Total War: WARHAMMER III

Total War: WARHAMMER III

Lizardmen Mechanics and Experiments
21 Comments
FATHER G00SE Sep 2 @ 10:31am 
Needs an update. Seems like 6.3 broke a ton of mods unfortunately.
Louie04k Aug 3 @ 9:37am 
a mod like this for high elves would be cool and loreful
Jefferson Feb 1 @ 3:23am 
I load into a game, and the mod has no effect other than I cannot recruit any heroes.
Zarathustra  [author] Jan 6 @ 7:24pm 
I have updated this I think. I will do more work on it in the future
Haruno Sakura Sep 9, 2024 @ 10:19am 
any news yet for this mod?:)
as Jun 9, 2024 @ 9:43am 
crash((
Zarathustra  [author] May 19, 2024 @ 2:21pm 
So there are a couple of bugs that I need to fix with this, which I will be doing once I am happier with my Teclis mod.
Walker May 18, 2024 @ 5:13am 
Hey i cant start my game and this seems to be the problem any idea on how to fix Zarathustra_WH3_Lzd_Mod.pack
ui\zz_templates\zara_scrollbar.twui.xml

Attribute 'docking' is repeated.
Line 66, Column 13
Zarathustra  [author] May 15, 2024 @ 2:35pm 
So, most of the UI has been heavily worked on, though I am using a much leaner pack file for a version for Teclis.

In particular, I have settled into using the Colleges of Magic UI rather than the Changing of the Ways UI. I am also strongly considering making a custom twui.xml of the colleges to let me do some more features that the vanilla panel does not let me do.

When I remade the Army Spell and Teleportation UI windows, I fixed some bugs in how certain things were referenced. This lets each respective window properly close when you stop selecting the the respective army. I also finally renamed most of the teleportation rituals so now the locations show up in alphabetical order.

I will probably look to redoing this mod using the teclis version as a base for the new patch. This version has db stuff in it that has been there since before the release of IE.
Rustic "Kalessin" Citrus May 14, 2024 @ 9:36am 
That was fast! Im looking forward to how this mod will shine!

P.S. I was wondering if perhaps this UI Framework mod might help you in some way? https://steamcommunity.com/sharedfiles/filedetails/?id=3226204691
Zarathustra  [author] May 14, 2024 @ 5:30am 
Ok, fixed the UI buttons showing for other factions at least in a version I have made for Teclis.
Zarathustra  [author] May 14, 2024 @ 4:28am 
So only thing that will bleed in this experiment are the army ritual buttons. Haven't worked out the most effective way to stop that yet.
Rustic "Kalessin" Citrus May 13, 2024 @ 6:49pm 
Are we supposed to be seeing this mod bleed onto other factions?
Rustic "Kalessin" Citrus May 13, 2024 @ 4:59pm 
I put my vote in for interested to see more @Zarathustra !

Speaking of colleges of magic... is it possible to give that to every empire faction? Or use MCT to configure etc...
Zarathustra  [author] May 11, 2024 @ 10:00pm 
Wouldn't know.
Mister Bungus May 10, 2024 @ 5:05pm 
Is this SFO compatible?
Zarathustra  [author] May 8, 2024 @ 1:56am 
I am looking to do a version of the army spells, teleportation mechanics, colleges of magic and changing of the ways mechanics for Teclis if people are interested.
Stephince May 7, 2024 @ 4:21am 
It never ceases to amaze me what modders are able to produce.
Zarathustra  [author] May 7, 2024 @ 1:04am 
So, going to push a cleanup update soon. A bunch of little fixes, some locale changes, and a couple of fixes to rituals.

In my test campaign I needed to restart as it was causing a crash due to the change to the Skink Priest spawning ritual costs.

So just a warning.
HATE Diver May 6, 2024 @ 8:29pm 
Rise Lustria rise!
Pyrodysseus May 6, 2024 @ 1:06pm 
Very cool, big fan of these experimental/demo kind of mods. thanks!