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the fakeout ramps (about 2/3 thru, that aren't actually faster?) are kind of disorienting and weird
the portals straight into a wall is kind of obnoxious. it doesn't feel rewarding, it just feels cheap :\
1. Great music choice. Fits great with the map.
2. Get us them Bronze/Silver/Gold times!
My only other complaint would be the saws. They can be a tad tricky to see until I was right on top of them since they blended in with the stage. I don't mind them keeping a similar color scheme to the rest of the stage, but it could stand out just a tad more.
Other than that, this map's going in my Favorites list. Keep up the great work!
Lots of room to do tricks and stunts and overall just well executed.
Keep it up Krispy!
The little things are for sure my favorite part of this level. I tried to shoot for making objects that where my own (and pretty) but did not impact the performance too hard. And i think i found a pretty good balance!
What's great:
-Challenging, but doesn't cheat the player by having obstacles they can only avoid by memorizing them.
-Multiple paths that let the player get through the level in many different ways while maintaining flow.
-Fluidity that allows the entire track to be ran in a perfect line from start to finish, it feels satisfying to complete it without slowing down.
-Visually, this track looks pretty great! If you plan on overhauling it, please keep the ancient tile-set, it's rare to see and you made it look really appealing especially at high speed.
Overall this was the most fun track I've played in Distance so far, great job!