RimWorld

RimWorld

PlatformStudyToggle
9 Comments
-=JkJkLoL=- tk421storm  [author] Aug 19 @ 6:30am 
@Turtle that's probably beyond the scope of this mod, but the source is available so you can see how I did it here, and maybe you can copy it over to your mod too!
TurtleShroom Aug 15 @ 11:20am 
Could you also add a means to do this for a toggle for Entities that DON'T need to be contained to be studied? For example, I have a Mod that makes a specific Thing Def Race able to be studied. A Pawn would just walk right up to them and then study them while the subject holds still. Sometimes, I don't want that.
bourassd Apr 30, 2024 @ 8:47am 
Yeah this is a better mechanic than base game's toggle system. In base game, any entity is auto-set to study once captured, even if it was previously contained and set to something else, which meant that after entity escapes, any downed and recaptured entities would need to be retoggled. It was really annoying once research was finished and entities were just around for bioferrite collection.
Neunmalklug Apr 25, 2024 @ 6:43am 
i like it. i know there is already a toggle for the captured entity, but i think its more convinient like this.
thanks
Kacmem Apr 23, 2024 @ 2:01pm 
Im looking for mod, which remove restrictions for psycasts ritual circles. I mean this is crazy that the circle should be outside. Cults, ideology shrines, rituals zones... why cant be everything in one temple? This is awful :steamfacepalm:
-=JkJkLoL=- tk421storm  [author] Apr 22, 2024 @ 6:08am 
lol doh, oh well
thetakyuu Apr 22, 2024 @ 12:10am 
I'm afraid to tell you that this feature already exists since release. Entities get a tab similar to prisoners where you can set them to "maintain only" meaning your pawns will only patch them up if they're hurt and do nothing else with them.
The Dutchman Apr 20, 2024 @ 6:30pm 
The entities themselves already have this toggle. Can change it from study to just maintain
ferny Apr 20, 2024 @ 4:36pm 
Good shit