RimWorld

RimWorld

Det's Xenotypes - Avaloi
104 Comments
Nari_Kraus Aug 8 @ 3:14am 
Just generic Beer from the vanilla game
DetVisor  [author] Aug 8 @ 2:30am 
What are you making them drink?
Nari_Kraus Aug 8 @ 2:24am 
Not sure if I'm doing something wrong, but Psychic Inebriation never seems to activate, regardless of whether my magic fish have a warm feeling or are completely hammered
lexcpa324 Aug 3 @ 1:54pm 
wish there were glasses for normal pawns tbh
Fish Cultist Aug 1 @ 4:24pm 
yess my psycasting fishh
Dragonflight Jul 31 @ 3:57am 
Thank you! I missed this in my play, I am so happy its updated.
WAffel_TRager Jul 31 @ 2:17am 
No impact weaponry ?
favleon51 Jul 29 @ 4:31pm 
yes!!! Just waiting on the Boglegs now, cheers.
Awaik Jul 29 @ 3:38pm 
Thank you so much Det, I love your mods! On one hand my current colony is great, on the other hand your mods are updating and are a joy to use. Decisions, decisions....
camomo bbl enjoyer Jul 29 @ 2:14pm 
Thank you for the update, i love my ravioli friends :deadrat:
DetVisor  [author] Jul 29 @ 1:56pm 
Mod updated to 1.6.
kintyj1324 Jul 29 @ 1:44pm 
def one of the most unique xenotypes in the rim
daft punk Jul 24 @ 7:00am 
Same I love these guys
TheGungeonologist Jul 19 @ 8:47pm 
My favorite Xenotype mod, looking forward to 1.6!
KleptoQT Jul 17 @ 3:10pm 
So excited for a 1.6 update, this is one of my favorite xenotype mods <3
Psyckosama Jul 16 @ 10:28am 
I can't wait for the 1.6 update :)
Rinklaybalzach Jul 15 @ 5:19pm 
Hope it gets an update :)
MichalPl111 Apr 5 @ 2:27am 
genie but more social?
DetVisor  [author] Mar 25 @ 12:18am 
Avaloi babies are tough, they're born with alcohol in their veins.
Kapsejs Mar 24 @ 6:03pm 
I went on a modding spree a couple of months ago, added a bunch of xenotypes and (mostly) forgot about it. The avaloi has certainly been a colourful addition to my game :D I love my frilled night owl psycaster assassin! Also, she's given me reason to experiment with new kinds of alcohol since I felt she had to be bored from just drinking beer every day. She just had a healthy hybrid baby, despite binge-drinking during her entire pregnancy.
Klao15831 Feb 6 @ 9:48am 
Reminded me of Starbound's hylotl!
Balatro Balatrez Feb 4 @ 3:52pm 
1.6 compatible?
BLASfemia8145 Dec 20, 2024 @ 12:52pm 
Love this mod, gotta be my favorite xenotype ever, I include them even on my vanilla runs
DetVisor  [author] Nov 3, 2024 @ 3:28am 
Please do NOT feed your Avaloi toxpacks.
Yungly Nov 3, 2024 @ 12:09am 
Don't listen to them, keep feeding you Avaloi toxpacks, they're tasty
gh0stashes Nov 2, 2024 @ 7:29am 
@Tanalia Why...are you feeding your avaloi toxpacks??????? bruh
DetVisor  [author] Nov 1, 2024 @ 5:15pm 
what.
Tanalia Nov 1, 2024 @ 2:28pm 
Great mod, but I kept getting random Avaloi pawns joining my colony who I didn't have any toxpacks to feed... I felt so bad every time :slimescared:
Pablo Discobar Sep 26, 2024 @ 4:08am 
Ohoho...crispy good! Good one, DetVisor!
gh0stashes Sep 20, 2024 @ 9:57pm 
Thirding the Facial Animation request! I already use this mod regardless but I would love love love compatibility with it.
Shaw_de_pig Sep 20, 2024 @ 8:41pm 
Starbound. THE GAME IS STARBOUND. THE GAME.
WaffleKing Sep 15, 2024 @ 2:18am 
They kinda look like the art on those old sea monkey pet things. I love them. "Psychic inebriation" is both hilarious and awesome.
Epic Mushroom Aug 29, 2024 @ 12:47pm 
I would like to second Fishkeeper01's request, but also quickly point out that I friggin' your Xenotypes and will use them regardless
Fishkeeper01 Jun 21, 2024 @ 7:40pm 
Fair enough, I was just curious!
DetVisor  [author] Jun 21, 2024 @ 5:28pm 
I have no familiarity with their systems, so it's not really on my radar at the moment. Maybe in the future I will.
Fishkeeper01 Jun 21, 2024 @ 5:27pm 
Are you planning to add compatibility with Facial Animation mods? (Because sadly the third eye doesn't even show up when using any such mods and I think the third eye is awesome.)
Zen Jun 11, 2024 @ 3:50am 
If Nomai and Kamelyan were crossed
SuperTaster Jun 5, 2024 @ 6:32pm 
Getting a hylics vibe here. That's not a bad thing.
ATTA May 22, 2024 @ 10:14am 
Hylotl:arasaka:
TuViejaEnTango Apr 27, 2024 @ 9:29am 
Ok, I just read the FAQ. Don't mind my question!
TuViejaEnTango Apr 27, 2024 @ 8:16am 
Is there any plans to add factions to Boglegs, Avaloi, or Venators like Stoneborns? I also noticed that Rim-Elves and Rim-Gnoblins have both industrial and medieval factions so I think it would be a neat feature :)
miniusAreas Apr 21, 2024 @ 8:42pm 
Man is one letter off from having his xenotype be a pre-exisiting furry race :kekw:
Bishop Heket of the Old Faith Apr 13, 2024 @ 2:10am 
Thanks! With the third eye I can now make Hylotl as a xenotype in my colony.
DetVisor  [author] Apr 8, 2024 @ 1:53pm 
Fixed the issue.
DetVisor  [author] Apr 5, 2024 @ 4:03am 
Yeah I already fixed it just have to actually push the update.
Chicken Plucker Apr 4, 2024 @ 7:47am 
@DetVisor - Simple change mate, just have to delete those old lines and add this inside the <apparel> nodes

<renderSkipFlags>
<li>None</li>
</renderSkipFlags>

<drawData> <!-- This one is only required if its for glasses -->
<dataNorth>
<layer>-3</layer>
</dataNorth>
</drawData>
DetVisor  [author] Apr 3, 2024 @ 11:20pm 
Yes, some apparel changes in 1.5, it'll be fixed soon.
Inglix Apr 3, 2024 @ 7:57pm 
Got a couple of errors popping up when using this in 1.5 complaining that hatRenderedFrontOfFace and forceRenderUnderHair aren't valid within apparel.

https://gist.github.com/HugsLibRecordKeeper/16d009da55abef0e3c239662ec8d1e8f
Order Apr 1, 2024 @ 6:36am 
Good job
Chicken Plucker Mar 31, 2024 @ 12:30pm 
poggers