Sid Meier's Civilization VI

Sid Meier's Civilization VI

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Second Unique Infrastructure
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File Size
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658.321 MB
Apr 2, 2024 @ 7:54am
Jan 20 @ 2:35am
21 Change Notes ( view )
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Second Unique Infrastructure

In 1 collection by Mikecro
Mikecro's Unique Infrastructures
4 items
Description
50 New Unique Improvements/Buildings/Districts!
Overview
A big pack containing 50 New Unique Improvements/Buildings/Districts.

Design philosophy:
  • All civs receive another unique improvement, building or district
  • All civs that have unique buildings/districts receive unique improvements
  • All civs that have unique improvements receive unique buildings/districts
  • There are few districts, due to the asset limit
    Balancing is relative to Gathering Storm expansion with all DLCs.

Details
All the details are contained in the Second Unique Infrastructure Docs[docs.google.com]. SUI/2UI pack contains 30 Unique Improvements (UIs), 13 Unique Buildings (UBs) and 7 Unique Districts (UDs).
Mod contains an Instructions.txt file in case you decide to modify it yourself.

Compatibility
Pack makes purely additions, it does not change any existing aspects of the game. Thus, it should be compatible with everything.
Fully compatible with City Lights (some structures even receive unique bonuses), JNR's UC Expansion (several uniques receive bonuses), compatible with Religion Expanded.
Requires Gathering Storm and Rise and Fall DLCs.

Special thanks
Code & Art: Mikecro
Icons: Prophet Bridge (Unique District icons) and Mikecro
Text: Phantagonist and Mikecro
Very Special Thanks to those who participated in Infrastructural and Gameplay ideas and discussion (check them out): Lucius (Amadhe), Phantagonist, Lime, MC, SilverFoxG, Sailor Cat, GeminusLeonem, Deliverator, Maybe, JohnLeGreat, Merrick, DumboTwinko, BrickMasterE, RwbyMoon, Senna, Doc Furtado

Several abilities slightly inspired by Deliverators Steel & Thunder and JNRs Dragon Kiln
Thanks to Leugi for several tents from City Styles mod.
Special thanks to Phantagonist for Chinese and Japanese translations
Credits to JNR, Phantagonist for some bug fixes
Credits to UrsaRyan for preview pictures

Available in English/Chinese/Japanese. More translations welcome!

Non-Steam users Google drive download link[drive.google.com]

Other
Also check out my other mods:
Mikecro's Unique Infrastructures Collection
All Vikings Scenario Units
Military Camp
East Asian Unique Units Pack
Popular Discussions View All (1)
2
Apr 28, 2024 @ 11:10am
District Icons
Prophet Bridge
221 Comments
MadHymn Jun 6 @ 9:12am 
非常好模组,玩了很久。but,一部分东西效果实在是太牛了,远不平衡,特别是格鲁吉亚墙姐的塔楼,信仰太过爆炸,可以看出作者是想要加强一下原版弱势的文明,所以给了他们一些更强的改良设施,但这个塔楼真的太强了。建完几圈塔楼直接就是宗教胜利、伟人也随便买的程度,而且加锤也巨多,建议削削
Mikecro  [author] Apr 10 @ 1:40pm 
Custom holy sites are slightly bugged visually, i may look into it
Dakorher Apr 5 @ 1:25pm 
Hi, I got a weird purely visual bug. I played as Ephiopia and in my new unique district I only saw a model for the tier 1 building, and models for t2, worship and t3(from JNR mod) buildings were not visible, though they are present in city info and I see their effect on the yields.

I run both JNR Holy Site Urban Complexity mods:
District Expansion: Spirituality (id=2333458984)
District Expansion: Worship (id=2337885119)
and
Religion expanded (id=1178185727)
👑Z4NB0 DUCK3T5👑 Apr 5 @ 10:11am 
aww man, I use so many mods that I can barely ever run this one without gutting what I already enjoy Oof.
1454935198 Feb 3 @ 9:00am 
(1)所有文明获得另一个特色改良设施、建筑或区域。为文明中(2)已有专属建筑或区域的:定做一个改良设施。(3)已有专属改良的:定做一个建筑或区域。
Mikecro  [author] Jan 20 @ 2:08am 
@Silence Webber Fixed, thank you
@hajie14 and @claudemac24hrs Graphics is due to asset limit, but using this with S&T wont push you beyond the limit, in fact you will have enough asset space for more mods
claudemac24hrs Jan 15 @ 6:26am 
I think has the same problem as hajle14. The steel and thunder units including uniques are seen with glitch problems due to low graphic memory issues.
hajie14 Jan 2 @ 3:23pm 
just figured out that this mod and the steel and thunder unique units for some reason causes the game to crash when they are together don't know if it's an asset limit issue or what, also is there any way to make this work with the better pins mod so the tile yields show?
Silence Webber Dec 24, 2024 @ 11:08pm 
Seems Canada's Railway Hotel is bugged with JNR's Theater expansion mod. It requires an assembly, and blocks building any higher tier buildings, and if you build a theater instead, you're stuck and can't build anything else in the district. Is this a known issue?
Mikecro  [author] Dec 21, 2024 @ 8:59am 
@Daydreamer Thanks a lot, however i dont think i will, i have around 4-5 mods i may publish for civ6 before i am done

Update: Rework for Chicheria's bonus to Haciendas, buff to Villa Rustica
Increased compatibility with mods that rework civilizations

Update personally tested on several existing games started in April, August and November, works with any games you have in progress