RimWorld

RimWorld

ReSplice: Core
213 Comments
BigGovernment Apr 14 @ 7:17am 
Do you have a list of what xenotypes are planned to be added?
StockSounds Apr 8 @ 6:29pm 
@JazzimoX
Did you try swapping the load order? Sounds like it'd work.
JazzimoX Apr 8 @ 8:52am 
New xenogerm does not overwrite the void touched gene. Nice.
Also, Integrated Creep Joiners does not function properly with this mod as the new creep pawns are not given void genes, ergo they have no abilities.
JazzimoX Apr 8 @ 7:58am 
If I implant a xenogerm in a void touched colonist, will they lose the void touched gene?
Also, since ReSplice changes aspects of void touched to gene stuff, Better Void Touched and Improved Void Touched do not function properly with this mod.
低熵之体 Apr 3 @ 8:19am 
@Helixien Thank you very much for all the efforts you have made for this mod, but I still have a question that bothers me: since there are already genes for "Fleshcrafted Tentacle" and "Fleshcrafted Whip" in the mod, will there be genes for "Fleshcrafted Stomach" and "Fleshcrafted Lung" in the future mod production plan? Thank you!:steamhappy:
[RTB] Sarianos Mar 1 @ 2:24am 
@Helixien Would you be willing to consider implementing the features of or providing permission for support from Leoltron's Gene Bank Indicators mod?
StockSounds Feb 19 @ 8:10pm 
You almost had me disappointed that I couldn't add the Dark Archites in the editor before I saw the settings.
Look, matey, there's a reason for the Ignore Restrictions button, just saying. :mirosbird:
BigGovernment Feb 10 @ 6:30am 
Thanks for the quick response. Love your work!
Helixien  [author] Feb 10 @ 12:20am 
Once VE medieval 2 is release the coder is free to tackle the list of bugs that’s needs fixing. Orcs will be in the update with the bug fixes.
BigGovernment Feb 9 @ 6:16pm 
@Helixien when did you plan on adding the minor xenotypes (orc, etc)?
B.I.G German Guy Feb 9 @ 6:41am 
i cant add the genes in the prepare carefully menu
Clearwater Jan 8 @ 5:15pm 
Gene vaults are causing issues for me - cannot load the inspection panel, throws a NullReferenceException, object reference not set to an instance.
I have Gene Extractor Weights mod installed, I'm wondering if that is the case
Eclair Jan 4 @ 8:12pm 
Shape flesh gene was normally extracted by gene extractor. wtf.
Onikage-056, God of Animatronics Dec 20, 2024 @ 9:11am 
@HighKingRoku
Dark Archite Genes never show in the xenotype editor. They can only be obtained reliably by harvesting them from a pawn that already has them, usually a hostile cultist.
HighKingRoku Dec 8, 2024 @ 7:33pm 
For some reason the Dark Archite genes aren't showing up in the Xenotype editor.
Sailor Christy Dec 1, 2024 @ 10:53am 
I'm not sure if the mod is causing it, but I can't do a Philophagy (base Anomaly DLC) ritual. It says I don't have the research completed even though it's complete at 30/30. Can I turn off the Anomaly mod options and just keep Biotech?
NastyMoose Oct 20, 2024 @ 9:42am 
more darkarchite?
ItsKairoKay Oct 3, 2024 @ 8:53am 
rule 1 of rimworld ideology dlc, never never ever have your ideology be racist towards other xenotypes
MrUglyFace Oct 2, 2024 @ 2:10pm 
I figured it out. It’s not letting me because I have preferred xenotypes, which is super annoying because they don’t change the xenotype. It’d be nice if this was changed, because not being able to inject them because of xenotypes preferences that don’t change is dumb
MrUglyFace Oct 2, 2024 @ 1:04pm 
I can’t inject voidspikes, it says ideology forbids, but nothing in my ideology should be forbidding it. I do not have flesh purity meme
Taylor7500 Sep 10, 2024 @ 11:31am 
Are creepy joiners meant to have the gene of their particular bonus? If so, mine aren't. I'm getting creepy joiners of all sorts of xenotypes (mostly big and small, one VRE wolfman) but none of them have the gene.
LouIdZarcs Sep 9, 2024 @ 11:01am 
conflict with "[BT] EyeGenes2 | Base" and "Big and Small - Genes & More" two mod for error "Void touched"
[JdG] Pejman Sep 8, 2024 @ 12:52pm 
this mod does changes to the voidtouched heddif which may break other mods referencing the hediff
Yekaterinnani Sep 5, 2024 @ 1:21pm 
Hi, there is a problem with a patch of "Void touched"

