Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
And even then the spawn rate of both the map, the fog system and the nest is way too high even when set to the lowest in the settings. You practically have to bring an army each time you want to analyze the console and each time its a slow slog of frustration.
Doesnt help that vanillas haul system is awful.
Or did you mean something else?
Oh, the storyteller part was just meant as an answer to skipping enemies near it being an interesting way to deal with the box. - Ariadne can be a rather mild story teller who barely sends raids, especially early on. As such, you won't have many opportunities to feed the box by skipping enemies next to it with her. That's what I meant there.
Sadly it doesn't work too well with Ariadne Archduchess, since she barely sends you any real threats. But at least no one is loosing limbs.
Can you deactivate that thing somehow or do you have to shoot "forget" it on an asteroid?
Dracon, interesting solution.
So it really was that thing that keeps making noises lol. Luckily I walled that thing in on time, I could use skip to get some of my enemies there though...
Guess everythings ok after all. Thanks for the info.
Seen things about how you just gotta keep researching it but i kept doing it for near a year ingame and nothing at all popped up. Just decided to delete it with dev mode since its annoying to make the pawns stop trying to get their legs chopped off.
Dunno if it was glitched but an addition to make certain events not happen would be nice.
And I absolutely love the speedometer, but it's completely OP. As in, the "emergency button" can ensure a whole raid is wiped out in 10s, corpses and item hauling included. It makes me think about this scene (and I'm not even at the maximum level though): https://www.youtube.com/watch?v=T9GFyZ5LREQ
Maybe some bigger drawbacks would be good for maintaining a little balance. Not for fun though :D
But from what I see it not saying anything related to Anomalies Expected. There is thing that you removed AE Addon and game just saying that it can't find reference, but it one time after removal of mod from the game. And other thing it complains a lot about VAE Insanity, which should be reported to their devs.
https://gist.github.com/HugsLibRecordKeeper/f0d44ad9232bf3c7a925e995a8966b20
Lake was intentionally made this way as constant threat for the colony till it solved. Cause I was missing defending against horde of fleshbeasts, while Lake was adding a new gameplay experience with need to make a containment area that was refilling with enemies and needed to be purged from time to time. If you really need to, then you could also adjust the timings per each none wave fleshbeasts spawn in mod files , but I can look into making a mod setting for it later.
Speedometer will get more content related to it, so it will get balanced out in next update.