tModLoader

tModLoader

Q.O.L. 3000
120 Comments
JamesTripleQ Jan 11 @ 2:24pm 
thank you
BlockCrusader  [author] Jan 11 @ 2:14pm 
@JamesTripleQ, just added it.
JamesTripleQ Jan 11 @ 1:19pm 
Would it be possible to add Munchies support for the cross perma upgrade?
Voirytin Dec 29, 2024 @ 5:11pm 
Thanks for the patch!
BlockCrusader  [author] Dec 29, 2024 @ 6:40am 
@Voirytin, funnily enough I had noticed (and thought I had fixed) this issue a while ago. Turns out there were two oversights in the code and I only caught one the first time. Anyhow, it's a super easy fix so a patch will be out shortly.
BlockCrusader  [author] Dec 29, 2024 @ 6:38am 
@Kiss Sheep, ???, this mod has no 'Storm Elf', 'Meat Mountain', or 'Flying Soul'. I can only assume this is a instance of bad machine translation...?

My guess is that this has something to do with the Living Cyclone and its recipe using hardmode materials.
I used Souls of Flight because it seemed thematically fitting and I wasn't really concerned with not being able to start a Windy Day at will at any time in progression.
Natural Windy Days are relatively common, and the Living Cyclone is - based on my experience - generally the easiest weather-summoner to get by random drop.
Also, Windy Days' content and features are almost entirely novelty, except for Ladybugs (for luck). In Hardmode they become more useful since high wind speeds are required for Sandstorms.
小羊咩咩Sheep Dec 29, 2024 @ 12:34am 
The Storm Elf can drop before the Meat Mountain stage, so it can decompose in the faint light. Before the Meat Mountain stage, you can obtain the Flying Soul. I hope the recipe can be modified
Voirytin Dec 28, 2024 @ 2:05pm 
Merchant seems to be bugged with selling Recalls and Wormholes, he only sells them when you have both in your inventory. If you don't have a Recall, he won't sell Wormholes even if you have some.
BearBear Dec 3, 2024 @ 3:15pm 
its fine
BlockCrusader  [author] Dec 3, 2024 @ 1:54pm 
Oh wait, I just double-checked the code; the card IS actually disabled by default. My bad, that was unintentional, I'll change that whenever another patch or update happens. All you have to do is turn off the 'Disable Club Goblin Card' option in the Server-side config.
BearBear Dec 3, 2024 @ 1:46pm 
i have the issue aswell but im not too annoyed at it because im rich in my save so i could careless about a discount rn
BlockCrusader  [author] Dec 3, 2024 @ 5:34am 
@Olympic, double-check your config settings, it might be turned off in the server-side config. Someone else had the same issue before, I'm not sure why this keeps happening, it should be enabled by default...
Olympic Dec 2, 2024 @ 11:12pm 
killing the goblin tinker didn't drop the club goblin card I've done it several times but no drop am I doing something wrong?
BearBear Nov 27, 2024 @ 5:31pm 
probably i forgot which one did it but like i cant tell which one did it because i didn't delete any QOL yet so i will try and figure out thanks for telling me i genuinely got tricked by myself
BlockCrusader  [author] Nov 27, 2024 @ 5:26pm 
@BearBear, that was never a feature in this mod. You're probably confusing it for another QoL mod since there are alot of them that do that.
BearBear Nov 27, 2024 @ 5:09pm 
to clarify where did the accessory slots go? i somehow remember there being specific slots for stuff like balloons, and neck less's and they just disappear all of a sudden im a bit late i don't play tmod that much anymore but i can recall a lot
BearBear Nov 27, 2024 @ 5:01pm 
so uhhh, where did all the slots go?
GreenLobster Nov 2, 2024 @ 4:51pm 
That fixed it. Don't know why it was turned off, but whatever.
BlockCrusader  [author] Nov 1, 2024 @ 6:29pm 
@GreenLobster, I just tested and it seems to be dropping fine; it should be a 50% drop rate. Have you made sure the drop isn't disabled by the config settings? By default the drop is enabled, but maybe it got turned off somehow for you.
GreenLobster Nov 1, 2024 @ 6:15pm 
I don’t know if another mod is interfering or what, but it would be nice if he sold it so killing him wasn’t the only option. It’s easily been over 10 kills at this point
GreenLobster Nov 1, 2024 @ 6:11pm 
I’ve hit my goblin tinkerer with darts, bathed him in lava, and thrown rotten eggs at him over and over, and gotten nothing
Omega Battle Oct 11, 2024 @ 5:42am 
Thats nice kind of annoying to keep killing npcs for there iteam
BlockCrusader  [author] Oct 10, 2024 @ 5:30pm 
@Omega Battle, should be 50% if I remember correctly
Omega Battle Oct 10, 2024 @ 5:21pm 
what is the drop rate of the club Goblin Card?
Altus Oct 6, 2024 @ 4:01am 
