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My guess is that this has something to do with the Living Cyclone and its recipe using hardmode materials.
I used Souls of Flight because it seemed thematically fitting and I wasn't really concerned with not being able to start a Windy Day at will at any time in progression.
Natural Windy Days are relatively common, and the Living Cyclone is - based on my experience - generally the easiest weather-summoner to get by random drop.
Also, Windy Days' content and features are almost entirely novelty, except for Ladybugs (for luck). In Hardmode they become more useful since high wind speeds are required for Sandstorms.
Also, FYI the sound is also louder when the awareness effect triggers for the second time, at critical HP (When the text pop-up says 'Peril!' instead of 'Danger!')
A toggle to disable the text pop-ups for Potion and HP Awareness
A toggle to completely disable the Club Goblin Card
In other news, I forgot to post a comment earlier, but I added some syncing code to the team auto-join, so I think it should now work in multiplayer.
As for the other features, the mod was made with multiplayer in mind, but admittedly has not received any thorough testing. There may be some features that are controlled by client-side config that should be server-side config settings instead.
not sure if its a conflict with one of the several other qol mods i have installed though.