RimWorld

RimWorld

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Survival Expanded - Production Spots
   
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Mod, 1.5
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Mar 14, 2024 @ 9:56am
Apr 15, 2024 @ 12:38am
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Survival Expanded - Production Spots

In 1 collection by dracoix 🐉
Survival Expanded
5 items
Description
Production spots for any situation, even when having nothing to begin with.



ZARS is dead, long live Survival Expanded. We're back in beta!

Some key focused differences:

You can run this under vanilla gameplay.

Fully independent and detached from any mods including my own. It is no longer under the ZARS flag, it's loosely under SE. Purposefully breaking it from old pre-1.5 mods.

I will only focus on Vanilla Expanded Framework compatibility. All others will have to be under the universal umbrella. The ultimatum is Core/DLC vanilla or VEF workbenches or no compatibility at all.

Artwork may soon be updated and other spots added.

Happy 1.5 everyone, lets have fun.


Rapid Beta Testing! - Many updates soon for VEF and 1.5 content.



[www.patreon.com]
15 Comments
Vartarhoz Apr 9 @ 5:22am 
These are actually NOT spots. Anima trees still count these as buildings.
nelim17 Apr 8 @ 10:03am 
Hi! Same here with Trading spot :)
thetruemelissa Mar 6 @ 2:57pm 
I just installed this, and the spots aren't showing up to place. The icons for existing spots (butcher and craft) have updated, so I know it loaded. I've checked every section. Where are they supposed to be?

I'm currently running Trading Spot and Sitting Spot. Could it be conflicting with one of those? I have some other mods as well.
Guarwo Dec 15, 2024 @ 4:22pm 
This is one of the most useful mods so don't have to waste resource making the benches at the start.
UncleRippu Oct 3, 2024 @ 1:30am 
Sometimes my pawns will stop working on a recipe and when I check the spot's bills tab, all the bills I had made will just be gone. It only happens on these spots, not any other workbench, stove, etc.
Gerewoatle Apr 20, 2024 @ 9:01pm 
@NRFBToyStore: Okay, how about "Owlchemist has recently stated on their Ko-Fi that they intend to update their mods to 1.5."

And which of Owl's mods are "still 1.3"?

Or have you blindly jumped into an exchange while misunderstanding who is actually the subject of discussion?
NRFBToyStore Apr 20, 2024 @ 10:33am 
@Gerewoatle Really? No updates pushed for over a year, alot of their mods still 1.3. Would you prefer the wording "MIA"?
Gerewoatle Apr 16, 2024 @ 3:00am 
@Kylo: For fuck's sake, Owl has not retired and has stated their intent to update their mods to 1.5. Will you people stop already?
dracoix 🐉  [author] Apr 16, 2024 @ 2:47am 
At a quick look over I see that it's all XML patches. And it's quite ingenious what Owl did. If I had the time I would straight up-port it to 1.5. The difference between this and ZARS is that ZARS does NOT have prefix tags, SE does, so all the spots have SE_[spotname].
Kylo Apr 16, 2024 @ 2:00am 
Would be really nice if you could make these work like Barely Better Spots
https://steamcommunity.com/sharedfiles/filedetails/?id=2875366181&searchtext=barely+bettert

I'd ask normally have asked the other mod author who is patching your mod to do it but Owl has retired, sad times.

I tried adding your spots to his patch files but couldnt get it to work, any chance you could help?