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How to Fix Sun Angle in Save Files:
Edit Sandbox.sbc
<BaseSunDirection x="0" y="0" z="1" />
<SunDirectionNormalized x="0" y="0" z="1" />
Edit SANDBOX_0_0_0_.sbs
<SunAzimuth>3.14159274</SunAzimuth>
<SunElevation>0</SunElevation>
Delete SANDBOX_0_0_0_.sbsB5
well it is placed near where i want it to be anyways so
or is that not available
Whats wrong with it and why wont it spawn?
Idk why no one still made a mod that automatically spawns planets if they are not spawned after loading save. Config could be made after initial save and manual edited, but it still would be 10000% easier to manage many planets at once :D
I'm running with 32GB RAM, i7-6700K CPU and a GTX1080 graphics card so I doubt it's a hardware issue...
Have you noticed this bug before? I am playing with other mods but wanted to see if it has happened to anyone else.
I'm using planet size 500,000 (I think), will post tomorrow if I recreate it with only this mod running tomorrow.
@Jim Jam Briskin Spawning planets only works when executed on the server, so the commands only work when running locally. You'll need to construct your world locally and then move it over to DS once it's finished.
I'm a new in planet spawn. So, what is best practice?
Say, I'm load my already some time played save. With Pertam or something else. Lay on sofa on my base on the surface. And run /CSP.Pertam.500000.
What will happen with current planet? What will happen with my character, my stuff and my bases? What will happen with GPS markers and already spawned NPC wreaks?
Big planets