RimWorld

RimWorld

[AV] Ancient Spacer Xenos
38 Comments
moonstar67ppm Jun 11 @ 1:14pm 
thanks buddy. for now i can only promise a dark geeky humor story in brutal survivalist world on rimworld sector :)
Veltaris  [author] Jun 11 @ 11:11am 
@moonstar67ppm
Sure, I would like to see what you come up with when its ready :D

@Joren
Thanks, fixed.
moonstar67ppm Jun 11 @ 9:45am 
hey cool mod. been playing with it for long time now. i was laid off and currently am writing a free fanfic novel about rimwold adventure. can use this slavant as part of it?
Joren Jun 7 @ 9:30am 
The in-game description of the Oucient says "stayed to long in outer space", but it should be "stayed too long in outer space".
Veltaris  [author] Jan 10 @ 9:17am 
@Kamisato Ayato
It works perfectly for me.
The part that triggers your error just asks if the character is able to fight, is drafted, or is currently in combat. I don't really know how anything there could still be null.
Anyway, I added a few more null pointer catches, but that combats the symptoms rather than the problem.
I think something in your modlist might be breaking the pawns and my mod is just showing you a symptom.
Let me know if that change at least removed that error for you.
Kamisato Ayato Jan 9 @ 8:39pm 
This error gets spammed whenever there is a slavant on the map it seems. A wild one was on my map and this error would not stop. Escape instinct gene bug it seems. I do play with 200ish mods so it could just be a conflict as well. Every second the error happens and it slows down the game a bit spamming the logs.

Exception while recalculating AV_Thought_Gene_EscapeInstinct thought state for pawn Phil: System.NullReferenceException: Object reference not set to an instance of an object
at AV_Xenos.ThoughtWorker_EscapeInstinct.CurrentStateInternal (Verse.Pawn pawn) [0x0009b] in <87200279860146fe813a70e59f3e243b>:0
at RimWorld.ThoughtWorker.CurrentState (Verse.Pawn p) [0x00010] in <69945a8ed6c540cf90b578de735e0605>:0
at (wrapper dynamic-method)

theres more to the error but character limit prevents the whole thing.
Veltaris  [author] Nov 12, 2024 @ 5:22pm 
@PHCGamer
I totally forgot about slavery precepts. I have added your suggestion.
PHCGamer Nov 8, 2024 @ 10:56am 
Any chance of neutralizing the submissive gene's debuff for not being enslaved if the pawn with the gene is part of an ideoligion forbidding slavery?
AVNlover67 Oct 27, 2024 @ 11:28pm 
Dang.
Veltaris  [author] Oct 27, 2024 @ 10:27pm 
@AVNlover67
No, the Ideology DLC is required by this mod.
AVNlover67 Oct 27, 2024 @ 7:31pm 
Can I use it without ideology?
Hellbot Oct 11, 2024 @ 3:05pm 
Apreciate the quick fix, thankyou very much and sorry to bother you.
Veltaris  [author] Oct 11, 2024 @ 2:18pm 
@イムカ
I could recreate an error like yours (when putting a pawn with a broodmother gene into a stack).
My mod still tried to change the eyes and beard, while AC's cortical stacks don't have a proper body.
It should be fixed now.
Hellbot Oct 11, 2024 @ 12:50pm 
After testing I have narrowed down the problem to a mod compatibility issue with the in development version of altered carbon...

https://gist.github.com/HugsLibRecordKeeper/4facb1391d23906dbbd890519fb1159f

Here is a full hugs log, and the github for AC is public, I do not know if the issue would be easier to fix on your end or there end so I have made a report to both of you, sorry.
Hellbot Oct 10, 2024 @ 11:28am 
Yea, it seems your right and that save is just fried.... not sure what did it, and not sure why that didn't help given that disabling the harmony patch with visual exceptions fixed the issue.

Still I appreciate the attempt, and really like your mods.
Veltaris  [author] Oct 10, 2024 @ 7:34am 
@イムカ
I've just added a few nullpointer catches to my code, so it should skip my Gene_PostAdd_Patch in such a case.
Please tell me if that helped.
But if something in there is null, that usually means you have something going wrong before the genes are added to that pawn.
Hellbot Oct 10, 2024 @ 6:37am 
Getting an....

