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We can take the discussion on my mod, and I'll take it here if needed.
@BustedPretext
Nice mod idea, I like it. :)
https://steamcommunity.com/sharedfiles/filedetails/?id=2864015430
If any cross-mod compatibility issues show up, post here and I'll look into it
@Hypersapien I wanted to do that early on, but iirc the color in the text field is static so changing the color on one label changes them all
Something about the numbers being first cause my brain to blank out and takes me twice as long to find the material I'm looking for.
@渣渣辉 Thanks for reporting. I'll add that mod to my tests
UPD. You even have it in the main picture
Heres my error log as well.
https://gist.github.com/HugsLibRecordKeeper/ddc025004d4db30ccb03d27fd1b9db9a
@Senacharim that’s a great idea. I looked into label colors and it seems that value is shared between all menu options. Giving each option a different color would be a bigger undertaking unfortunately
@krzarb I tried to reproduce with the mods listed in that trace but was unable. I did find a few more places to check for null references so an update will be coming soonish
The floor number display is abnormal and keeps repeating.
Any chance of a "fewer numbers" setting?
I'm imaging something like 'white text' for 'can build', super white text for 'can build alot' and dark gray text for 'cannot build with this material, may 'almost black gray' for 'you have none of this material'.
Or not. Thank you!!!
Root level exception in OnGUI(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref D4879DC5]
at ShowBuildableMaterialCount.Buildables.doBuildable (Verse.WindowStack windowStack_instance, Verse.FloatMenu& floatMenu) [0x00115] in <be0a0ac67cc6420ab619e9884dc827a9>:0
at ShowBuildableMaterialCount.Common.WindowStackAdd_postfix (Verse.WindowStack __instance, Verse.FloatMenu& window) [0x0000b] in <be0a0ac67cc6420ab619e9884dc827a9>:0
at Verse.WindowStack.Add (Verse.Window window) [0x00014] in <91ef6de66e7b4ba2839be0ab7f01fedf>:0
- PREFIX bp.show.buildable.material.count: Void
For what it's worth this mod has been working really well for me until now.