RimWorld

RimWorld

Medieval Overhaul: Barbarians
257 Comments
Admiral_Noi 54 minutes ago 
Awesome update, thanks. I just bought BB and the warriors of the north dlc a week ago and have been loving it, especially the barbarian designs so this mod being updated rocks. My only gripe with the mod is that there is no barbarian king helm, that thing is badass.
pphhyy  [author] 3 hours ago 
proably b/c mine has 1.4 and 1.5 in it as well
or some kinda nonsense like that
also i have no idea which is better, thats your job to figure out! :steammocking:
神说万岁 3 hours ago 
Why does Zaljerem's version have half the capacity less than yours? Which one should I subscribe to? What's the difference between them?
pphhyy  [author] 4 hours ago 
we should thank Zaljerem since i wouldnt have updated it any time soon without them lol
and yeah to make it standalone we had to remove the armors from the recipe
maybe one day we will re-add some of the vanilla ones
Maal 4 hours ago 
If Zaljerem fix the market value and weight issue, his version would probably be better for MO users as they can use MO armors and helmets to craft the armors (and Zaljierem version still have shields).

Since this version removed all MO stuff without replacing them, you can craft amazing armour in the neolithic era for only 3 skulls since there is no longer any armour required in the recipe (the best armors still need the plate armor). But you cannot craft the most helmet in the medieval era, since you need a recon/marine/cataphrack helmet.
Damn can't believe you did poor Zaljerem dirty like that lol.
Dope, two 1.6 in the same day
Slamurmum 5 hours ago 
Thank you for the update Pphhyy, been eyeing this mod for a while.
pphhyy  [author] 5 hours ago 
also no longer needs MO
but is kooler with it
pphhyy  [author] 5 hours ago 
good news everyone! i finaly touched 2 buttons and updated it to 1.6... which has been done for months on github

bad news! ive never tested it so best of luck enjoy! :praisesun:
Mira Oct 11 @ 11:54am 
1.6
tupper-ware Sep 22 @ 2:26pm 
Also, it seems you can still craft the armours of this mod, at least I just tried really quick adding all research and spawning a crafting bench, and I could choose the recipes no problem.
Last, I tried adding armours from both this and the AA mods to my pawns, and they could wear them just fine. The Barbarian helmets are invisible, but that might be another mod issue.
Hope this helps anyone. Try running outdated mods at your own risk, but do feel free blame me if you brick your game.
tupper-ware Sep 22 @ 2:25pm 
Just to pick up the below for the benefit of anyone who wants to play with this: You can enable this mod as well as the Arcane Archaeologists even though it's outdated, and it does not prevent factions from spawning (in my current game with 400+ mods).
If I enable this mod's faction, it will reduce all other faction spawns to only one settlement - solution is to not spawn the faction.
There are multiple ways to rectify this: 1, if you use Vanilla Expanded, go to the VE Framework mod options, which allow you to add any faction you like (like this mod's faction even if you disabled it before).
2, and this might be a World Builder feature, right clicking any tile on the world map allows you to add a specific cation settlement.
3, dev mode allows you to add a random faction base.
oinko sploinko Sep 21 @ 8:16pm 
like thats kinda your fault lol
oinko sploinko Sep 21 @ 8:16pm 
@Zero Enna, next time don't install outdated mods unless you are going to confirm immediately whether or not they work
日耀之星 Sep 15 @ 9:21pm 
1.6:necromancer_circle:
Zero Enna Aug 27 @ 11:57pm 
1.6: This mod and the Medieval Overhaul: Arcane Archaeologists (Continued) mod prevented factions from generating in new games. In case anyone else was spending 4 hours trying to fix their mod lists....
AceOfScray Aug 27 @ 5:51pm 
Has anyone tried for 1.6 ?
Cultanis Aug 27 @ 5:07pm 
This is my favorite medieval mod aesthetic wise. Best Barbarians around.
Hessian Aug 26 @ 6:23pm 
Maybe one day X_X it just takes time is all ;-;
mason. Aug 26 @ 5:33pm 
1.6?
xGxRxAxFx Aug 26 @ 2:39am 
Вот бы в этом моде были полы или ковры из шкур и шкуры медведей на пол, да и вообще мебель.
Manu30 Aug 24 @ 9:02am 
1.6 plis
Z.E.R.T. Aug 22 @ 12:23pm 
Anyone can take that mod and make it 1.6 plz thanks ....
Benz ✇ Aug 18 @ 4:42am 
wer aiting 1.6 bro
Uncle Jack Hughes Aug 16 @ 3:22pm 
Hey, I'm working on a style mod using your assets for personal use. Assuming I get it polished, would you mind if I upload it? I would give full credit for all assets of course. Thanks for all of the amazing work on these textures.
神说万岁 Aug 16 @ 2:19am 
Will it be updated again?
Roland the knight Aug 5 @ 11:08pm 
Anything new?
Cho7NRV Jul 27 @ 1:19pm 
:(
Jetwolf Jul 24 @ 3:03pm 
Crom's blessings to the XML person, where one stood against many
Fatato Jul 23 @ 10:00pm 
Thanks for the update. Godspeed to the "XML person"
pphhyy  [author] Jul 23 @ 9:57pm 
have patience the XML person is working very hard to get it to 1.6 AND be standalone, not me though im being lazy
dr650cp Jul 23 @ 8:18pm 
1.6 ols
LeonGuner Jul 22 @ 1:25am 
Can someone text me when version 1.6 drops
dr650cp Jul 20 @ 9:25pm 
1.6 pls
LeonGuner Jul 20 @ 1:28pm 
1.6 plz good sir
Ronin Jul 17 @ 1:16pm 
Could this get an update please? I like the idea of being a high tech gravship crew on a medieval planet and having these guys as enemies would be awesome!
lsetters Jul 16 @ 2:19pm 
1.6 plz good sir
Bobbarækus Jul 15 @ 11:10am 
Been loving this mod since I first got it, but I've noticed that the helmets and shields are inordinately common, even among factions that are meant to be high tech.
Fatato Jul 14 @ 10:48pm 
Willing to wait for the 1.6! Godspeed to you awesome Modder
dr650cp Jul 14 @ 3:52pm 
1.6 pls
Fatato Jul 11 @ 11:04pm 
Ah... stupid question. How do you extract skulls on vanilla? no other dlc installed.
Fatato Jul 11 @ 6:15pm 
Still playing at 1.5 since I just started playing rimworld this week. trying this out with medieval overhaul
jesiiiiii126 Jul 11 @ 2:59pm 
1.6 ?
pphhyy  [author] Jul 3 @ 6:34pm 
soooon, it will be standalone
GeekyRaptorStudios Jul 1 @ 1:37pm 
is there a version that's standalone?
zeus57007 Jun 12 @ 8:16pm 
oooooh, nice!
pphhyy  [author] Jun 11 @ 5:17pm 
This mod will be getting updated to 1.6! and soon. I have no idea about MO though
SkibidiDmitry Jun 11 @ 6:39am 
Can I use this mod if I don't have the Ideology DLC? I know that skulls exist in the base game, but they can only be obtained with the DLC