RimWorld

RimWorld

Visit Settlements
398 Comments
The Dutchman Nov 7 @ 8:05pm 
If only more people knew how to read instead of leaving moronic comments about a mod that obviously isnt updated.
EvilTwink™ Oct 23 @ 8:49am 
bugged
Ascythian Oct 1 @ 12:24pm 
@El Gordo Dam

Click the link below.
El Gordo Dan Sep 23 @ 8:17pm 
I had to unsubscribe because it made the units stay still and not follow any orders. Plus I couldn't recruit/select them at the same time. And they disobeyed me. This mod is a total ruin. It's a shame, because it was a great mod. VLLC. FUERA KUKA.
Vlad Draculea Aug 11 @ 9:24am 
pls 1.6
Nina Goblin ♥ Jul 27 @ 9:55am 
I made an update to this here
GULÉ🏠 Jul 27 @ 2:40am 
Does this need 1.6 update?
󠀡󠀡 Jul 26 @ 11:07pm 
ahhhhh 1.6
Gwandem Jul 25 @ 5:34pm 
Mod needs an update
xXAntrexXx Jul 25 @ 2:04pm 
Can you rent a doctor to install bionics?
Ghostmare Jul 25 @ 10:04am 
@ImUppy But Mile has hundreds of mods to update. Don't give him more work...
ImUppy Jul 25 @ 12:59am 
send this mod to miles he will update it
Bili-Kathrine Jul 23 @ 7:59am 
it got big problem here, it would cause units get a pause in waiting between each command for a moment until fully stuck in waiting
Illuminatus369 Jul 22 @ 3:43pm 
another great mod......phuckin dead.......
Ghostmare Jul 22 @ 6:22am 
@GOBLOG_MAMANK read comments below. The autor retired from doing/updating his mods. Someone need to pick it up.
GOBLOG_MAMANK Jul 22 @ 4:24am 
Update?
lucas Jul 21 @ 1:06pm 
o7
Ghostmare Jul 20 @ 9:25am 
@El Gordo Dan Tbh I doubt it. No one took over this mod yet. Maybe Meme Goddess or someone else will update it.
El Gordo Dan Jul 15 @ 6:03pm 
I hope someone update this one to 1.6. A great and unique mod.
Neirs Jul 14 @ 9:35am 
mod breaks my rim💔 rest in peace you served me well
rowanb3rra Jul 13 @ 10:46pm 
you know you can visit settlements it 1.6 i think
Ghostmare Jul 13 @ 1:48pm 
Hope someone gonna take over this mod and update it to 1.6. It's great mod and it'd be a pity if it's left abandoned
FRENKI Jul 12 @ 9:37am 
Please update to 1.6
Commander Link Jul 12 @ 7:38am 
the author has said they are not updating it anytime soon. it's up to someone else to take up the mantle
LZIM Jul 12 @ 6:03am 
o7
King DaMuncha Jul 11 @ 10:07pm 
Please update
Vicidsmart Jul 11 @ 7:41pm 
Yeah this mod breaks my 1.5 and 1.6 ngl
Jean1337_ Jul 11 @ 5:08pm 
1.6 pls
oscarmdsh69 Jul 11 @ 1:47pm 
1.6 update coming?
CombineElite19 Jul 7 @ 5:19am 
Does it work with 1.4?
Papito Jun 20 @ 1:55am 
That is fine. Thanks for giving us a heads up!
жопа  [author] Jun 18 @ 2:36pm 
Hi, I’m probably not updating any of my mods any time soon but if anyone is willing they’re free to adopt reupload and do whatever
Papito Jun 18 @ 12:51pm 
Will this get updated?
Ghaross. May 28 @ 3:48am 
Not sure why but VS_SettlementDefeatUtility_CheckDefeated:Prefix shows up as around 0.3ms on Dubs Performance Analyzer for me.
trinketsTRINKETS May 22 @ 9:29am 
Not sure if it was this mod, but I visited a settlement and then left which for some reason polluted the tile, making them hostile with me. Wasn't carrying any wastepacks or anything.
一眼丁真 May 15 @ 10:38am 
Well done! This mod made all my vehicle teams disappear without any red error messages. They just drove into the base and then vanished completely
Hero May 13 @ 3:58am 
Чел, добавь плз 1.4 версу. Ну очень нехватает.
жопа  [author] May 12 @ 9:34pm 
@Rosadrop Q: How can I prevent my items mixing up with settlement items when reforming a caravan?
A: Put them in your colonists' inventories before reforming.
Rosadrop May 12 @ 12:55pm 
I always get a reputation loss for stealing when i leave a visited settlement, even though I did not take a thing from them! I only had some rice and silver with me and these were the only items (including my caravan animal) that i had with me. I selected these in the exact amounts as i reformed the caravan, and after i press 'send' it informs me of the relation worsening because of stealing. I don't know what to do :'(
Hero May 6 @ 5:53am 
Can I version on 1.4? So want to play with this mod, and version there is no owl????
Head May 1 @ 8:54am 
Could we get an option to get quests from settlements we visit?
Xy | Hori Apr 25 @ 6:33pm 
Would be cool if advanced settlments could offer a drop pod service for fast travel.
Cadet CStinky Apr 18 @ 10:22pm 
Is it possible to change the map size for settlements?
Nic Mar 22 @ 11:28pm 
I have a proposition: The ability to visit any colony you have abandoned. I find it annoying not being able to visit previously wrecked attempts to make a base and not be able to collect valuable things from your ruined base at a later date. If anybody can do it, I believe it's you. Either way, if you take the task on or decide not to, this is a fine mod and a brilliant idea, it really makes the game more immersive.
жопа  [author] Mar 8 @ 10:26am 
@Nanook From the description: When reloading into a previous save where you were in a settlement, you might get a "Base Destroyed" notification. The current workaround is to reload the same save again, which prevents the defeated check from triggering.
Hamza Baloch Mar 8 @ 2:11am 
visiting neutral/ally settlement then save and loading will causes the settlement to be destroyed
жопа  [author] Feb 27 @ 3:22am 
It works fine for me there might be something else conflicting
Gear`O`Derm Feb 26 @ 10:32pm 
@ferny As far as I know, the vanilla vehicle expand mod has tons of compatibility problems with other mods. If you are using a vehicle in Caravan, it is normal to encounter unpredictable problems.
spongeslayer2 Feb 20 @ 11:59pm 
Hey awesome mod, I really like the idea. I was wondering if it would be possible for the pawns in the settlement to trade you what the settlement has available when you trade via the overworld instead of the same items each time?
ferny Feb 13 @ 11:53pm 
It seems if a hostile pawn is killed anywhere on the map while your colonists are inside a vehicle, you lose the caravan. Very odd issue.