Log: https://gist.github.com/HugsLibRecordKeeper/39cca247c3eb10b8cbf3e95fe4e3bb65
Myphicbowser Sep 4, 2024 @ 10:13pm 
@Wreive There is, its in the mod settings
Wreive Sep 4, 2024 @ 6:45pm 
Is there a way to make the creep genes (like psychic slaughter) show up in the xenotype editor?
Naraxa Aug 23, 2024 @ 9:54am 
Now that VRE Insectors is out, have you considered adding your own geneline evolutions and degrades to their geneline evolution system? Or are your priorities elsewhere currently?
Jack Niggleson Aug 17, 2024 @ 4:02pm 
I don't know if this is intended, but the dark archite genes being xenogenes and not endogenes will add them to the list of genes that a sanguophage implants if they get one (instead of overriding them), e.g. if you use a sanguophage for the void touched ending that sanguophage can now confer the void touched gene on all your other colonists (albeit slowly) by implanting them. You can actually collect all the dark archite genes in one sanguophage with zero biotech machinery involved, just by implanting successive creepjoiners until the last implantee in the genetic circlejerk winds up with every dark archite power.
AJarOfDirt Aug 12, 2024 @ 10:01pm 
Why do the sliders in the options menu not use whole numbers?!
NastyMoose Aug 10, 2024 @ 9:54pm 
will this be updated
evilskull Aug 10, 2024 @ 10:07am 
i have noticed a problem with the biotech cloning mod and incompatibilities
永恒常量 Aug 10, 2024 @ 4:37am 
Can you make it compatible to Gene Bank Indicators?This mod allows the indicator light on the gene bank to reflect the inventory level
Sm4Ck Jul 31, 2024 @ 8:50am 
I managed to get Shape Flesh form trader it was in genepack with 2 other vanilla genes. Is it a bug? because according to the description they should only be available to get by Archite Harvast ritual from a pawn that has them.
性感蛤P在线打枪 Jul 30, 2024 @ 2:19pm 
Great work for the mod, but wondering if the patches for Voidtouched HediffDef are necessary.
Patches remove status, ability, hair color and grey eyes lines from HediffDef, and move them into GeneDef, making some of these details showed in gene info. However, these patch operations will cause conflicts with other mods trying to deal with original Anomaly Voidtouched HediffDef, such as Simple Texture Tweaks which removes grey eye texture by replacing renderNodeProperties.
Tested by disabling Anomaly-Basic.xml Voidtouched lines and removing duplicated lines in Hediffs_Various_Anomaly.xml, things work fine except those status won't show up in gene info. So, when there is an additional line tells that Voidtouched Hediff would be added by the gene, it might be better to leave original Voidtouched HediffDef alone there, to avoid conflict problems.
Octo Wiz Jul 26, 2024 @ 11:21am 
Is there any fix to the xenogerm duplicator sucking up all the archite capsules and not counting them towards your inventory? I don't see a way to get them out of it either without deconstructing it.
Zaire82 Jul 15, 2024 @ 1:08am 
Have to say, lost opportunity to call dark archite "Darchite" instead.
I'm blind as ♥♥♥♥ Jul 5, 2024 @ 9:39pm 
Weird interaction but last time i tried to extract a dark archite the ritual kept getting canceled saying i had not enough shards, when the pawn in question had more than enough (3 in hand and 3 on the floor from a previous attempt)
TheBronzeWarrior Jul 4, 2024 @ 10:18am 
@Macky theres an Eject Contents button in the vanilla game
prfella Jul 2, 2024 @ 9:17am 
Getting a voidtouched patch failed error:

ReSplice: Core] Patch operation Verse.PatchOperationSequence(count=6, lastFailedOperation=Verse.PatchOperationRemove(Defs/HediffDef[defName="VoidTouched"]/renderNodeProperties)) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3236303965\1.5\LoadFolders\Anomaly\Patches\Anomaly-Basic.xml
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
Macky Jun 29, 2024 @ 7:56pm 
any way to remove archite capsules from a Xenogerm duplicator other than just deconstructing it? It keeps causing my colonists to fill it up only to leave me with no capsules to make xenogerms.
love the mod btw!
Bobkiri Jun 24, 2024 @ 7:44pm 
Is it possible to make a compatible patch with big and small genes and more? Because both modes run the same voidpatch at the same time, I get an error when this mode is up and BS's patch is ignored altogether when this mode is down. I've contacted BS and they said there is no way to fix it.
Helixien  [author] Jun 20, 2024 @ 3:38am 
@Fibre🌹 : Can you send me a save of where it isnt working? We cant replicate the issue.
Fibre🌹 Jun 19, 2024 @ 6:17am 
@Helixien Cheers boss
Helixien  [author] Jun 19, 2024 @ 5:51am 
@Fibre🌹: Will check it out later today!
Fibre🌹 Jun 19, 2024 @ 3:41am 
Yeah other genetic mods can link to the gene assembler, for some reason none of your gene vaults/repository won't link to it. Any fixes or updates towards that?
Helixien  [author] Jun 12, 2024 @ 10:38pm 
@[EH] Mordred: Your mod list is your responsibility. No changes where made to the buildings on our end, so whatever happened, its on your end.

Thanks for the inspect string error, will fix that.
[EH] Mordred Jun 12, 2024 @ 6:10pm 
Meh, something changed and killed my interaction to the Resplice machines. Will have to remove them. there's an error about empty line in the repository

"Inspect string for RS_GeneRepository537822 contains empty lines."

https://gist.github.com/HugsLibRecordKeeper/abeb3fa84ff0a7d7e4561c6d80a5fb07
Naraxa Jun 12, 2024 @ 2:09pm 
Any plans to add content (either as submods or in this mod) for VRE Androids and/or VRE Insectors? I love the xenogene mechanics of both and hope for additions to them, but if you've got other plans I'm happy either way, as I love the tools added by this mod hehe
SP4RTAN Jun 11, 2024 @ 2:47pm 
nevermind lol
SP4RTAN Jun 11, 2024 @ 2:44pm 
Is there any way to keep the voidspikes from deteriorating?