tModLoader

tModLoader

227 ratings
Ultimate Skyblock
4
2
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
18.327 MB
Mar 28, 2024 @ 12:33pm
Jun 10 @ 6:04pm
39 Change Notes ( view )

Subscribe to download
Ultimate Skyblock

Description
This mod aims to re-imagine Skyblock, adding many new features to make it more enjoyable.
From 30+ islands to themed planetoids, and even whole new dimensions, there is a lot to do!

Special thanks to Tommy Tsunami for building most of the islands!

Current features include:
  • 2 subworlds, a mining world and a dungeon world
  • Over 30 randomly placed islands
  • Tweaks to base game features to improve experience

Need help?
You are provided with a guidebook that has information about the mod.
Make sure to read through it when you are lost, or need help with something.
It contains info on the mod itself, as well as some terraria tricks that you might not know.

This mod is multiplayer friendly!
You should be able to do this with other players, but there may still be some bugs.
There's a couple issues, but you can still play mostly normally.

Can I use Calamity with this?
Unfortunately, there is no current support that includes any of Calamity's worldgen. I personally have not played Calamity, so I can't say what content you can access without the biomes and structures, but I will likely include an addon or future update for this to allow Calamity worldgen support.

What about other large mods?
There is no support for modded worldgen, since the world is cleared after generation. If you'd like to see support for a certain mod, please create a thread in my discord, and provide a detailed description of what you want, from which mod, and with what content.

Experiencing Subworld Issues?
Subworlds are a little odd, and might have some troubles in multiplayer.
If you're worried about this mod's subworlds working in multiplayer, then give it a try, but it's very likely that they will work. I have tested them myself, both on the same system and with other people online.
In singleplayer, there will be a progress bar for generation, however it will not appear in multiplayer. It will show "loading" for a short bit, so just be patient until it fully loads.

Can I use custom world sizes?
Yes, you should be able to use custom world sizes. However, keep in mind anything below small can cause overlapping and ugly generation, due to the amount of islands there are. It should work just fine with anything larger than normal, though. Keep in mind for large worlds, it already takes a long time to bridge to each island, so be wary when doing any sizes larger than that.

What do you plan for future updates?
My current plans include:
  • Automation tech for material gathering
  • More island variety
  • Better worldgen for the mining subworld
  • Crossmod support for larger mods
  • Events, such as moons and weathers
  • More unique items and chest loot

Localization?
I will not be doing any localization until I get to the point where I feel like I won't be adding anything else. This doesn't mean I do not want to add localization, or that I never will, it's simply just easier to do everything at once rather than each time I add content.

I am open to anybody offering to localize this, but keep in mind I do plan on updating this somewhat frequently, meaning you'll have to keep adding localization. You can either wait until I'm done adding stuff, or offer to help me through discord, where I can have you provide localization before updates are pushed out.
It would be far easier if you contacted me through discord, since then I can give you the localization before each update, to ensure things won't break.

CREDITS
TommyTsunami - Built 99% of the islands
Otterly - Spriting for everything
Andro951 - Auto extractors
Dominick - Mushroom & Lihzahrd Temple
Gabehaswon - Slate & Hardened Deepstone sprites

Please report any issues to me on discord, and not in the steam comments.

Discord[discord.gg]
Trello[trello.com]
Originally posted by tModLoader UltimateSkyblock:
Developed By MooMoo
194 Comments
terrahashi 4 hours ago 
strange plants are hardmode only
JWcrafty 6 hours ago 
I was wondering when you unlock trading in strange plants at the dye trader for special dyes. Is it only after a certain boss? Do I need to enter hard mode? Is it available at all? Just wondering. I really want my metallic gold dye.
Freedbot May 31 @ 5:29pm 
I just found and patched the multi-player bug where thrown player items were getting deleted in Skyblock Brutalism. I've shared my fix with Moo Moo. It's really stupid, so I expect every skyblock mod has this same bug. Share the bug and fix news around to the other skyblock authors.
Moo Moo  [author] Apr 23 @ 8:36am 
updated the mod, decreased bomb explosion time, removed workbench requirement and added a recipe to each bomb that uses sticky bombs
Moo Moo  [author] Apr 23 @ 8:13am 
@Arman it's one of those bugs that idk how to fix. My best advice is to just relaunch/rehost and see if it fixes it
Moo Moo  [author] Apr 23 @ 8:12am 
@Bluemycool320 sounds like an easy fix. I'll hop on rq and get that done
Bluemycool320 Apr 22 @ 6:16pm 
Could you fix the sand, stone, and snow bombs a bit? They all have extended explosion times compared to regular or even dirt bombs, and they require a workbench to be crafted rather than requiring nothing like the dirt bomb.
Also, it'd be nice if you could craft the sticky variants with sticky bombs, just like how you can craft a sticky dirt bomb with a sticky bomb and dirt.
Mr.Coca Cola Apr 18 @ 3:11pm 
i saw a wildlmao video about this
Arman Mar 17 @ 5:57pm 
In multiplayer sounds seem to be partially broken, and the host can delete items by throwing them.
Galactic Mar 10 @ 1:29pm 
Is it cross-mod support, like the Providence Arena?