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The reason why i put all this efforts in modding is because, as you, i like this game and i think it has a lot potential.
@Duke of Suffolk Yes, i spent a lot of time to understand the AI logic. What i like more about this mod is that it makes AI much more competitive. Now the player is not the only indiscuss leader of the game.
PS. funny fact about Economy and Investment pool. There is not any modifier of free injection of money to make it so. It's all organic, because now the AI is capable to specialize better and make profitable their buildings. (as you already guessed)
More profit, more money into the investment pool :)
One odd thing ive noticed maybe a bug or maybe something is little too OP, some countries in my playthrough have insanely high investment pool income, like REALLY high. Mexico of all places in my playthrough is only a major power yet has double the investment pool income of the next highest. The next highest happens to be Norway which is a minor lmao. I think to much money from buildings with very high profit is going into reinvestment rather than to the Pops SoL
Thanks for the feedback, i really appreciate, thanks of you guys i can always improve the mod :)
I reduced the companies from technologies from 5 -> 2, so is as intended.
There is a deep reason why i did it, that is regarding specialization, i think the comment here would be too much lonmg to explain :)
About disband the companies, you should do without problems, i didn't change nothing about it.
I can choose companies just fine.
About the companies, what do you mean esactly?
the companies slots from the techonogy?
or there is a UI bug that you cannot choose the companies?
I just updated the mod with some adjustments. It should be solved.
Please tell me if this error persist :)
No, the laws added in TGR are not one is good and everything else is terrible. Every law give you pro and contro.
So it's more like roleplay.
@algame unfortunately there isn't a full detailed list of changes, but in general you can read the description of the mod :)
@Moskau i added a description in the name of consumer, light, heavy industry. If you move the mouse on that you can see which buildings are affected
@EatTheRich I think i can do it, i see if i can create a trigger at the start of the game :)
Question is it possible to set the tarrifs 0 at the start of the game, or could there be a journal option to set everything to 0 with the tarrifs and subsidies.
At the start of every game you needs to change the tarrifs of all the good and its very tidious.
Thanks in advance :)
Includes some extra improvements on AI behavior about trade.
Let's flood other markets with cheap goods ;)
@Riukus, sorry, i missunderstood, yes of course you can play with it! there's not any conflict
Is this intended or a weird bug?
@Mr.Wolf ♔ ;)
@Riukus Of course, Dingbat is the same modder that helped to improve the features of TGR. the 2 mods are compatible ;)
@evanrhemphill - This is set per default as per Vanilla, but i'm going to change in the next update
@asapas - Yes it works
@Khaya Ashur - 1.9 should works well with Hail columbia, but i'm not sure about bosphorus
@Angel - Increase specialization for Nations, now they focus on Export of the products their companies produces
@Mr.Wolf ♔ - Yes, but if you put Kuromi after TGR you will have some issues about the Diplomatic play scores, like Italian Unification, German Unification which are fundamental for the formation of those nations
Thanks for all your messages! unfortunately i'll be quite busy during these days, but i try to answer to your messages.
@Angel - TGR starts with several countries specialized in specific productions throught their companies. Mexico is one of them.
@EatTheRich - There is a tooltip on the selected law. But i noticed that some tooltips are not appearing because of a bug from the devs. They'll probably fix it next week.
@Bruce Wayne - mm not sure i still didn't start a long run, but i'll give a look
@Pol_Atrid - Nice one! if you want, join our discord group, we can speak directly there :)