RimWorld

RimWorld

[RH2] Faction: Militaires Sans Frontieres
289 Comments
The Axolotl Ranger May 25 @ 8:38pm 
Just wanted to ask, is there a chance a quest for an MSF-related pawn re-appears after I deny it? I turned away Huey because he appeared at the start of my game, but now I kinda want him and he hasn't surfaced for a solid few years now.
Dick Sledge May 3 @ 7:22pm 
This is probably my favorite of your factions mods and that is saying a lot because I like all of the faction mods. Great artwork, great implementation into the game, and love the recruitment feature that you made. Keep up the amazing work with all that you do, looking forward to whats next!
Ōkami Kira May 2 @ 3:55pm 
Moreover, after the fight - i destroyed the peace walkers (with dev tools) and everyone left the map normally. So... Just letting others know that this is temporary fix for that. Just destroy it with dev tools and others faction members will leave the map.
Ōkami Kira May 2 @ 3:53pm 
Hi.
https://gist.github.com/HugsLibRecordKeeper/b43d3937c6ca539ae18c3534a3bc5a7a

Not sure if i shall post it like this, but i saw that some people had the same problem as I do. So after calling for help, peace walkers spawned with some poeple and they wont leave the map. Above you can find the logs. I have a lot of mods but... Not sure where to start.
ActiveMars828 Apr 23 @ 9:27pm 
Does Paz have any kind of content after you accept her into your colony or does she become just another pawn at the cost of going to total war with MSF?
Lord of the Hold Apr 5 @ 8:32pm 
Thanks for the info!
Chicken Plucker  [author] Apr 5 @ 8:26pm 
Continued..

8. Facial Animation compatibility?
The mod is it's own thing, the pawns in this mod do not use new faces, they use vanilla faces. That means Facial Animation should work with it because it edits vanilla faces.

9. Say my name
You're Heisenberg.
You're Invisible.

Other than that thank you for your comments, I can only apologise if you waited for a reply and didn't get what you wanted or asked for after all this time, but I hope it's been referred to below or above. I've got other things besides modding sadly, and my resources here are so so limited. Happy you guys enjoy the mod, hope I can add more to your enjoyment in the future. Cheers
Chicken Plucker  [author] Apr 5 @ 8:26pm 
Continued..

5. I gave an error log
Your error log is not the full one, please paste it in pastebin, that or it seems you have a mod conflict considering nobody else is flagging the same issue. Please understand I get tonnes of reports like this, and it's overwhelming considering most of the time it's another mod causing it.

6. SKULLS unit/XOF stuff
XOF mod is planned. Pawns like The Boss, Eva and Quiet are planned to be recruitable there, but right now everyone involved in the mod has other pressing matters.

7. Destroyed Peace Walkers, what do?
Machining bench lets you break them down like you can with mechanoids.
Chicken Plucker  [author] Apr 5 @ 8:24pm 
Continued..

2. Quiet as a new recruitable pawn
Here's the deal folks. Quiet can go invisible, and she would easily be super broken with her abilities. I do not have the code for her to leap around and be invisible, and while she was originally planned for XOF, it's clear the mod is very very delayed.

Would you like a Quiet Pawntype for this mod even if she couldn't do her canon abilities? Even if she's not even really MSF, just so she can be part of this mod?

Let me know.

3. Why does Paz make MSF angry?
Can't spoil it, but she'd make you angry too.

4. Reports of a bug without an error log
I can't do anything without a complete error log. You could tell me that Big Boss caused your game to get nuked into perpetual war but without an error log, who knows what's causing what
Chicken Plucker  [author] Apr 5 @ 8:24pm 
Hello all, have been very absent for a long time. I'm going to respond to some of your commonly asked questions from several months ago and I do apologise if I miss your question. There's a lot to sort through, and it's either been answered before or your issue is likely too specific to your save, maybe a mod conflict I don't have the luxury of looking into at the moment due to time.

