Victoria 3

Victoria 3

Industry Realism
81 Comments
limao Jul 4 @ 7:28pm 
any chance for a tech and res patch?
ghoetlol Jul 3 @ 9:36pm 
I have another save file with the same three mod playing as Egypt, haven't played enough time on it as my America save, but the problem has not occurred yet. BTW it is not caused by companies as I tried to disband all of them but the problem still exist. I've yet been able to reproduce the problem in other games and no others here seems to have this issue, so maybe it is a fluke and I'm SOL?
ExpedientFalcon  [author] Jul 2 @ 10:33pm 
@LAFN1996 Thanks, I will fix that within the next couple of days

@ghoetlol Is it only happening in that same save file, or does it persist if you start a new save file? Sometimes Vic 3 mods can leave remnants that persist in a save file even if you delete the mod.

@EatTheRich Check out An Economist Plays on Youtube, he has a Discord server with a mod list which includes this mod and many others. My personal mod list differs slightly, the biggest change being that I like to run BPM rather than PEC.
EatTheRich Jul 1 @ 4:34pm 
Hi expedient, what kind of mods do you like to run in combination with Industry Realism?

do you maybe have a mod list?:steamsunny:
ghoetlol Jul 1 @ 3:32am 
Hi! I was playing US with this mod and two other cheat mod. Initially it was all fine but after a certain time point opening the market interface crashes my game. It kept happening even after I set this mod as the only one running. Got any idea why? Thanks!
LAFN1996 Jun 30 @ 2:42am 
Klabin Irmaos (and probaby some other companies) has their prestige goods as a variant of hardwood, plz fix it. Thx
ExpedientFalcon  [author] Jun 23 @ 1:26am 
@Norym thanks, I agree that does make more sense. I will also update this within the hour.
ExpedientFalcon  [author] Jun 23 @ 1:24am 
@Antroid Thanks, this will be fixed in the next patch (coming within the hour). It's a bit odd that this is also the behavior in the base game, although the base game does have livestock ranches as part of the basic fabrics company, having meat as the prestige good doesn't make a whole lot of sense...
Antroid Jun 22 @ 8:00pm 
company_basic_fabrics has prestige_good_generic_meat despite not being able to own meat
OrdinalChaos Jun 21 @ 10:48am 
Ah my bad I see in in the description now. Not compatible with mods that change the location of states
Norym Jun 21 @ 7:35am 
since maison company is now only luxury clothing, what about changing the industry charter from cotton to silk?
Norym Jun 21 @ 7:34am 
hmmmm what about consider coal to oil being nerfed to the last tier?
ExpedientFalcon  [author] Jun 21 @ 12:17am 
@OrdinalChaos I am not seeing this issue. Are you playing with any other mods? There may be a mod conflict causing this.
OrdinalChaos Jun 20 @ 1:06pm 
So It looks like glass-works don't have any input or output goods
Polka Jun 19 @ 3:10am 
the update is a life saviour.
Qsepe11 Apr 27 @ 11:24pm 
I like this mod, your idea is wonderful👍👍👍 However, this mod is not compatible with "Controllable Private Construction" mod which could give Private Construction AI a smarter brain. If you are willing to create a Compatch for "Controllable Private Construction", it would be a great job!
Babanın Tüfeği Apr 14 @ 2:17pm 
Hello, this is a great mod. I also got the forced automobile production bug on motor industries. It is caused by Controllable Private Construction mod. https://steamcommunity.com/sharedfiles/filedetails/?id=3278770055
I think both these mods change production methods.
ByKalitos ESP Apr 9 @ 5:24am 
First of All Thank you for this fantastic mod. It will be amazing if you could make a compatch with this mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3459869359
ExpedientFalcon  [author] Apr 8 @ 8:10am 
@TonySify I am not seeing the same issue. Do you have other mods enabled? It may be a mod compatibility issue.
Tony5ify Apr 6 @ 3:42pm 
Motor industries have automobile production locked in and im producing cars in 1847
ExpedientFalcon  [author] Apr 4 @ 11:44am 
@Mercimek the UHP compatch is updated now
ExpedientFalcon  [author] Mar 31 @ 5:13am 
@Kali added your compatch to the description. Thanks!
ExpedientFalcon  [author] Mar 31 @ 5:12am 
It likely needs an update, the UH Politics mod updated very late in the cycle so I forgot to look at the compatch. I'll take a look in the next couple of days. Thanks.
Mercimek Mar 31 @ 2:45am 
is UH:Politics compatch still working?
Kali Mar 11 @ 10:42am 
Heya made a compatch for More Beautiful States mod:
https://steamcommunity.com/sharedfiles/filedetails/?id=3442697411
从来没有 Mar 2 @ 2:56am 
I hope the author can make these adjustments. You've done a fantastic job on this mod, and I really appreciate the hard work you put into creating it. Sending three gifts as support!
从来没有 Mar 2 @ 2:56am 
Author, your mod is truly amazing, especially the arrangement of separating ceramics, luxury clothing, and luxury furniture – it's fantastic. However, I feel there are a few areas where the mod could be improved:1.The changes made to livestock should focus more on increasing the breeding of horses, and there’s no need to separate wool as a distinct resource. Before trains were introduced, cities and industries relied on horses for transport, especially since it’s quite unreasonable for cavalry units to not have horses. 2.The military shipyard should also provide cannon supplies. After all, if a warship doesn’t have cannons, is it still really a warship? Additionally, there should be supplies of ammunition for naval combat or training, otherwise, warships would be useless without ammo even if they have cannons.
Norym Feb 5 @ 5:36pm 
can I suggest that pottery mills use glass instead of lead? in vanilla you could get around not having lead by making glass from wood and the pottery from that glass
Acar Dec 14, 2024 @ 7:30pm 
Hi, thanks for the great mod. I have a suggestion: Making the most basic pottery mills PM using wood instead of lead. Because some countries have Pottery mills at the start but no lead. Besides, pottery is one of the earliest produced goods in history so it should be able to be made with pretty basic stuff.
3ffgg Dec 14, 2024 @ 10:30am 
nvm seems a clash with another mod, looking for what it is lol
3ffgg Dec 14, 2024 @ 10:22am 
somehow tool factory still need hardwood for steel tools production, is it a bug?
anthony_jikel Dec 1, 2024 @ 8:17am 
Oh so very nice that hardwood is gone!!!
It never made sense that you couldn't burn your hardwood to heat your home.
Sludge Drinker Nov 24, 2024 @ 5:19pm 
This might be out of the scope of this mod, but an additional idea I found from the Timber Plantations mod by Waventus is creating a new arable land building which produces wood or hardwood (depending on PM) from fertilizer. Just food for thought.
Sludge Drinker Nov 24, 2024 @ 4:43pm 
I appreciate you being so active in this mod's upkeep!
ExpedientFalcon  [author] Nov 24, 2024 @ 9:52am 
Thanks, I think that's valid feedback. I'm going to push an updated to implement this suggestion, so logging camps will produce a small amount of hardwood.
Sludge Drinker Nov 24, 2024 @ 5:15am 
I love this mod, but I agree that logging is easily the weakest link here. The distribution of woods seems overly simplified. I suggest looking into the effects of adding a very small amount of hardwood to softwood camps, like hardwood camps have for softwood.
Logaritm Nov 23, 2024 @ 6:27am 
I'm not 100% sure of your logging implementation, I mean Sweden not producing almost any hardwood just does not make sense when you look at what industries consume it and what role Swedish logging industry played historically,

