RimWorld

RimWorld

ReSplice: Core
269 Comments
Maximillian_Polarii Nov 21 @ 5:59am 
What the guy below me said, this mod's void touch hediff has compat issues with better void touched and improved void touched
csc001 Nov 21 @ 4:57am 
Thank your mod,Maybe your nice mod have some wrong with Improved Void Touched Fork,Hope some fix.If not please ignose me.Thank you again:steamthumbsup:
Helixien  [author] Nov 20 @ 10:35pm 
@Lowdawg: The only genes added are for the creepjoiner abilities. There are no other genes.
Lowdawg Nov 20 @ 9:56pm 
Is there a place where I can view a full list of the genes added?
Avarice Nov 16 @ 4:25am 
Very good mod!

The dangers of a core mod. Got to the point in a save where I needed to begin mass production of a certain xenogerm. I for the life of me could not find the duplicator! I had altered carbon installed checked all the research than thought. "They must of removed it from the mod, thats too bad" So I searched for an alternative, welp I have my "alternative" alright. Thanks for the mod! time to make some dead calm prisoners.

(this mod was the original source of a building, altered carbon resleeved does not have it as a requirement, didn't realize the source of a building I enjoyed was actually part of a different mod. Happy to have it back)
MeowingSquid Nov 1 @ 1:53pm 
The dark archite harvest ritual doesn't have a proper description. It's just a todo, atm.
Helixien  [author] Oct 29 @ 8:23pm 
Please post a full log.
Killer29687 Oct 29 @ 2:06pm 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

Possible Matches:
[Source: More Creepjoiners]
[File: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3434682604\1.6\Defs\Abilities.xml]

sadge
Killer29687 Oct 29 @ 2:01pm 
sadly "more creepjoiners" are apparently incompatible with this
BigGovernment Oct 27 @ 7:36am 
Any update on adding additional xenotypes?
jpinard Oct 3 @ 7:49pm 
Wow, this mod is so wonderful! Thank you for this!
Gabe Knight Sep 5 @ 7:58pm 
Same if there was a way to set an archite capsule number limit to each duplicator.
Thanks!
Gabe Knight Sep 5 @ 7:41pm 
Jeez there's an issue after all @Helixien
Using the Xenogerm duplicator, my pawns stuffed all my archites capsules into it... Can I extract them from the duplicator?
If not, an option to do that would be immensely appreciated
Helixien  [author] Sep 3 @ 9:51pm 
@SP4RTAN: Might be, but I dont use DDS textures. So the user might have converted them themselves.
Gabe Knight Sep 3 @ 6:30pm 
There are a lot of good or very good mods but a few only are flawless. This one is. Fantastic job here. Thanks.
SP4RTAN Sep 1 @ 11:09am 
That's caused by .dds texture files. At least that's what was causing it for me. Install Graphics Settings+
ed asner Aug 31 @ 4:23am 
Getting an issue as of the last Rimworld update where some Resplice buildings show up as a giant red question mark in a white box. Idk if it's just me, haven't seen anyone else having the issue, but there might be problems with the new texture handling stuff from the update.
Luckspeare Aug 31 @ 2:32am 
Cleaner trace (reduced to only relevant mod) for mod interaction issue with More Creepjoiners mod, originally reported by Alex_ below.

Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

https://gist.github.com/HugsLibRecordKeeper/af318786986f8b228c4922a196aa1a08
Emdood Aug 26 @ 6:43am 
Im also getting some issues:

[ReSplice: Core - Start of stack trace]
Verse.PatchOperationRemove(xpath="Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=5
McMookerson Aug 26 @ 5:46am 
(granted, it could be a mod conflict on my side, but I only observed the room type changing when building a gene repository, and it changed back once I removed the building.)
McMookerson Aug 26 @ 5:37am 
It appears as though some of the buildings in this mod (Gene Repository is what I noticed) force the room type to "laboratory room" instead of "Laboratory", so research buildings will perform poorer due to "not in a Laboratory" debuffs.
Chowder Aug 22 @ 5:32pm 
yo this mod is good
Reverie Aug 22 @ 9:26am 
I found a conflict between this mod and EyeGenes2: https://steamcommunity.com/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ Aug 22 @ 8:54am 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester Aug 12 @ 4:14pm 
@actual trash Same here but with slate blocks, everything just gone
actual trash Aug 12 @ 2:53pm 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween Aug 12 @ 2:32am 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [author] Aug 10 @ 9:32pm 
And bunny people!
Helixien  [author] Aug 10 @ 9:31pm 
Yes Orc.
BigGovernment Aug 10 @ 11:17am 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer Aug 9 @ 2:30pm 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon Aug 2 @ 9:36am 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ Jul 28 @ 4:07am 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD Jul 23 @ 12:10am 
Will cultitsts spawn with any of the genes?
Helixien  [author] Jul 20 @ 5:47am 
@UndeadKitten: Not that I know of.
UndeadKitten Jul 19 @ 3:43pm 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki Jul 18 @ 3:49pm 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [author] Jul 17 @ 9:53pm 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki Jul 17 @ 5:39pm 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [author] Jul 17 @ 12:04pm 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest Jul 17 @ 11:28am 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac Jul 17 @ 11:02am 
Thank you for the hotfix for Sarg's ♥♥♥♥♥♥♥!
Myphicbowser Jul 17 @ 9:48am 
"Hotfix for Sarg's ♥♥♥♥♥♥♥"
I love the Rimworld modding community
Kedaki Jul 15 @ 4:58pm 
I got some errors when i try to enable the mod. Don't know what might have gone wrong here
https://gist.github.com/Rafael2683/16270428b9e4c8d5d0c2c48a94c8fed3
Alc Jul 14 @ 2:11pm 
Thank you! :2016watermelon:
Cruel Moose Jul 14 @ 1:13pm 
Whats the purpose of the weaker gravship hull? It costs the same materials but has less HP?
Zoe, the Bad Wolf Jul 14 @ 10:02am 
@Helixien
Thank you for the upgrade!!!
gunns22 Jul 14 @ 8:12am 
:steamthumbsup:
Seiunsu Jul 14 @ 6:59am 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!