Sid Meier's Civilization VI

Sid Meier's Civilization VI

Second Unique Infrastructure
224 Comments
vjty Aug 14 @ 11:42pm 
能不能给bbg的额外派系也做下
小强 Aug 5 @ 6:33am 
想要改特色归属。修改sql只有图标归属有加进入后还是没有特色
doesnt work with Civ6 Plus: Harmony in Diversity.
MadHymn Jun 6 @ 9:12am 
非常好模组,玩了很久。but,一部分东西效果实在是太牛了,远不平衡,特别是格鲁吉亚墙姐的塔楼,信仰太过爆炸,可以看出作者是想要加强一下原版弱势的文明,所以给了他们一些更强的改良设施,但这个塔楼真的太强了。建完几圈塔楼直接就是宗教胜利、伟人也随便买的程度,而且加锤也巨多,建议削削
Mikecro  [author] Apr 10 @ 1:40pm 
Custom holy sites are slightly bugged visually, i may look into it
Polite moose Apr 5 @ 1:25pm 
Hi, I got a weird purely visual bug. I played as Ephiopia and in my new unique district I only saw a model for the tier 1 building, and models for t2, worship and t3(from JNR mod) buildings were not visible, though they are present in city info and I see their effect on the yields.

I run both JNR Holy Site Urban Complexity mods:
District Expansion: Spirituality (id=2333458984)
District Expansion: Worship (id=2337885119)
and
Religion expanded (id=1178185727)
👑Z4NB0 DUCK3T5👑 Apr 5 @ 10:11am 
aww man, I use so many mods that I can barely ever run this one without gutting what I already enjoy Oof.
1454935198 Feb 3 @ 9:00am 
(1)所有文明获得另一个特色改良设施、建筑或区域。为文明中(2)已有专属建筑或区域的:定做一个改良设施。(3)已有专属改良的:定做一个建筑或区域。
Mikecro  [author] Jan 20 @ 2:08am 
@Silence Webber Fixed, thank you
@hajie14 and @claudemac24hrs Graphics is due to asset limit, but using this with S&T wont push you beyond the limit, in fact you will have enough asset space for more mods
claudemac24hrs Jan 15 @ 6:26am 
I think has the same problem as hajle14. The steel and thunder units including uniques are seen with glitch problems due to low graphic memory issues.
hajie14 Jan 2 @ 3:23pm 
just figured out that this mod and the steel and thunder unique units for some reason causes the game to crash when they are together don't know if it's an asset limit issue or what, also is there any way to make this work with the better pins mod so the tile yields show?
Silence Webber Dec 24, 2024 @ 11:08pm 
Seems Canada's Railway Hotel is bugged with JNR's Theater expansion mod. It requires an assembly, and blocks building any higher tier buildings, and if you build a theater instead, you're stuck and can't build anything else in the district. Is this a known issue?
Mikecro  [author] Dec 21, 2024 @ 8:59am 
@Daydreamer Thanks a lot, however i dont think i will, i have around 4-5 mods i may publish for civ6 before i am done

Update: Rework for Chicheria's bonus to Haciendas, buff to Villa Rustica
Increased compatibility with mods that rework civilizations

