RimWorld

RimWorld

Enhanced Beliefs
253 Comments
ilyvion Aug 3 @ 10:49pm 
I've released an updated version for 1.6 here: https://steamcommunity.com/sharedfiles/filedetails/?id=3541739031 Enjoy!
tophat_famim Aug 2 @ 7:16am 
1.6 plz!
Red Jones Aug 2 @ 3:51am 
I miss this one
gazza_m_bolton Aug 1 @ 9:56am 
Does anyone know if this is being worked on or would it be better suggesting Mlie work on updating?
swaggy Jul 27 @ 7:03am 
@church.exe would also be cool for a ritual to go along with that, which converts a number of your colony to the reformed ideology. top quality would convert your whole religion, with good quality converting maybe 50-75%, bad quality converting only a few, and horrible only your moral leader
тетеря, блин Jul 25 @ 8:55pm 
1.6 🙏
Church.exe Jul 25 @ 8:31am 
This might be too big of a thing to add, but it'd be interesting if when an ideology is 'reformed' instead it just creates a new version of that ideology, (presumably applied to whoever your ideology's moral leader is) and then that person has to 'convert' the other members of your colony over to it. (which, if the beliefs are significantly different, would be hard since their opinion of the 'new' ideology would be low)

It doesn't make a lot of sense how one day your entire colony can think cannibalism is abhorrent, only to hold a town meeting and decide, "y'know what, we all suddenly believe cannibalism is good now".

It'd mean if you wanted to do a major ideology shift instead you'd want to slowly shift beliefs over a series of different smaller reformations instead, because you couldn't convince your colony to switch if you just did one large reformation.
gunns22 Jul 25 @ 4:47am 
@SmArtKar

Any ETA for a 1.6 update?
JACK Jul 21 @ 7:46pm 
I love you
Naptime Hyena Jul 17 @ 10:54am 
1.6 plssss
gunns22 Jul 13 @ 7:22am 
@SmArtKar

Any plans for 1.6?
dysaster Jul 11 @ 9:32pm 
i cant wait to put 1.6 version in my modlist ♥
mynameactually Jul 11 @ 8:47pm 
1.6 in the works?
oscarmdsh69 Jul 11 @ 1:28pm 
1.6 update coming?
Light08⁧⁧ ⭐ Jun 16 @ 5:56pm 
I also got the same problem as @Virone.
Mods with resurrection-abilities seem to cause similar issues, although from the looks of it this might be less of a mod conflict and more of an oversight?
ed asner Jun 16 @ 2:28am 
Big fan of the mod, is there any way of getting the list of a pawn's thoughts on other ideologies to appear outside of the social UI tab? With enough factions in the world (not even that many honestly), the list is too long to appear within that tab.
Virone May 17 @ 8:20pm 
When a pawn is resurrected as a shambler (e.g. from deathpall), the pawn seems to lack a valid ideology tracker. This causes a NullReferenceException in EnhancedBeliefs.IdeoTrackerData.CertaintyChangeRecache. Suggest adding a null check for pawn.ideo or related objects.
SylviaGrim Mar 2 @ 6:11pm 
I am not sure if it is the mod or just a conflict from my modpack (I have VBE on and MO) and my pawn won't go to a lectern to finishing writing an inspired religious book, not sure if I am missing something
Tonic Feb 8 @ 1:49pm 
Found an incompatibility with alpha books where religious books from this mod spawn in the abandond libraries with no data. If you mouse over them in caravan screen it soft locks the game forcing a reset
UncleRippu Dec 19, 2024 @ 4:53pm 
Honestly wish that pawns could make religious books outside of the enlightenment inspiration. Maybe with some compat via VBE?
Prophet Dec 10, 2024 @ 9:36pm 
for anyone wondering, religious books require a lectern to be finished
Snoozepilled Dec 2, 2024 @ 11:00am 
Love the idea, but had to remove it as it was causing extreme lag spikes every few seconds. Per dubs performance analyzer, it was making 9,000 calls in bulk to the social thoughts worker every time it spiked, even though I only have 5 pawns
EngieKappa Nov 27, 2024 @ 3:56am 
I think there is a problem with ghouls xenogene implanting. The procedure itself has no issue, but it keeps lacking lot of intended genes from original implant.
I had no problem with colonists gene implanting, so it has something with ghouls I guess?
XelNigma Nov 13, 2024 @ 10:53am 
So all my people are setting at 0 certainty. What am I doing wrong?
Buru Oct 12, 2024 @ 2:47pm 
love the concept, but something weird is happening, and i dont believe it is intended, or if it is, i"d like to know how to tweak it.
my religious leader pawn is basically capped at 100 mood all the time, and get basically only religious enlightenments. is there a way to tweak that ? some setting to make the religious enlightenments extremely rare ? my colony is about 15 years old and i have around 25 religious books...
I looked around in the defs and found the inspiration defs file but nothing there says how likely it is compared to the others.
MarkFranz Oct 8, 2024 @ 5:21am 
Great mod, but seems a bit heavy performance-wise.
BrieflyEndless Sep 26, 2024 @ 5:14pm 
I'm also having the issue of religious books not being completed and I'm not sure how to fix that
Shadowmoore Sep 2, 2024 @ 3:20pm 
I like the concept, but it definitely feels like sometimes it just doesn't work out. For some reason, even if I'm doing all of my rituals, have all 3 of my ideological artifacts, etc., sometimes a pawn just doesn't resonate properly with the ideology. If I had some way of knowing exactly why (I'm assuming from them having 'negative thoughts' about certain aspects of my ideology).
I'll keep it favorited though. :)
Naraxa Aug 26, 2024 @ 2:24pm 
Is this compatible with Wololoo? Its a mod that changes how conversion works with prisoners and seems just different enough to maybe work, however I'm unsure currently so figured I'd ask

