RimWorld

RimWorld

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Anomalies Expected
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Mod, 1.5
File Size
Posted
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3.787 MB
May 6, 2024 @ 4:03am
Apr 28 @ 12:38pm
54 Change Notes ( view )
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Anomalies Expected

In 1 collection by [Zerg03] MrHydralisk
MrHydralisk's mods
20 items
Description
If you want more anomalies to explore and experiment with, then you might like this mod.

Mod Contents

Mod adding new anomalies for Anomaly DLC. With it own benefits and risks.
Most anomalies here give you some benefit for keeping them in colony with it own containment risks, rather than being just a temporary threat event to the colony like most of anomalies from DLC.
Mod have it own research tab Anomalies Expected, which work same way as Anomaly tab.
Also this mod adding a reworked Entity Codex as new Entity Database, which allowing to read study notes, carry over study progress between anomalies and see all information related to each entity.
On some study notes label and description of anomaly might change to fit the current understanding of the anomaly. Additionally some study notes will unlock new research projects to motivate full study of related anomaly.
Some pawn-type anomalies may require capture and study of multiple instances of them on holding platforms, in case they come in big quantity (like raid).
While usually I try to explain in mod description how mod content work in details, due to the main interest of anomalies is to discover and study them, I won't spoil it.
















Anomalies Classification:
- Class 0 anomaly "Safe".
- Class 1 anomaly "Caution".
- Class 2 anomaly "Warning".
- Class 3 anomaly "Danger".
- Class 4 anomaly "Critical".

Currently available:
7 Anomaly of basic category
7 Anomaly of advanced category

Links

[boosty.to]
[discord.gg]
[github.com]

Addon mod with more anomalies by Fallen

Mod Compatibility

While Anomalies Expected made for Anomaly DLC, it include non-anomaly patch, which will cut DLC only parts like process of anomaly studying and related to it notes, if DLC not available. But will still allow you to recieve some of the content from this mod.

Should have no compatibility issues with other mods.

Supported languages:
- English,
- Russian,
- Japanese (available on JP mod database site),
- Chinese (available on workshop by Kagami)

Add/Remove

Anomalies Expected mod should be safe to add to existing save. But when you want to remove it, better make backup save just in case and remove all anomalies off map from mod.

To Do

- More anomalies in development and will be added, when ready.
Popular Discussions View All (8)
104
Feb 20 @ 7:22pm
PINNED: Suggestions/Ideas
[Zerg03] MrHydralisk
85
Apr 28 @ 12:40pm
PINNED: Bugs/Issues
[Zerg03] MrHydralisk
31
Mar 7 @ 7:33pm
PINNED: Strange puddle and Strange lake Feedback
[Zerg03] MrHydralisk
242 Comments
lostormisplaced Apr 26 @ 8:09am 
Might be time for another anomaly run now:steamthumbsup:
[Zerg03] MrHydralisk  [author] Apr 24 @ 6:06am 
El lobo, it just RNG of the game, cause if you check the base chances of each AE incident and compare with vanilla ones, then you gonna see that it way lower on avg. AE mostly use 0.2 and 0.1 chance, which is same or lower as Golden Cube 0.2. While most vanilla incidents using 1, 2, 0.5 and 0.75 chances. For additional info use Issues discussion thread. You can also provide info about which anomalies you got there to avoid spoilers here in comments.
El lobo Apr 24 @ 1:13am 
It seems like this mod is ignoring the setting for how common anomalies should be. I play on ambient horror with anomalies set to very rare and still got 3 of the anomalies from that mod within an hour. While only having encountered one from the basegame in 10.
[Zerg03] MrHydralisk  [author] Apr 19 @ 4:19am 
VictorLeGrande, all research notes related to some predetermined study notes. For most anomalies it the last study note, but for some with multiple research notes it could earlier too.
[Zerg03] MrHydralisk  [author] Apr 19 @ 4:18am 
Whuh, thanks for pointing out, I will look into it. But for issues you need to use Bugs/Issues discussion threads instead of comments, so move it there. Additionally the error that you provided is not the original, but just a reference to it, so I would need the original 3EAA92F0, cause only that one contain all the info.
Whuh Apr 18 @ 8:44pm 
I encountered an issue while experimenting with the "Christmas Tree" feature. Prior to the map's destruction sequence, I relocated the Christmas Tree from an outdoor area to a cold storage facility. While the tree successfully destroyed the map as intended after the countdown concluded, the destruction notification failed to disappear properly. Additionally, the backend began looping error messages.

ne observation I made during this process: my map also contained a "Giant Pit" at the same time. I noticed that clicking the map destruction warning redirected me to the Giant Pit map instead. I’m unsure if these two elements are interconnected, but I wanted to bring this to your attention.
VictorLeGrande Apr 18 @ 3:02pm 
hey sorry for asking, are you supposed to get the research notes after fully researching anomalies, or is it a chance after researching?
Matthew VI Mar 24 @ 10:11pm 
Thank you for making this, it looks really good! Im gonna try it on my next colony. (I havent spoiled myself anything, wish me luck)
[Zerg03] MrHydralisk  [author] Mar 24 @ 5:12am 
Kaschey, glad you liked it. Ye, they were made to reinforce the story and intented as additional reward. They also can stack their effect to some degree, if you find more for same pawns during repeated summon of this anomaly.
Kaschey Mar 24 @ 1:10am 
Just wanted to compliment the blood lake - such an intense and multilayered challenge! (I also had the issue with performance on the sub-map, tho - to the point of crushing my game. Fortunately, I saved right before entering and decreasing the size of the map to 150x150 fixed the issue).

Also, extra props for the dog tags - I didn't even realize those were interactible items until I saw them in the travel menu but when their meaning clicked for me, it gave me cathartic creepy shivers - beautiful. I really appreciate the effort put into what I assume to be a little side secret with neat reward for paying attention.