Exception in UIRootUpdate: System.NullReferenceException: Object reference not set to an instance of an object
[Ref 2DD84672]
at AV_Xenos.Gene_PostAdd_Patch.Postfix (Verse.Gene __instance) [0x0014b] in <8e8aec693a3a4785af5c720ae39aad2a>:0
at Verse.Gene.PostAdd () [0x00037] in <2a40c3593b334f29ac3cb3d32d652351>:0

I think its caused by the pawn in question not actually having genes...
Z-X Oct 6, 2024 @ 9:12am 
oh and don't forget the cannibalism
~Nols~ Oct 1, 2024 @ 11:22am 
@Rk
"To completly control birthrates, they were deprived of the ability to bear male offspring, instead children of Slavants will always be clones genewise of their mother."

Also you are playing Rimworld, a game with slavery, murder, organ harvesting, drugs, forced impregnation etc.. I think sexism is something you should worry about the least.
KarkinoMare Sep 29, 2024 @ 10:48am 
@Rk what? :captainclown:
Rk Sep 29, 2024 @ 8:04am 
Pretty gross how a lot of these xenotypes mods in the end are just sexist fetish mods
Galahad Sep 12, 2024 @ 1:23pm 
@veltaris ok Ty for taking the time to tell me hope ur testing goes well
Veltaris  [author] Sep 9, 2024 @ 1:53pm 
@Galahad
Yes, I am still playtesting and refining it.
Although it's a lengthy process with just one person, as I'm doing real rimworld runs to test my mods (meaning colonies with 5+ ingame years of playtime).
Galahad Sep 9, 2024 @ 11:34am 
is [AV] mecktech still being worked on at all? or not just curious
moonstar67ppm Jun 19, 2024 @ 9:45pm 
Submissive and broodable, so if let say I remove the escape instinct, i'd get broodable battle slaves? :D
TurtleShroom Jun 3, 2024 @ 6:18pm 
For a more specific note, "Vanilla" is commonly used to refer to the base flavor, with no add ons or toppings. This is because vanilla, when cooked, is white with a faint yellowish tint, which is traditionally associated with purity, normalcy, and plainness. Thus, the Vanilla rendition is the unmodified interpretation and execution of the game.

Fun fact: the use of "Vanilla" in this sense AND the use of "Mod" both predate the personal computer . My grandfather knew what "vanilla" and "Mod" meant in this, because both terms were originally used for hot rods and machinery in the sixties.
Veltaris  [author] Jun 2, 2024 @ 11:46pm 
@TurtleShroom
Thanks for the clarification!
TurtleShroom Jun 2, 2024 @ 8:30pm 
In gaming, the "Vanilla Rendition" is the unedited, original version of the game as created by the developers of that game. Contrast this with the "modified rendtion", where Mods are installed.
Shimmer May 10, 2024 @ 10:56am 
Could you include number stats as to what the traits do, please?

How much faster are crafty minds? What does being an especially adept mechanitor mean? What does bio adaptation do mechanically?

Hard numbers are nicer to read
Veltaris  [author] May 8, 2024 @ 9:53am 
@Skynert
Thanks, fixed.
Skynert May 8, 2024 @ 12:18am 
Distant stars not galaxies.
Veltaris  [author] May 7, 2024 @ 2:38pm 
@TurtleShroom:
I'm not sure what ‘vanilla rendition’ is, but there is a similar gene in integrated genes that was a requirement in a very early build of this mod and discarded as too basic.
But no, this mod's gene is not simply a copy. I'm not aware of any other modded gene that changes mood based on slavery or social status, completely blocks slave riots, or makes enslavement (breaking will) really easy.
Tcgirl8 May 7, 2024 @ 1:50pm 
submissive and broodable
TurtleShroom May 7, 2024 @ 1:21pm 
Did you duplicate the Submissive Gene? IIRC, there's already a Gene in the Vanilla rendition that accomplishes that, with no need for bloat.
Veltaris  [author] May 7, 2024 @ 12:15pm 
@k47:
It's not released yet (just like written in the misc-section).
A little preview for those who want to know what neurill is: Spoiler [i.imgur.com]
k47 May 7, 2024 @ 12:03pm 
One of the genes says "when used with [AV] Mechtech"

But I can't find that Mechtech mod under your workshop. Is it the Mechanoid Spots? The Mech traders?
The Blind One May 7, 2024 @ 10:44am 
These are pretty cool xenos that fit the rimworld lore pretty well imho.

Well done.