Thank you once again, it's a lot better now. Sorry for all the trouble!
BlockCrusader  [author] Oct 5, 2024 @ 6:50pm 
Just made it ~50% louder. That's about as high as it'll go.
Also, FYI the sound is also louder when the awareness effect triggers for the second time, at critical HP (When the text pop-up says 'Peril!' instead of 'Danger!')
Altus Oct 3, 2024 @ 9:30pm 
Thanks again, but to be honest, HP Awareness is still super quiet even with Subtle off. It easily gets drowned out by all other sound effects.
BlockCrusader  [author] Oct 3, 2024 @ 6:17am 
@Ruin, ok, I can make the volume decrease on those less drastic
Altus Oct 2, 2024 @ 11:08pm 
Sorry to bother you again Block, but with Subtle enabled the audio for Potion Awareness is very low, and inaudible for HP Awareness.
Altus Oct 1, 2024 @ 12:57am 
Thank you, much appreciated!
BlockCrusader  [author] Sep 30, 2024 @ 4:52pm 
@Ruin, just added a 'subtle' mode for the health awareness features that includes disabling the text pop-ups, and also a toggle for preventing the Club Goblin Card from dropping from the Tinkerer.
Altus Sep 29, 2024 @ 3:27pm 
Hey Block, I'd like to suggest a few things:
A toggle to disable the text pop-ups for Potion and HP Awareness
A toggle to completely disable the Club Goblin Card
Zmooth Aug 30, 2024 @ 2:28pm 
not using currently but +rep for GNU license
beansoup11 Aug 13, 2024 @ 2:27pm 
very good mod:steamthumbsup:
BlockCrusader  [author] Aug 3, 2024 @ 5:12pm 
@Cotyora, Thorium makes no changes to vanilla so it should definitely be fine, but that's not the case for the others. Either way, all of this mod's features can be toggled so if you do encounter overlap or other issues you can just disable parts of this mod as needed.
Cotyora Aug 3, 2024 @ 4:47pm 
Is it compatible with Calamity + Fargo Mutant or Thorium alone? Worrying if there will be issues
BearBear Jul 21, 2024 @ 12:26pm 
it helps when you dont want to download all of the QOL mods
PoipleToitle Jul 13, 2024 @ 7:20am 
It's not. it's probably a conflict with another mod I have installed.
BlockCrusader  [author] Jul 13, 2024 @ 6:37am 
@PoipleToitle, it should work as long as it isn't raining
PoipleToitle Jul 13, 2024 @ 6:31am 
Is there a specific time or spot to use the Lost Nimbus? I can't seem to get to work...
BlockCrusader  [author] Jul 6, 2024 @ 4:46pm 
@Protogen_Rhythm, thx for letting me know. I'm not sure why item sales wouldn't work, especially since that particular feature is a server-side toggle.
In other news, I forgot to post a comment earlier, but I added some syncing code to the team auto-join, so I think it should now work in multiplayer.
Protogen_Rhythm Jul 6, 2024 @ 11:57am 
another example feature that i couldn't get working was the demolitionist wasn't selling the extractinator even if it was on, incase that helps
BlockCrusader  [author] Jul 1, 2024 @ 3:41pm 
@Protogen_Rhythm, I re-checked the code and I think I'm missing a netcode call in order to sync the player's team across all clients. I'll get that patched up in a bit, lemme know if it's still not working after that.
As for the other features, the mod was made with multiplayer in mind, but admittedly has not received any thorough testing. There may be some features that are controlled by client-side config that should be server-side config settings instead.
Protogen_Rhythm Jul 1, 2024 @ 1:55pm 
auto join team isn't working properly for my group, friend can't wormhole to me when I use the feature... ...honestly i think almost every feature of this was bugging out on my server.
not sure if its a conflict with one of the several other qol mods i have installed though.
Aliko173 Jun 16, 2024 @ 5:27pm 
Oh wow, can literally replace 5 mods with this one.
G de Gabs Jun 12, 2024 @ 6:39pm 
i'll take a try this mod
blizymid Jun 10, 2024 @ 6:17pm 
So good!
BlockCrusader  [author] Jun 10, 2024 @ 10:57am 
@Vakey, are you familiar with the Enchanted Moondial [terraria.wiki.gg]? It kinda already fills the role of an upgraded Sundial, since it can stack with the Sundial (They have independent cooldowns). Sleeping in beds accelerates time by x5, allowing Sun/Moondials to be used more often, too.
Vakey Jun 10, 2024 @ 10:43am 
A suggestion I would have would be something like an upgrade to the Enchanted Sundial :) The one per week limit makes the entire sundial kind of useless for me so that would be great (and it would only enhance a Vanilla item)
BlockCrusader  [author] Jun 8, 2024 @ 8:25am 
@Drakhuze, sorry but I'm against having infinite potions in this mod, I'd like to keep it relatively vanilla friendly and I feel infinite potions are too OP in light of that.