Update personally tested on several existing games started in April, August and November, works with any games you have in progress
Bluesky95 Nov 26, 2024 @ 11:07pm 
Fantastic mod, thoughts on making some for modded additional civs?
Mikecro  [author] Nov 21, 2024 @ 5:44am 
Thank you, really, but don't forget the other people who helped, including you too
BigGamer9211 Nov 19, 2024 @ 12:32pm 
I second that
FancyBat Nov 19, 2024 @ 3:27am 
Hey just wanted to say thanks for your continued support. This has been a great mod and you should feel proud for what you have accomplished
Mikecro  [author] Nov 16, 2024 @ 2:49am 
@FancyBat Yields are granted, that part works well. I can confirm the icons' issue, tho it uses same icons as Yongle's Lijia... tho i suppose this icons issue may be one of the reasons why Yongle's projects are infinite
@I dont speak to ghouls Nope
@★ Unfortunately, all changes have been merged into the main table 3 months ago, so that it doesnt confuse people
@Turnaga Thank you very much!
@JasonWolf Supposed to be repeatable, costs a lot more each time you finish it
JasonWolf Nov 6, 2024 @ 11:51am 
Is the Corrida project supposed to be repeatable or is that a bug/a mod conflict I have? It seems a little strong letting you infinitely gain more culture on a tile.
Turnaga Oct 20, 2024 @ 7:41am 
This mod is amazing. Thank you for all the great work!
(/≧◇≦\) Oct 18, 2024 @ 1:49am 
I cannot find change log in SUI Google Document. I want to know what has been changed.
I dont speak to ghouls Oct 12, 2024 @ 9:40am 
Is it somewhat possible, to edit the file and add only some infrastructures assets? Lets say i know i want to play Mali, i just add their improvment. This way you could save asset space, cause you wont see them all in game anyway.
FancyBat Oct 11, 2024 @ 9:38am 
@Mikecro Hey I found a small bug with Spains Bullring. The unique distric project seems to be bugged and the cow symbol / icon during production will change to random stuff.l It seems to be changing to previously produced units and buildings. Also I am not 100% shure if the flat culture yield after it finishes production is earned every time or if it is bugged too.
Here comes the sun Oct 5, 2024 @ 11:13pm 
@c 大佬你好,请问和而不同的兼容进展如何了:steamhappy:
Mikecro  [author] Oct 4, 2024 @ 4:44pm 
oh true, my mistake
c Oct 3, 2024 @ 11:33pm 
@Mikecro I`m working on Harmony in Diversity Mod-Mod, not Golden Age
@Apricot 理论上黄金时代兼容任何MOD,你自己一起开试试看就知道了
Mikecro  [author] Oct 2, 2024 @ 12:15pm 
@[PIGZ]MrTango I dont think so, as it may require modifying base game artdefs, and that could lead to potential complications and numerous unspeakable glitches
@Here comes the sun Sadly, i am afraid i no longer have those files
@Apricot It is in works, by C / 它正在创作中,由 C
@Null you read it correctly first time
@Mattchaby Yo thank you very much
Apricot Sep 24, 2024 @ 10:06pm 
兼容黄金时代么
Here comes the sun Sep 21, 2024 @ 6:15am 
Hello author, I really like this mod, but due to compatibility issues between mods, I am unable to use it now. Could you please release the version before August 6th? Thank you very much
Mattchaby Sep 20, 2024 @ 7:48am 
This mod is amazing, I'm having so much fun with it. Thanks a lot guys!
[PIGZ]MrTango Sep 18, 2024 @ 10:25am 
Would it be possible to have compatibility with canal rework? if you connect an inland city with a Gracht, the city wont change to a canal art.
s4r4hb3th Sep 11, 2024 @ 8:24pm 
Netherlands seems to be missing?
Graceless Sep 6, 2024 @ 9:39am 
Leugi* sorry
Graceless Sep 6, 2024 @ 9:38am 
Is it compatible with Luigis city styles? I know it says compatible with everything but i just wanna make sure sorry
Mikecro  [author] Sep 3, 2024 @ 1:14pm 
No worries, it happens
BigGamer9211 Sep 3, 2024 @ 9:36am 
Oh. Silly me
Mikecro  [author] Sep 2, 2024 @ 3:28pm 
Kallanka works as normal, in the city panel you can see "+2 Culture granted from Modifiers"
Ethiopian Debre is balanced by being only placeable on Hills so a little bonus adjacency helps
BigGamer9211 Sep 1, 2024 @ 8:13pm 
Inca's Kallanka doesn't get the double culture bonus. I think the loyalty is applying though. Says I have +5 from Other effects
Yumi Sep 1, 2024 @ 7:42pm 
Is Ethiopia getting too much Faith? Faith-based Rock Hwen Church and Debre combination is a lot i think.
BigGamer9211 Aug 31, 2024 @ 7:42am 
@Himmelwal They already have a building. The Stave Church. So he gave them an improvement
Himmelwal Aug 30, 2024 @ 5:02pm 
Why does norway have a second unique improvement instead of a building / district? That seems like an odd choice.
RG Aug 29, 2024 @ 4:08am 
On Play The World, deletes wonders of the world, Tipla, Arch and Australia.
BigGamer9211 Aug 27, 2024 @ 5:01pm 
I see Joao building Padraos adjacent to each other even though it says they cant be put adjacent. Yes I'm snitching lol.
Mikecro  [author] Aug 27, 2024 @ 3:06pm 
Fixed
BigGamer9211 Aug 21, 2024 @ 8:56am 
The Rutraffe building for the Mapuche doesn't seem to be applying the gold bonus in my current game.
Justin Aug 19, 2024 @ 12:35am 
thanks for uploading
Denkman Aug 18, 2024 @ 11:47am 
Should Svaneti Towers (Georgia) give tourism after researching flight? It does not say this in the tooltip, but it give tourism in my current game. So maybe this is a bug? Svaneti Towers are already really strong, but the tourism it gives makes them (even more) broken imho.
Mikecro  [author] Aug 17, 2024 @ 11:52am 
@Patricida It should, since it works with many other reworks
@burdickbrad Slightly yes, but it all depends where you start
@Knoblauch_ Noted, thanks
Patricida Aug 16, 2024 @ 4:35am 
Hello!
Should your mod work with Civ reworks like Egypt or Khmer?
burdickbrad Aug 11, 2024 @ 7:56pm 
Egypt's extra building in this is a little too op. +2 science & +1 production per floodplains tile. That's like as strong as a wonder except unlike a wonder you can build Egypt's building in basically every city. Too op unless you have no floodplains in your empire i guess. I think Egypt has a start bias for floodplains tho.