speed
- Removed some useless logging

Update: Jul 4, 2024 @ 5:28pm

[Auto-generated text]: Update on 7/4/2024 5:27:42 PM.
- Fixed a patch being offset by 1 incorrectly (fixes startup)

Update: Jul 4, 2024 @ 12:59pm

[Auto-generated text]: Update on 7/4/2024 12:58:37 PM.
- Added 2 more region pathing fixes

Update: Jul 4, 2024 @ 10:06am

[Auto-generated text]: Update on 7/4/2024 10:05:38 AM.
- Added second patch to handle GetBestDistanceForRegion having a potential NPE related to RegionLink

Update: Jul 4, 2024 @ 9:18am

[Auto-generated text]: Update on 7/4/2024 9:17:33 AM.
- Added potential fix for CalculateRegionDistance being null due to random mods attempting pathfinding during odd points of tick

Update: Jun 8, 2024 @ 8:24am

[Auto-generated text]: Update on 6/8/2024 8:24:26 AM.
- fixed a collision bug

Update: Jun 4, 2024 @ 2:29pm

[Auto-generated text]: Update on 6/4/2024 2:29:50 PM.
Updated Compat and fixed a nullpointer

Update: Jun 3, 2024 @ 10:22am

[Auto-generated text]: Update on 6/3/2024 10:22:12 AM.
Cleaned up leftover debug files

Update: Jun 3, 2024 @ 7:38am

[Auto-generated text]: Update on 6/3/2024 7:38:54 AM.
Fixed incorrect image

Update: Jun 3, 2024 @ 7:33am

[Auto-generated text]: Initial upload.