Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
In the dungeon sub-dimension, for some odd reason the brown chests (Not locked) ones tend to have a few too many arrows, I got 3100 from a single chest which is pretty crazy.
Another thing about the dungeon, it seems that golden chests spawn VERY rarely, after exploring almost the entire dungeon I could only find 6-10 golden chests, pretty crazy considering how massive the dungeons are.
To paraphrase, Brown Chests give too many arrows, Golden chests almost never spawn.
Basically, the KillTile method simply doesn't work properly for item drops from tiles larger than 1x1. Instead, I do netcode gymnastics to send a custom packet that's checked in CanDrop, where I disable drops and manually drop just the custom item I need. That doesn't address the actual cause of the problem for you, but it would fix it as far as the player cares.
Also, it'd be nice if you could craft the sticky variants with sticky bombs, just like how you can craft a sticky dirt bomb with a sticky bomb and dirt.