Distance

Distance

Acclivity
14 Comments
5el. Feb 21, 2017 @ 6:04am 
Great track! Couldn't give two shits about the pulsing lights, but loved the gameplay nevertheless.
TOESFERATU Aug 8, 2016 @ 8:51pm 
pretty smooth track all in all! only complaints:

the fakeout ramps (about 2/3 thru, that aren't actually faster?) are kind of disorienting and weird

the portals straight into a wall is kind of obnoxious. it doesn't feel rewarding, it just feels cheap :\
Techno Noodle Feb 18, 2015 @ 7:35am 
rly amazing and creative, one of my fav maps so far c:
M1SF0RTUNE Jan 6, 2015 @ 10:48pm 
Oh yes, two pieces of feedback I forgot.

1. Great music choice. Fits great with the map.

2. Get us them Bronze/Silver/Gold times!
M1SF0RTUNE Jan 6, 2015 @ 10:45pm 
I've played a fair handful of maps and so far this hit one of my new top favorites in the entire game. The level is very fairly constructed, the art style is good, the challenge is on par with Refract stages thanks to avoiding clustered traps and blind turns, and save for a few tricky jumps that can be hard to orient to (namely when switching orientations, some of the early and middle jumps in the track) but aren't too shabby.

My only other complaint would be the saws. They can be a tad tricky to see until I was right on top of them since they blended in with the stage. I don't mind them keeping a similar color scheme to the rest of the stage, but it could stand out just a tad more.

Other than that, this map's going in my Favorites list. Keep up the great work!
ChromeQuake Jan 6, 2015 @ 4:52pm 
I don't know if i'm new or just havn't seen good people before but watch this guys video HES AMAZING!!!
Camel Dec 27, 2014 @ 5:19pm 
Easily one of the best maps in the workshop at the moment!
Lots of room to do tricks and stunts and overall just well executed.
Keep it up Krispy!
Star-Lord Nov 26, 2014 @ 8:10pm 
One of my all time favorite levels on the workshop. Great job
Koshiir Ra Oct 8, 2014 @ 10:28am 
I'll just say that I agree with everything AJ92 said. An oustanding example of community mapmaking! Thanks, Krispy!
Krispy  [author] Oct 8, 2014 @ 12:47am 
Thx Kashuzu :happypirate:
The little things are for sure my favorite part of this level. I tried to shoot for making objects that where my own (and pretty) but did not impact the performance too hard. And i think i found a pretty good balance!
Kashuzu Oct 7, 2014 @ 7:19pm 
Gosh Krispy, you pretty much made exactly the kind of map I was going to shoot for with my next one (albeit with a slightly different color scheme). I really liked the little details, like having the rings surrounding the cooldown nodes, and using the caution tape as a checkpoint indicator. Other than aestetic details, the roads just feel nice to drive on. Very cool!
archFluctuation Oct 6, 2014 @ 10:53pm 
This here is one of my favorite community tracks in the Workshop. I was ready to babble on and on about it, however AJ92 down here saved me the trouble. But in a burst of joy and dumb excitement, I decided to record and upload a poopy little run: http://youtu.be/U2lcOaGRyIQ
Krispy  [author] Oct 5, 2014 @ 4:46am 
Thank you :D The ancient pieces are staying, all im going to do is add more tiny details and synced lights :ai_repair:
ARK27 Oct 5, 2014 @ 2:00am 
This is a great track!

What's great:
-Challenging, but doesn't cheat the player by having obstacles they can only avoid by memorizing them.
-Multiple paths that let the player get through the level in many different ways while maintaining flow.
-Fluidity that allows the entire track to be ran in a perfect line from start to finish, it feels satisfying to complete it without slowing down.
-Visually, this track looks pretty great! If you plan on overhauling it, please keep the ancient tile-set, it's rare to see and you made it look really appealing especially at high speed.



Overall this was the most fun track I've played in Distance so far, great job!