(Also resending cause I forgot to put in the link, apologies) https://steamcommunity.com/sharedfiles/filedetails/?id=3108763487
Narlindir Aug 8, 2024 @ 6:49pm 
also my bang ass parties make my slaves my homies lol
Narlindir Aug 8, 2024 @ 6:47pm 
this is so cool
instead of my prisoners being mad about me harming trees
they start to think about how miserable that makes them
realize its dumb
and then join my glorious ideology ^^
Estevo C. Aug 5, 2024 @ 9:04am 
The opinion on ideology system is really bad, im sorry, it just makes it so after a bad streak everyone turns into the first ideology that arrives... This should be reworked imo. Other than that, cool mod.
Can you please include whether it's safe to add/remove mid save?
Slice of Thanatoast Aug 3, 2024 @ 11:09pm 
Dang I tried to disable Religious Inspirations with cherry picker because they keep making a bunch of unfinished books but that for some reason doesn't stop them
Slice of Thanatoast Aug 3, 2024 @ 1:14am 
Can I force my moral guide to finish their religious book? They made one but I can't do anything with it at the lectern
Kittenpox Jul 31, 2024 @ 11:04am 
I ended up having to remove this one - I'd have traders show up, and 3/6 of my people would flip to their belief system one-by-one (Iron-Willed did nothing to prevent it, either).
Even with Proselytizer set to Frequent in my own ideoligion, it's not enough to maintain my own people's beliefs.

I'm sure this mod is nice once the player knows what they're meant to do, but at the moment it's killing off my own ideoligion faster than I can keep up with.
Kittenpox Jul 30, 2024 @ 12:54am 
I love the idea of being able to create religious texts, so that even if your own people die out, someone else could show up and learn the belief system you began the game with.

I do feel that the Certainty effect should have a floor to it though, to prevent people from giving up their faith as soon as someone else arrives and begins talking. Perhaps if that passive decrease stopped when they reached say 50-25%, that might be a suitable compromise?
VelxraTV Jul 26, 2024 @ 8:32pm 
any word on some patches for the issues mentioned by others below?
RocketRacoon Jul 23, 2024 @ 10:46am 
I also have issues with religious books with no name coming up as quest rewards. Is it possible to have a setting to remove the books from quest rewards please?
보스니아헤르체코슬로 Jul 21, 2024 @ 7:11am 
Player's fixed Ideology Doesn't appear in opinion screen for certain pawns
and its certainty reduction chance become zero.
Mr McNificent Jul 19, 2024 @ 10:07pm 
When you create your fluid ideo, use Add Precept to give them Proselytise: Sometimes or better. They should reinforce themselves.

You don't have to rely solely on what your chosen meme already has.
(Also you can keep pressing the random button to get two or three starting memes in your fluid ideo ;D)
Camper Mac Jul 19, 2024 @ 2:25pm 
Started a fluid rancher start. Had tons of animals, pasture surrounds. 0 certainty on everyone. Literally cant do anything about it. Like I said before. Some starts are impossible to keep certainty.
보스니아헤르체코슬로 Jul 19, 2024 @ 7:29am 
Too many Ideo-books as quest reward...
It affects gameplay too badly
Camper Mac Jul 18, 2024 @ 11:23am 
Great mod idea but completely imbalanced. If you start fluid and choose some memes that don't have any precepts your pawns can act on, then their certainty will drop to 0, and festivals cannot compensate. Then some passing by caravan will flip their religion.
Delmain Jul 14, 2024 @ 7:45pm 
I tested with literally those two mods and the moralist with nothing to do except write the book and he doesn't. I examined the book with dev mode Inspector and the "Ideo" property is set to null, the same as the "Creator" one. I then looked through the code.

I believe you may have something weird going on with one of your other mods that is stepping in the way.
RocketRacoon Jul 13, 2024 @ 10:55am 
@Delmain I am also using NoJobAuthors and 340 other mods and I have no issue. You need to set your religous head to also do Art. What I am usually doing is setting Art to 1 when I need him to finish a religious book
Delmain Jul 10, 2024 @ 6:48pm 
Woops, after I typed that, I noticed the request for bugs on Github. It seems someone has already mentioned this back in May. I gave some additional details, hoping you can take a look.

https://github.com/SmArtKar/EnhancedBeliefs/issues/7
Delmain Jul 10, 2024 @ 6:40pm 
Hello @SmArtKar - This mod has an incompatility with the mod "No Job Authors", it looks like. I am having a hard time tracking down what exactly is happening, but my pawns with that mod enabled will never finish a religious book after an inspiration. I believe the issue is that No Job Authors overrides Creator on UnfinishedThing, and you're checking that in your WorkGiver's JobOnThing.

Can you take a look and see if it would be possible to patch compatibility for that mod? It's a real life saver in large colonies.
LegenDarius Jul 10, 2024 @ 11:18am 
@kad you can use the Cherry Picker for that, its a great mod for taking parts out of mods that dont mesh with the flavour of the game for you.
kad Jul 10, 2024 @ 8:34am 
Is the mod completely unsafe to remove or can the user, for example remove religious books to, and then remove the mod to make it safe?
Tashka Jul 2, 2024 @ 5:15am 
Hey! How often should crisis of belief happen? Because i have pawns dropping to 0 certainty (silly me made an ideology with zero upsides so i can only rely on rituals until my priest gets the inspiration), but no mental breaks so far. ...aaaand when i reload a save, their certainty whoops to 60-ish %. Not sure if it's a known bug (which would be hard to miss so it must be known) or an incompatibility. I have splits and schisms, could this be the reason?