Arma 3
Team Map Intel
98 Comments
crub  [author] Apr 24 @ 6:46am 
@David, Yeah. Change it to true. The group has to be larger than 2 people for it to show on the map.
David Apr 24 @ 4:55am 
For show the players teams you need just set RKAGIncludePlayerGroups = true; ?
OksmanTV Apr 9 @ 9:37pm 
Crub my man, many thanks! King!
crub  [author] Apr 9 @ 9:35pm 
@OksmanTV, made a version that should run locally. You have to run the code on the client that you want to have the map markers. You can use the debug console or add the code to a mission script or however you wanna handle it. Just make sure it runs only on one machine.
https://pastebin.com/raw/ZF9w0zGV
OksmanTV Apr 9 @ 12:23am 
Oh yeah I totally understand that, I've separated and scriptified all your methods, do you have a suggestion on where I could start? (As in method name) :)
crub  [author] Apr 9 @ 12:17am 
@OksmanTV, it's not possible with this composition. You would need to make a custom version of the script to do that.
OksmanTV Apr 9 @ 12:01am 
I'm not sure that works on Dedicated but I'll take a look! I do kinda like the default arma 3 markers, and I don't necessarily need every unit itself, more interested in the groups that fight. We'll see, not been able to find a good looking replay mod that works on dedicated.

This seems to work on dedicated so I was thinking if its possible to limit it, then I would. Is it possible?
crub  [author] Apr 8 @ 7:55pm 
@OksmanTV, I think there's already a couple mods for that very purpose.
Like this one.
OksmanTV Apr 8 @ 11:04am 
Is there a way to limit this to one player? I would like our "camera" man to be the only one who see's these map markers as they're a bit overpowered for Milsim, however the replay value of a map "recording" would be awesome!

Is it possible? This is awesome either way, thanks for upload
Dank Mushroom Apr 7 @ 9:48pm 
ah i see
crub  [author] Apr 7 @ 5:16pm 
@Dank Mushroom, it won't work with HC becuase HC uses the same marker commands and overrides what my script is doing. Hopefully Arma 4 has a better High Command system. lol
Dank Mushroom Apr 7 @ 2:56pm 
composition completely disappears when entering HC mode plz fix i can no longer play without it LOL
Crazyconrade Mar 7 @ 11:03am 
Fix plz
Saint Jimmy Feb 20 @ 4:51pm 
It appears that the ability to hover over a unit and see its composition completely disappears when entering HC mode
crub  [author] Feb 10 @ 1:37pm 
@This is Ilon Mask, you place the composition inside eden editor or zeus and it runs a script. That's all.
This is Ilon Mask Feb 10 @ 2:43am 
Then how do I turn it on? I don’t get it.
crub  [author] Feb 9 @ 2:37pm 
@This is Ilon Mask, it's not a mod. It's a composition.
This is Ilon Mask Feb 9 @ 11:21am 
For some reason, it doesn’t want to work, or rather, it doesn’t even load. I subscribe, it shows an update, and after that, it says "downloaded," but in the Arma 3 launcher, it’s not there, and I can’t launch it. It’s nowhere to be found. It showed that it downloaded in a second, but the mod is missing.
Ash Jan 10 @ 10:11pm 
@Dank Mushroom

If you want to use it in Zeus (like I do in my Antistasi Ultimate games), subscribe to the Enable Composition Scripts mod in the workshop. Make sure it's loaded in the launcher, bata-bing, bata-boom, the composition script should show up in the Group section, then Empty, and under Steam Subscribed Content, Crub's Legacy, when in Zeus. Place it down anywhere, a thingy thing will pop up with two options: "Are You Sure?", and "No". Pick "Are You Sure?" and it'll start right up.

