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https://steamcommunity.com/sharedfiles/filedetails/?id=2593266146
my fork should function with all current item types, if not, please leave a comment over on my page and I will look into it. There are some issues with the sorting code present in the original code when using very large grids I am looking into that but for now my sorting code is identical to the original and the primary changes are just sorting categories
Is there any way to sort out Plushies and Space Credits? Also, is there any way to have a container push instead of pull? Basically I have many cargo crates I don't want to have items in them, I only want them to fill up as a backup reserve in case everything else fills up
check out this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=2232184310
Also this seems to be the most updated version:
https://steamcommunity.com/sharedfiles/filedetails/?id=2593266146
"
[Ingot/Iron:P1][Ingot/Iron:53280]
[Ingot/Nickel:P1][Ingot/Nickel:53280]
[Ingot/Silicon Wafer:P1][Ingot/Silicon Wafer:53280]
[Ingot/Gold:P1][Ingot/Gold:19880]
[Ingot/Platinum:P1][Ingot/Platinum:19880]
[Ingot/Cobalt:P1][Ingot/Cobalt:19880]
[Ingot/Silver:P1][Ingot/Silver:19980]
[Ingot/Magnesium Powder:P1][Ingot/Magnesium Powder:6660]
[Ingot/Stone:P1][Ingot/Stone:6660]
"
I'm noticing the new ammo types are ignoring exempt and split tags as well.
Will this be updated? is the dev even still around?
If a user does not use names with the special strings like "myCargo01[SteelPlate:10000]"
this mod will do nothing! I guess they will never find out if you not tell them
https://steamcommunity.com/sharedfiles/filedetails/?id=2593266146
But does anyone know if the containers can still be used as a Conveyor?
In the following example:
Build and Repair System - [Ingot] - Assembler
Can the Build and Repair System still pull from the Assembler?
* this is a mod, not a script! Just add the mod and name the containers und machines
* use the 'bottle-fix' version (it fixes bottles and replaces original mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=1301767562
* my little nuts and bolts guide
http://steamcommunity.com/sharedfiles/filedetails/?id=2232184310
have fun!
* this is a mod, not a script! Just add the mod and name the containers und machines
* use the 'bottle-fix' version (it fixes bottles and replaces original mod)
http://steamcommunity.com/sharedfiles/filedetails/?id=1301767562
* my little nuts and bolts guide
http://steamcommunity.com/sharedfiles/filedetails/?id=2232184310
have fun!
> Current Chat Commands:
> /sort toggle - this command toggles the automated sorting off or on.
I have not tested this but maybe worth a try?
But. Is there any way to turn of the shorting temporally? Sometimes I'd like to stockpile/transfer items from the base to explorer ship, but the sorter always pull it back :(
(I dont want to rename the containers, just turn off, dock, transfer item, leave base, turn on)
Thanx
No error in main menu
No error on loading savegame
Went some mining, all normal
Back home all ores get sortet and processed
How did you get the "critical error"? On start? When loading savegame?
https://steamcommunity.com/sharedfiles/filedetails/?id=2427046472
Imho you can not ignore with prio. you ignore or you dont...
maybe worth a try? -> [Ore:P1, Ore/Uranium:Ignore]
Ok, how do you pull all ore except uranium? [Ore/Uranium:Ignore:P1:Ore] doesn't pull anything.
[Ore,Uranium:Ignore:P1:Ore] pulls everything including uranium
- have "Use Conveyor System" disabled.
- use "Ingot/Stone" instead of 'Gravel' if you're sorting gravel
- modify the name of the object
this mod never showed in the scipts list because it is a MOD
It works without a programmable block. Just have it included as a MOD in your savegame
If still have probles, just ask again. I think this mod is awesome
cheers
* Ships will be unload from ore and filled with uranium
* Planet mining ship poop out stone if needed (keystroke - toggle) ONLY stone
* Batteries of ship will be loaded from base when connected
* Rounting through connectors on pistons with Rotors - tested - works just fine
* All routing in my base also still work fine
I will make a little Guide So I do not have to spam the section too much
Here is my little guide. just some basic information. Will be extended. have fun!
https://steamcommunity.com/sharedfiles/filedetails/?id=2232184310
Chto ne rabotayet?
I have not played SE in a while and not tested it myself yet but I think it will work.
The Items are not named but refered by class (eg "ore")
Which Items are not sorted?
Bottles are broken in this version but there is a fork with a fix
http://steamcommunity.com/sharedfiles/filedetails/?id=1301767562
uninstall this mod and install the fork. It has 2 lines added to fix the problem.
DONT use both mods together, the fork is this mod plus the fix!
I really like this mod but for some reason on the server i loaded it , it stopped working at all .
It is assigned to me i did try using the priority on it but nothing gets sorted .
How i tested this i created a small platform with the folowing :
3 small containers , batery and then i spawned in ice and stone , one container had no added name , one had [ice] over and one had [ore/stone:p1] and none pulled anything.
example:
container 1 [Ore/Iron:P1]
container 2 [Ore:P2]
List in the first each type of ore and set priorities? After all, the container 2 does not pull iron ore, all the iron ore falls into container 1.
2) How to prioritize the refinery when the conveyor system is disabled and the plant is managed by a script. Which type of ore it takes first and which last. Can I set my own priorities?
3) Whether it is possible to reduce the frequency of triage. There were no performance issues, just to know
Bottles are broken in this version but there is a fork with a fix
http://steamcommunity.com/sharedfiles/filedetails/?id=1301767562
uninstall this mod and install the fork. It has 2 lines added to fix the problem.
DONT use both mods together, the fork is this mod plus the fix!