RimWorld

RimWorld

ReSplice: Core
248 Comments
Chowder Aug 22 @ 5:32pm 
yo this mod is good
Reverie Aug 22 @ 9:26am 
I found a conflict between this mod and EyeGenes2: https://steamcommunity.com/sharedfiles/filedetails/?id=2898151329

I have no idea what it's about. It's talking about Anomaly and VoidTouched but only appears when I have these two mods loaded together.

https://gist.github.com/HugsLibRecordKeeper/7cef7c6875f291ee395bb1b3b2cb5c1b

Would you have any clue? :O
Alex_ Aug 22 @ 8:54am 
Could not resolve cross-reference: No Verse.GeneDef named RS_CubeGospel found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension

The only red error in my mod list.
https://gist.github.com/HugsLibRecordKeeper/6324f82b76cf29b8eeb5718b199bd816
Self-Confident Jester Aug 12 @ 4:14pm 
@actual trash Same here but with slate blocks, everything just gone
actual trash Aug 12 @ 2:53pm 
restarted my game after a long play session and all the limestone mountainside on my map has turned to nullspace "Map compressor decompression error: No thingDef with short hash 64139. Adding as null to dictionary."

this is of a few mods that updated during that time period so i'm politely asking if there's any chance i could be linked to a download for exactly one version ago to see if i can recover my save or any known solution

thanks for your time
Halloween Aug 12 @ 2:32am 
Does anyone have any advice how to find a pawn with dark archite genes? Will it be obvious, do you get them from doing rituals? Can npcs spawn with them? Also I assume you check there genes for it but it would it also pop up in the health tab?

Sorry for all the questions, just played for awhile now and have yet to find one.
Helixien  [author] Aug 10 @ 9:32pm 
And bunny people!
Helixien  [author] Aug 10 @ 9:31pm 
Yes Orc.
BigGovernment Aug 10 @ 11:17am 
Any other upcoming xenotypes like charmweavers? Orc?
ByteCodegnawer Aug 9 @ 2:30pm 
Will the mod receive any content updates? I know you guys maintain a lot of different projects, but right now creepjoiners with traits don't have corresponding genes (dark metabolism even has an unused texture) and psychic ritual is still missing proper description. Because of these, mod's anomaly part feels a little unfinished.
That one watermelon Aug 2 @ 9:36am 
Separacing archite gene without acrogenetics in a gene centrifuge causes the genepack with the archite gene to not spawn without any warning of such behaviour, if intentional.
✶ Fitz001 ✶ Jul 28 @ 4:07am 
I LOVE RESPLICE I LOVE PLAYING GOD
SAUCE__GODD Jul 23 @ 12:10am 
Will cultitsts spawn with any of the genes?
Helixien  [author] Jul 20 @ 5:47am 
@UndeadKitten: Not that I know of.
UndeadKitten Jul 19 @ 3:43pm 
Does this have any overlapping/duplicate content with Vanilla Genetics Expanded?
Kedaki Jul 18 @ 3:49pm 
@helixien: oh no. i'll try to see what might be going wrong here.
thanks for the help anyway, love your mod.
Helixien  [author] Jul 17 @ 9:53pm 
@Kedaki: VanillaGenesExpanded.GeneExtension does not exist in this mod for 1.6, you have another mod that probably patches this one where the error is from.
Kedaki Jul 17 @ 5:39pm 
I tried to unsub and sub again from both this mod and vanilla expanded framework but i keep getting the same error: Exception loading def from file ReSplice_DarkArchiteGenes.xml: System.ArgumentException: Could not find type named VanillaGenesExpanded.GeneExtension from node <li

Also, a lot of this too: Could not resolve cross-reference: No Verse.GeneDef named RS_RefreshRitual found to give to ReSpliceCore.GeneExtension ReSpliceCore.GeneExtension
UnityEngine.StackTraceUtility:ExtractStackTrace ()


sorry if i am doing something wrong. ):
Helixien  [author] Jul 17 @ 12:04pm 
@vacbarrier: Ah yes... funny story... the update was reverted, so try unsubbing and resubbing. It might fix the issue.
johnforrest Jul 17 @ 11:28am 
Is there a way to revert to a previous version? The latest update seems to have borked my game
Mac Jul 17 @ 11:02am 
Thank you for the hotfix for Sarg's fuckery!
Myphicbowser Jul 17 @ 9:48am 
"Hotfix for Sarg's fuckery"
I love the Rimworld modding community
Kedaki Jul 15 @ 4:58pm 
I got some errors when i try to enable the mod. Don't know what might have gone wrong here
https://gist.github.com/Rafael2683/16270428b9e4c8d5d0c2c48a94c8fed3
Alc Jul 14 @ 2:11pm 
Thank you! :2016watermelon:
Cruel Moose Jul 14 @ 1:13pm 
Whats the purpose of the weaker gravship hull? It costs the same materials but has less HP?
Zoe, the Bad Wolf Jul 14 @ 10:02am 
@Helixien
Thank you for the upgrade!!!
gunns22 Jul 14 @ 8:12am 
:steamthumbsup:
Seiunsu Jul 14 @ 6:59am 
THANK YOU !!!!!!!!!!!!!!!!!!!!!! I LOVE U!!!!!!!!!!!!!!!!!!!!!!!!
Helixien  [author] Jul 14 @ 5:15am 
This mod is now updated to 1.6, please report any bugs!
AlexanderHolliday Jul 13 @ 8:21am 
ReSplice will always be one of my fav mod series. Especially the Charmweavers. Thank you for this glorious creation! Ahhhhhhhhh!