Here's a link to the Enable Composition Scripts mod: https://steamcommunity.com/sharedfiles/filedetails/?id=3052893294&searchtext=composition+script
Ömer Arda Dec 11, 2024 @ 2:39am 
masterpiece
Fake E-Girl Dec 7, 2024 @ 2:56pm 
Do not use this if you have a low-end PC, bullet particles, intel all that thing on the map while cool, absolutely murders your frame in large engagement. Stress test your PC if you want this composition, like to the max, I can't play against more than 20 AI and a few APCs.
Sincerely, low-end arma user :steamthumbsup:
Dank Mushroom Dec 4, 2024 @ 9:52am 
i need to be able to use this in zeus plssss
Mandalore the Unexperienced Nov 13, 2024 @ 5:53pm 
Is this compatible with Enhanced Map/GPS?
crub  [author] Nov 7, 2024 @ 9:12pm 
@Glendening, sometimes steam compositions don't show up. It's a bug with the game. I'm not sure how to fix it.
Glendening Nov 6, 2024 @ 4:32pm 
I have the "Enable Composition Scripts" mod enabled on client and server. Yet I am not seeing this or any other of your subscribed mods in my Zeus menu. Am I doing something silly?
Jack Oct 29, 2024 @ 9:17am 
How well does this work with ALIVE?
Pheersom3 Oct 25, 2024 @ 11:15am 
its giving me a bis_fnc_modulespawnai message on the bottom of the screen for my sector control game.
Komodo Jun 21, 2024 @ 9:00pm 
this is dope, ty
Joe Jun 16, 2024 @ 5:46am 
One of the best things i downloaded in my life
Radioillern Jun 15, 2024 @ 4:01am 
Is it possible to get this kind of system without the bullet markers? So just the Knows About blue- and opfor tracker.
c0c0_1er Jun 10, 2024 @ 11:01pm 
Thank you :steamthumbsup:
crub  [author] Jun 10, 2024 @ 6:43pm 
@c0c0_1er, sure go for it.
c0c0_1er Jun 8, 2024 @ 8:50am 
Can we use it on a mp mission for the workshop (with a mention of your composition) ?
Revicarrus May 30, 2024 @ 12:17pm 
@crub Ah, gotcha, well thanks anyways :)
crub  [author] May 28, 2024 @ 1:32am 
@Revicarrus, yeah I know the spotting can be really jank. It uses the built-in knowsAbout command to check your side knows about the enemy unit. I haven't found a better solution. Sorry :(
Revicarrus May 17, 2024 @ 5:23pm 
Is there a way to change the spotting from distances? For example, if you can see a whole squad through binoculars, it does not spot them until you're basically up in their faces.
coolcat May 13, 2024 @ 12:08pm 
how do i disable the script? Doing a campaign where i really really dont need it
EightHorse8357 May 7, 2024 @ 5:41am 
wow i test it now
Redarmy May 1, 2024 @ 8:32am 
@0x00 yeah iv reported said issues twice already regarding High command, dont think he is interested in making it more compatible which makes no sense as its part in parcel really or should be a compliment to HC. For people using HC this mod isnt useful at all.
0x00 Apr 12, 2024 @ 5:01pm 
Minor Bug Report:

Map Icons cease to be interactive once you enter high command, along with error spam while in high command.
Amazing besides that.
crub  [author] Apr 2, 2024 @ 7:58pm 
@=7Cav=MSG.Black.A, paste this into the init field of the composition and save it:
https://pastebin.com/62qqdQbe
It's a local only version of the same script. You could place the new composition as zeus and it should work for only you.
=7Cav=RET.Black.A Apr 2, 2024 @ 3:30pm 
Any way to only have 1 player have access to this map view? Would be great for a video recording but don't want my players to have any access to this map information.
Babal Disfarcado Apr 2, 2024 @ 8:48am 
nice script*
Babal Disfarcado Apr 2, 2024 @ 8:48am 
when the enemy take damage the map could shake the enemy marker in the map, it would be a cool addition, nice mod btw
Mr_Plauge Mar 30, 2024 @ 9:50pm 
Hoi4 ArmA 3??!?1??!
Froggyluv Mar 30, 2024 @ 6:06pm 
Situational Awareness !!! !!!! !!!!! !!!
Armas been needing that so bad
OksmanTV Mar 30, 2024 @ 6:38am 
This would be so cool and good in Multiplayer for players. Have Bluforce Tracker like this, so cool :o
Fhil Mar 30, 2024 @ 3:51am 
Could you make a frontline mod too? So that when opfor and blufor is fighting you can see roughly where they're pushing? Like in Steel Divsion 2 and the frontline mod for Arma 3?
Redarmy Mar 30, 2024 @ 2:27am 
Yes advanced AI by Duda also does conflict. By saying that Crub,it seems to work fine with vanilla high command. Is there any way you may consider showing group callsign names when hovering over a unit under high command just as is in vanilla high command?
crub  [author] Mar 29, 2024 @ 12:26am 
@VietnamWarSummarized, I think it's because RIS already has group icons. I'm not really sure though. But any mod that uses the group icon system would conflict.