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https://gist.github.com/HugsLibRecordKeeper/b43d3937c6ca539ae18c3534a3bc5a7a
Not sure if i shall post it like this, but i saw that some people had the same problem as I do. So after calling for help, peace walkers spawned with some poeple and they wont leave the map. Above you can find the logs. I have a lot of mods but... Not sure where to start.
8. Facial Animation compatibility?
The mod is it's own thing, the pawns in this mod do not use new faces, they use vanilla faces. That means Facial Animation should work with it because it edits vanilla faces.
9. Say my name
You're Heisenberg.
You're Invisible.
Other than that thank you for your comments, I can only apologise if you waited for a reply and didn't get what you wanted or asked for after all this time, but I hope it's been referred to below or above. I've got other things besides modding sadly, and my resources here are so so limited. Happy you guys enjoy the mod, hope I can add more to your enjoyment in the future. Cheers
5. I gave an error log
Your error log is not the full one, please paste it in pastebin, that or it seems you have a mod conflict considering nobody else is flagging the same issue. Please understand I get tonnes of reports like this, and it's overwhelming considering most of the time it's another mod causing it.
6. SKULLS unit/XOF stuff
XOF mod is planned. Pawns like The Boss, Eva and Quiet are planned to be recruitable there, but right now everyone involved in the mod has other pressing matters.
7. Destroyed Peace Walkers, what do?
Machining bench lets you break them down like you can with mechanoids.
2. Quiet as a new recruitable pawn
Here's the deal folks. Quiet can go invisible, and she would easily be super broken with her abilities. I do not have the code for her to leap around and be invisible, and while she was originally planned for XOF, it's clear the mod is very very delayed.
Would you like a Quiet Pawntype for this mod even if she couldn't do her canon abilities? Even if she's not even really MSF, just so she can be part of this mod?
Let me know.
3. Why does Paz make MSF angry?
Can't spoil it, but she'd make you angry too.
4. Reports of a bug without an error log
I can't do anything without a complete error log. You could tell me that Big Boss caused your game to get nuked into perpetual war but without an error log, who knows what's causing what
1. CE?
I'm too busy to patch for CE. Please go to their discord or do it yourself, it's difficult enough to push mods for vanilla, so having to make my mod work with someone else's mod? Not feasible.
[Ref B4C4C09C] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch9 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch4 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.TickManagerUpdate_Patch0 (Verse.TickManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch6 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)
Get this spam of crap whenever the welcome wagon shows up. Only one that does this. Does it for any mod that adds a trader spot.
You will allie with them again, the attack will be called off and any walkers they deployed will guard your base until destroyed
Seriously though, dudes a legend, if you drop CP in any modding discord they will know who you're talking about. No need to spell the whole friggin thing every time. Unless he asks me to. Then I'll happily oblige him.
DONT CALL CHICKEN PLUCKER CP
So CP, would you accept a bribe to put Quiet as one of the recruit able npawns at some point?
My only issue is that I can't figure out how to Enlist, I have allied with MSF with +25 relations but I can't find out how to enlist.
@SoulDRoul - Hi. I need the full error log, this doesn't tell me anything, it doesn't even cite something from this mod because it's in Chinese. Please copy a full error log in pastebin, for all I know you've just given me an incomplete line that describes an error for another mod.
- Has two days passed?
- Is the player currently in a colony?
- Is the player on neutral relations with MSF?
Yes -> Miller's welcome wagon arrives.
No -> Miller's welcome wagon does not arrive.
That's all it is, it's not complex. If those flags are fulfilled, it's either gonna trigger or it isn't. "World map" counts as you being settled on a tile where you can control your pawns, not counting an ambush or caravan incidents.
How the world map compares to space in SOS2, is that you can control the colonists and they are technically in a "settlement".
[Ref 2D4467FA] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch5 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.DynamicDrawManager.DrawDynamicThings_Patch1 (Verse.DynamicDrawManager)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Map.MapUpdate_Patch3 (Verse.Map)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Game.UpdatePlay_Patch3 (Verse.Game)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root_Play.Update_Patch1 (Verse.Root_Play)