Victoria 3

Victoria 3

364 ratings
Controllable Private Construction
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Jun 30, 2024 @ 5:55am
May 11 @ 10:05pm
26 Change Notes ( view )

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Controllable Private Construction

In 2 collections by zzzwww
zw's Vic3 Mods
22 items
zw's Automated Vic3
7 items
Description
This mod is compatible with game version 1.13 and can be installed mid-game.
Note that this mod generally doesn't require updates for new game versions.
All features can be enabled or disabled anytime and only affect player.
If you encountered any problems, please read the FAQs below first.
If FAQs didn't help, please try reporting the problems in the way mentioned in the FAQ 9.

Links: Support me[ko-fi.com], Join Discord[discord.gg]

Updates
12.05.2026
  • Please ensure the installed mod is up-to-date, as it may not be auto-updated sometimes.
  • Updated for 1.13. Note that this mod no longer supports version below 1.13.

Intervene Domestic Private Investment
  1. Private constructions are only allowed to expand existing buildings. This feature can be enabled separately for manufacture, agriculture, resource and infrastructure buildings.

  2. Private constructions are only allowed to expand existing profitable buildings (image 3).

  3. Private constructions are only allowed in incorporated states.

  4. Disable private constructions in a state by using a new decree.

  5. Customize private construction building types and max. levels under construction.
    This feature requires this Add-on.

Intervene Foreign Private Investment
  • Disable private constructions in foreign countries. This feature can be enabled separately for manufacture, agriculture, resource and infrastructure buildings.

Intervene Investment From Foreign Countries
  • Constructions (government and private) from foreign countries are only allowed to expand existing buildings. It can be enabled separately for industry and agriculture. Note that for game balance, this will cost 5% to 10% of player's bureaucracy and resource buildings won't be restricted.

Privatization
  • Important: Intervening private constructions doesn't affect privatization.

Better Auto-Expand
  • Better conditions based on PMs, profit, price, etc (image 5 and 6).

How To Use
  1. Subscribe the mod.
  2. Use the decision "Private Constructions Management" to activate the journal entry.

Localization
  • English, Chinese, German.
    Other languages use English text.

Compatibility
  • Potential conflicts with mods modifying trade centers and opium plantations.
  • Incompatible with mods overwriting building "can_build" or auto-expand logic.
  • Compatible with new building mods, though this mod won't affect them.

FAQs
  1. Features are enabled but have no effects.
    This is usually caused by incompatible mods.
    Also, ensure the mod is up-to-date; resubscribing may be necessary if auto-update fails.

  2. Some buildings aren't working properly, e.g., wrong PMs or employee number.
    See FAQ 1.

  3. Private investment still invest in disallowed building types.
    -> Incompatible mods.
    -> Restrictions don't affect privatization.
    -> On-going and to be added constructions won't be cancelled.
    -> Note the target scope for each feature (domestic, in/from foreign countries).

  4. Private investment stops working after too many features are enabled.
    The base game has its own logic to decide what to build, private investment might stop working if there are no options left.

  5. Private investment is still not working after the disabled options were switched back.
    Try S/L or waiting several in-game months/years to reset variables. It's not a bug but a vanilla engine problem that can also be triggered by some vanilla cases.

  6. Is it possible to directly control private constructions?
    Yes but this can only be done by radical AI modification and seizing investment pool constantly.

  7. Private investment makes many unsuitable decisions.
    This mod only intervenes which options AI has but not how AI chooses them.

  8. Does this mod support multiplayer?
    Yes it does.

  9. If FAQs didn't help, how should I report a bug?
    Please leave detailed description instead of a simple "xxx doesn't work":
    -> which feature doesn't work,
    -> is it construction or privatization,
    -> is it a construction for new buildings or existing buildings,
    -> target scope (domestic, in/from foreign countries).

All My Vic3 Mods
Up-to-date mod collection: zw's Vic3 Mods
Support me or request a commission[ko-fi.com]
Join Discord[discord.gg]
Popular Discussions View All (2)
0
May 8 @ 9:09pm
Option to control railway.
SIX
0
Sep 5, 2025 @ 10:36am
Russian localization
Black Shark
498 Comments
zzzwww  [author]
Aug 11 @ 4:00am 
@吃啥啥不剩

1."“私人建设只可扩建已存在的高利润建筑”对铁路似乎并不生效"

你可以参考我前几条评论(8. Aug,19. Jun)和FAQ3。这个问题我已经回答很多次了,但是大家不知道为什么都坚信有其他解释。

2. “甚至比点之前还要疯狂”

不管这个mod起不起作用,是不是过期了,都不会导致这个。

3. 若需要跟进该问题,请提供FAQ 9中的提及的信息,并且最好先单独运行该mod以排除兼容性问题。
Aug 10 @ 5:06pm 
@wort
这是省份合并mod的问题,那个mod用的是REPLACE不是INJECT,铁路和码头的建造条件是写死的。你可以把这个mod新增的建造条件搬过去
Aug 10 @ 3:31am 
似乎是buildings文件夹中的修改会导致问题的发生
Aug 10 @ 3:06am 
@zzzwww
发现与省份合并存在冲突,导致铁路扩张不受限的问题,删除后问题消失
Aug 9 @ 6:28am 
“私人建设只可扩建已存在的高利润建筑”对铁路似乎并不生效,点了只可扩建已有建筑,和私人投资只可扩建高利润建筑,私人投资会疯狂几十级上百级的造铁路,甚至比点之前还要疯狂,点之前铁路补贴只有几十K,点了之后铁路补贴迅速提高到1M
zzzwww  [author]
Aug 7 @ 9:48pm 
@Dman FAQ 3 and 9.
zzzwww  [author]
Aug 7 @ 9:46pm 
@Yuumi
1. 注意1和2是OR不是AND
2. 利润大于0和补贴大于0是可以同时发生的,也就是说,哪怕正在支付补贴且基础设施充足,也可能满足利润条件(补贴是红色数字,建筑界面的利润是绿色数字)。这涉及到游戏的雇佣机制和产值平衡性,不是这个mod会干涉的元素,具体请看Victoria 3 Wiki。
3. 请注意每个功能的适用范围(FAQ 3)。

@wort
1. 参考上述评论。
2. 请注明是哪个“禁止”没有生效(FAQ 9)。
3. “公司一直造到利润不足,建筑裁员,建造才会停止”
请注意利润条件检测只针对境内私人投资,若功能及其适用范围无误,且检测的是 当前状态 ,即判断瞬间的状态,而不是建造完成后的预期状态。
Aug 7 @ 8:52pm 
公司会一直造铁路,禁止建设好像对铁路没有生效。公司一直造到利润不足,建筑裁员,建造才会停止
Aug 3 @ 10:30am 
not working for me atm. the privates are constructing new buildings, even in states that are disallowed by the decree. seems like the whole mod isnt working for me, allthough i have it loaded last.


anyone else having problems aswell?
Jul 25 @ 5:24am 
严格利润的铁路部分是不是判定有问题
至少满足一个条件:1、满足以下所有条件:基础设施不足;受补贴或利润>0
2、利润>=200

结果是开启后基础设施那段没被判断 一直在扩补贴的铁路