1. CE?
I'm too busy to patch for CE. Please go to their discord or do it yourself, it's difficult enough to push mods for vanilla, so having to make my mod work with someone else's mod? Not feasible.
Bamboo Hatted Mentor Apr 5 @ 7:23pm 
When you cant even say my name...
ProfessorDaiHard Mar 27 @ 8:12am 
Skarreku THANK YOU.
Skarreku Mar 21 @ 7:43am 
@viper I've found a way to turn off their weapons and make them use other's mod weapons or vanilla one. 2 mods you need , "Cherry Picker" , that will let you desactivate the RH2 (including MSF) weapons , and another mod that is called "Choose Pawn Settings". Under the "Weapon Tags" for every RH2 mod, you can add vanilla/custom weapons that they will spawn in with. The tags let you customize things (for example , I've gave Gruppa Krovi RH2 soldiers Russian only weapons from another mod)
viperro Feb 16 @ 8:16pm 
@hoteldoor538 they're regular colonists, so yes
hoteldoor538 Feb 13 @ 10:52pm 
are the unique pawns affected by facial animation?
csfireworks Jan 28 @ 6:33am 
hello,I found the Miller's Intro Quest may has a bug ,the "welcome wagon" letter send in. I save the game and load it ,the LetterMillerGaveGift won't happen ,the trade just leave
SoBJayson Jan 27 @ 11:47am 
I have a genuine question, can you do anything with a destroyed peace walker. I have the Pupa Peace Walker in my dumping pile and I don't know what to do with the guy.
Lumine Jan 25 @ 5:33am 
is this CE COMPATIBLE
☐HappyMask☐ Dec 10, 2024 @ 12:15pm 
As a MGS fan, thank you SO MUCH!!! Thank you for making this!
Valentine the protogen Nov 30, 2024 @ 12:13pm 
Mate, I got an AMAZING idea, you should add the SKULLS unit with their abilities such as vehicles rapidly lose health when they are nearby, turn pawns into mindless drones if not protected and other things, would be very damn cool to play as them, maybe get their own faction, XOF. Direct enemy of this faction for known reasons.:steamthis:
LE FELI Nov 24, 2024 @ 5:46am 
CE COMPATIBLE!?
Nanook Nov 18, 2024 @ 9:02am 
the metal gears are absolutely broken and unbalanced lol. can easily wipes out an entire colony and any faction in rimwar/faction war
ᛚᚢᚲᛟᚨᚾ Nov 10, 2024 @ 1:06am 
dose anyone have a mod that makes peace walkers and metal gears entity boxes bigger?
Blacksoul Nov 7, 2024 @ 10:30am 
I am experiencing the same issue of when friendly guys come in with peace walkers, after the battle is finished and they decide to go (i get the notification), they all move to the edge of the map, and then wait for peace walkers who continue wandering around. Either they die of hunger, or I destroy (dev mode) the peace walkers, and then they are able to leave the map. There was no error log... I could provide a save, but it has more than 700 mods in it... :steamfacepalm:
Brad_ODDY Oct 24, 2024 @ 7:13am 
the quests are bugged, i accept one and i never get the reward?
viperro Oct 17, 2024 @ 5:17pm 
PLEASE at the VERY LEAST we need a version without the guns or something, i love this mod and MGS i would kill to play this w/ CE
CS_GAMER_BINGUS Oct 16, 2024 @ 5:50pm 
Mr. Chicken Plucker doesn't patch Combat Extended; the Combat Extended team does.
SauceMaster Oct 9, 2024 @ 1:19pm 
CHICKEN PHUCKER, RELEASE A COMBAT EXTENDED PATCH AND MY LIFE IS YOURS
Flash Sep 23, 2024 @ 1:19pm 
when CE compabilitie?
Cthulhu The 3rd Sep 18, 2024 @ 11:35am 
Exception ticking TradingSpot90369 (at (67, 0, 120)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref B4C4C09C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)


