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Thank you!
https://gist.github.com/HugsLibRecordKeeper/0d1a82fc0cacd5297302cb4fb529fd65
Having my bionically-enhanced super-soldiers carrying weapons that are 3x their size and fire 57x438mm AP-HE/Sabot rounds is so fun.
Also, in my opinion, THE best mod for outfitting Warcaskets.
@Caustic Sarcasm Each weapon type/category in the mod has its own unique weaponTag you can use, that's how I distribute the weapons across the pawnKinds.
What do you think about adding some kind of ultratech melee shield, for use with spear, monosword, etc? Using it with CE's default shields is a bit weird.
Still the best weapons mod on the workshop
But I've given some thought to the weapons that are CE-only and will do something about them.
The real world names can only be to vanilla-style names for only so many weapons since after a certain point I'd run out of options.
Cherry Picker should still work decently well tho.
For the time being I switched to the Superheavy Charge Autocannon SD-ROWs. Kind of sad they're not pinpoint accurate like I hoped but they're still solid, I just gotta switch their fire mode to single fire cause oh my GOD the ammunition is a pain to make lmao
I dont think its any mod conflict because there's no mod I use that touches PCA. I looked into the ThingsDefs_Misc 1.4 folder because that's where the Bofors shells recipes are located and they still say to produce 10 instead of 25, but I'm not that smart on coding so I cant find the regular HE shells nor know how to change the recipe! Sorry for the inconvenience!