Once ReSplice get's an update, and the vanilla expanded team finishes Vanilla Quests Expanded: Ancients my next adventures, WILL, BE, LEGENDARY! Your all beautiful! Your mods too! Will download again! Lexhexxers rule, and basic Bloodfeeders drool!

10/10~! And screw em` lantern heads, that are all like, "1.6 when?", "Can someone fork please?", "I need it now!". LET THEM COOK YOU FOOLS! AHAHAHAHAH! No one likes a half raw quiche, you put it back in the oven!

Really though, yours stuff is awesome, and your all golden. Thank you for so many, fun advetures. ^_^
gunns22 Jul 12 @ 6:52am 
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Leosky Jul 7 @ 2:59pm 
@Helixien I have integarted it in my modlist for the dlc release. Will it be updated directly or we will have to wait ?
Elgate Jun 16 @ 1:15am 
Greetings,

Just a heads up, someone has taken some part of your mod and re-uploaded it in their own mod. I'm not sure if it was approved or not. Sorry for the bother and have a wonderful rest of your day

https://steamcommunity.com/sharedfiles/filedetails/?id=3498605357
Helixien  [author] Jun 11 @ 9:17am 
There will be no 1.6 update before the official release. Like always, "1.6 when" comments will be deleted and blocked.
BigGovernment Apr 14 @ 7:17am 
Do you have a list of what xenotypes are planned to be added?
StockSounds Apr 8 @ 6:29pm 
@JazzimoX
Did you try swapping the load order? Sounds like it'd work.
JazzimoX Apr 8 @ 8:52am 
New xenogerm does not overwrite the void touched gene. Nice.
Also, Integrated Creep Joiners does not function properly with this mod as the new creep pawns are not given void genes, ergo they have no abilities.
JazzimoX Apr 8 @ 7:58am 
If I implant a xenogerm in a void touched colonist, will they lose the void touched gene?
Also, since ReSplice changes aspects of void touched to gene stuff, Better Void Touched and Improved Void Touched do not function properly with this mod.
低熵之体 Apr 3 @ 8:19am 
@Helixien Thank you very much for all the efforts you have made for this mod, but I still have a question that bothers me: since there are already genes for "Fleshcrafted Tentacle" and "Fleshcrafted Whip" in the mod, will there be genes for "Fleshcrafted Stomach" and "Fleshcrafted Lung" in the future mod production plan? Thank you!:steamhappy:
[RTB] Sarianos Mar 1 @ 2:24am 
@Helixien Would you be willing to consider implementing the features of or providing permission for support from Leoltron's Gene Bank Indicators mod?
StockSounds Feb 19 @ 8:10pm 
You almost had me disappointed that I couldn't add the Dark Archites in the editor before I saw the settings.
Look, matey, there's a reason for the Ignore Restrictions button, just saying. :mirosbird:
BigGovernment Feb 10 @ 6:30am 
Thanks for the quick response. Love your work!
Helixien  [author] Feb 10 @ 12:20am 
Once VE medieval 2 is release the coder is free to tackle the list of bugs that’s needs fixing. Orcs will be in the update with the bug fixes.
BigGovernment Feb 9 @ 6:16pm 
@Helixien when did you plan on adding the minor xenotypes (orc, etc)?
B.I.G German Guy Feb 9 @ 6:41am 
i cant add the genes in the prepare carefully menu
Clearwater Jan 8 @ 5:15pm 
Gene vaults are causing issues for me - cannot load the inspection panel, throws a NullReferenceException, object reference not set to an instance.
I have Gene Extractor Weights mod installed, I'm wondering if that is the case
Eclair Jan 4 @ 8:12pm 
Shape flesh gene was normally extracted by gene extractor. wtf.
Onikage-056, God of Animatronics Dec 20, 2024 @ 9:11am 
@HighKingRoku
Dark Archite Genes never show in the xenotype editor. They can only be obtained reliably by harvesting them from a pawn that already has them, usually a hostile cultist.
HighKingRoku Dec 8, 2024 @ 7:33pm 
For some reason the Dark Archite genes aren't showing up in the Xenotype editor.