Also looking at the map you use it looks grossly simplified, i mean it's not like there is only softwood up north, many people also argue that the Swedish forest has changed a lot since before the industrial revolution and that we used to have a lot more leaf trees but that is a contested topic.

I think having it so that each logging industry produce a ratio of softwood to hardwood would be a better solution
ExpedientFalcon  [author] Nov 22, 2024 @ 1:09pm 
Are there any particular countries or states you are seeing this with? I would not expect to be seeing it except possibly with India, since that required a lot of updates with this patch. I can check India for this on my end.
Taste of Tecate Nov 22, 2024 @ 8:18am 
some buildings still have vanilla pm's like textile mills producing regular clothes with forced production of luxury clothes. at least in vanilla you could disable lux clothes to only make regular clothes. is the mod conflicting with other mods or a bug w/ the mod itself
CzinFingers Nov 21, 2024 @ 4:18pm 
Wow, very fast. Everything seems to be fixed now. Thank you.
ExpedientFalcon  [author] Nov 21, 2024 @ 2:41pm 
Thank you, this should be resolved now.
CzinFingers Nov 21, 2024 @ 12:05pm 
With the 1.8 update it looks like many states are missing some of if not all of their buildings at game start. For instance without the mod Great Britain starts with 28.7M GDP while with this mod they start with only 8M. Most countries seem to have one or more states affected similarly. This is a really great mod hope it gets patched soon.
Rkcsta Oct 15, 2024 @ 8:40pm 
This should be compat with VFM
Rileyyy Oct 12, 2024 @ 10:04am 
This should honestly be ported into the base game. Must have mod
ExpedientFalcon  [author] Sep 19, 2024 @ 12:58pm 
Thanks, I've fixed both of these issues, as well as updated the PEC compatch.
Samuel L Sep 19, 2024 @ 12:01am 
remember. go to the definitions for 11_private_infrastructure in common\buildings
Skinny Sep 18, 2024 @ 8:58pm 
I've also seen issues with clothing buildings owning fancy clothing buildings, don't think that's meant to happen.
ExpedientFalcon  [author] Sep 18, 2024 @ 11:17am 
I'm looking into this issue with the privatization of hardwood logging. I'll have an updated as soon as I find a solution.

As for the motor industries production method, everything appears to be correct in the mod files, but I will take a look to see if I can see the same issue.
SaturnVI_D Sep 17, 2024 @ 5:00pm 
Looks like I'm not the only person experiencing problem when privatizing hardwood loggins. the investment pool can get stuck on handling this for many turns and blocking further funds and construction from being used.
Samuel L Sep 14, 2024 @ 9:42pm 
hardwood loggins camps have no defined privatisations ratios.