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Thanks for updating the mod
[20:16:28][pdx_assert.cpp:628]: Assertion failed: New generated leader Character Leopold Bór-Komorowski (5376) for Interest Group Intelligentsia (363) was not set as the interest group's leader during character generation
maybe a PEC issue
[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_simple_ranch ]
Script location: common/history/buildings/11_east_asia.txt:3361
[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_ceramics ]
Script location: common/history/buildings/11_east_asia.txt:3413
[16:14:51][jomini_script_system.cpp:247]: Script system error!
Error: create_building effect [ Invalid production method: pm_no_hardwood ]
Script location: common/history/buildings/11_east_asia.txt:3426
I suspect this is an issue from this mod, as it changes production methods. Not sure if it is the main reason i'm crashing though
but after the update most of the new buildings (luxury tailor/furniture workshops) are displayed as tag name (like building_tailoring_workshops) rather than normal names, is this expected?
Great mod though
@ghoetlol Is it only happening in that same save file, or does it persist if you start a new save file? Sometimes Vic 3 mods can leave remnants that persist in a save file even if you delete the mod.
@EatTheRich Check out An Economist Plays on Youtube, he has a Discord server with a mod list which includes this mod and many others. My personal mod list differs slightly, the biggest change being that I like to run BPM rather than PEC.
do you maybe have a mod list?
I think both these mods change production methods.