Get this spam of crap whenever the welcome wagon shows up. Only one that does this. Does it for any mod that adds a trader spot.
TSense Sep 6, 2024 @ 1:54pm 
Protip: once you get the Paz quest, load up a droppod with some expensiv stuff. Gold, body parts, anything. Send it as a gift to the next MSF base right when the raid starts.
You will allie with them again, the attack will be called off and any walkers they deployed will guard your base until destroyed
BigGovernment Sep 5, 2024 @ 10:58am 
@akuzi there is no CE patch as of now.
Rolhn Aug 31, 2024 @ 7:29am 
So why is recruiting Paz result in the complete breakdown of relations with the faction?
Zalera Aug 30, 2024 @ 4:04pm 
Any plans to add more recruit able characters? +1 for adding Quiet :steamhappy:
LE FELI Aug 30, 2024 @ 8:24am 
amazing mod, but without CE it's not worth it.
Akuzi Aug 29, 2024 @ 7:16am 
are the armour values (CE ones) for the faction armours supposed to be so low? across all your mods (which are amazing btw) the faction armours just seem like paper minus the powered suits, whereas the rimmunation armours actually have armour rating
Angel Aug 26, 2024 @ 1:00am 
are they supposed to be an enemy of the shattered empire or is it just luck in my current game? they keep fighting on my map :(
Boss Aug 19, 2024 @ 4:27am 
This would be killer in CE.
darkzero Aug 17, 2024 @ 6:28pm 
@ Ultrakiitten Don't tell me what to do. You're not my Mom, not that I listen to her either.

Seriously though, dudes a legend, if you drop CP in any modding discord they will know who you're talking about. No need to spell the whole friggin thing every time. Unless he asks me to. Then I'll happily oblige him.
Prophet Aug 17, 2024 @ 4:51pm 
WHY DO THEY KEEP ABBREVIATING CHICKEN PLUCKERS NAME
Ultrakitten1 Aug 17, 2024 @ 1:31am 
DARKZERO

DONT CALL CHICKEN PLUCKER CP
Zalera Aug 15, 2024 @ 12:18pm 
Dude, I'm having a blast with this. I love the quests you added in for unique npcs, really adds an immersive feel to the game.:steamthumbsup:
darkzero Aug 14, 2024 @ 12:19am 
Another banger of a mod from my favorite Author.

So CP, would you accept a bribe to put Quiet as one of the recruit able npawns at some point?
Chicken Plucker  [author] Aug 5, 2024 @ 1:45am 
@calbbe - Hey mate. Just send a caravan in an MSF base and you will see new UI to join them. Many thanks
calbbe Aug 4, 2024 @ 10:42pm 
I really enjoy this mod, the dedication of you and your supporters is something I can greatly appreciate.
My only issue is that I can't figure out how to Enlist, I have allied with MSF with +25 relations but I can't find out how to enlist.
Chicken Plucker  [author] Aug 4, 2024 @ 12:00pm 
@rex6564 - Cheers bro, glad you like it

@SoulDRoul - Hi. I need the full error log, this doesn't tell me anything, it doesn't even cite something from this mod because it's in Chinese. Please copy a full error log in pastebin, for all I know you've just given me an incomplete line that describes an error for another mod.
Chicken Plucker  [author] Aug 4, 2024 @ 11:59am 
@Ranger Dimitri - Hey mate. Here's the logic, think of it as a series of flags.

- Has two days passed?
- Is the player currently in a colony?
- Is the player on neutral relations with MSF?
Yes -> Miller's welcome wagon arrives.
No -> Miller's welcome wagon does not arrive.

That's all it is, it's not complex. If those flags are fulfilled, it's either gonna trigger or it isn't. "World map" counts as you being settled on a tile where you can control your pawns, not counting an ambush or caravan incidents.

How the world map compares to space in SOS2, is that you can control the colonists and they are technically in a "settlement".
rex6564 Aug 3, 2024 @ 9:54pm 
some of my favorite characters have come from this mod. thanks guys.
Ranger Dimitri Jul 27, 2024 @ 8:48am 
What does 'first colony you settled in' mean in this case? Apologizes for constantly asking for clarification, but I don't quite get how different being on the world proper (as in normal colony start) is like compared to something like what Save Our Ship 2 does.
SoulDRoul Jul 25, 2024 @ 8:10pm 
Exception drawing 要妙 水牛: System.IndexOutOfRangeException: Index was outside the bounds of the array.
[Ref 2D4467FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)