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I do see that it hurts every 3rd patient(Personal observation) and resets it's 5 slot list, but I don't really get any new information past 2/5 out of it
Also it sometimes good idea to take a break before summoning new anomaly before progressing current one to avoid overflow.
For suggestions you can use Suggestions discussion threadm so it won't get lost in comments later.
I got 4 new items and I'm still at research level 2 with the meat grinder and half my colony has no hands or feet and I still haven't found a great way to manage that. Subcore, simple bed, key and the religious text are just sitting around and I'm hoping to god that they don't cause as much damage.
I love this mode, but it'd be really cool if there was some sort of limiter on how many of these items I'm trying to investigate at one time since they are longer ongoing events. Maybe some kind of counter for 'Anomaly Items Under Investigation" that passes on triggering new ones if the current ones aren't handled somehow.
eden206. you can just not open Entity Database, but it itself is needed, cause unlike vanilla one it stores your progress and allow to carry over between multiple entities. I haven't removed vanilla one, so you still can use it without problems.
like 20ms, 'CRC_reintegrated.MArvsStorytellerUtility Prefix'
it's not a gamebreaking bug so it just might be a weird incompatibility, does the ancient server alter something with raid points or similar?
the game works ok anyways, i have more than 500 mods so it might just be something random but i wanted to notify anyways
I think vanilla ones are enough for me
And even then the spawn rate of both the map, the fog system and the nest is way too high even when set to the lowest in the settings. You practically have to bring an army each time you want to analyze the console and each time its a slow slog of frustration.
Doesnt help that vanillas haul system is awful.
Or did you mean something else?
Oh, the storyteller part was just meant as an answer to skipping enemies near it being an interesting way to deal with the box. - Ariadne can be a rather mild story teller who barely sends raids, especially early on. As such, you won't have many opportunities to feed the box by skipping enemies next to it with her. That's what I meant there.
Sadly it doesn't work too well with Ariadne Archduchess, since she barely sends you any real threats. But at least no one is loosing limbs.
Can you deactivate that thing somehow or do you have to shoot "forget" it on an asteroid?