Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Basically all the other mods are standalone versions of different features of TGR, in case some players would like to play with some features, but not with others
Bud don't worry, I'll probably create a separate mod for 1.9 :)
Yes (un)fortunately is intended.
To improve the performance in late game, i set a couple of change about assimilation:
1) now countries can assimilate also the pop's culture homeland (if the state is incorporated)
2) assimilation rate is x2 time faster
As you noticed these changes creates this scenario. Ideally i would like to make a better balance, but until release 1.9 i found this tradeoff to make the late game not so much annoying.
Ideally if you use the migration agreement combined with no migration control law you can get up to 750k/1M of pop every year (average).
About trade, in 1.9 i'll rework totally the trade :)
The other thing that is a off is the amount of practically unlimited convoys that you get. There is no port building game play. Too many convoys, totally op. Again, I have only tested it with one nation, but it might need nerfing.
No i think you are using also the outdated submod "tax department".
I you are using TGR main mod, you shouldn't have problems at all, but if you are using the collection, be sure the mod "Tax department" is not enabled.
That mod is outdated and replaced with the new taxation system mod