Arma 3
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Team Map Intel
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Data Type: Composition
Meta: Collection
File Size
Posted
Updated
25.928 KB
Mar 23 @ 7:19pm
Mar 24 @ 12:56am
3 Change Notes ( view )

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Team Map Intel

In 1 collection by crub
Crub's Legacy
8 items
Description


Features:
  • Displays group markers on the map that your "team" has intel about
  • Shows bullet tracers on the map when something shoots
  • Markers only appear as long as your side has intel about it
  • If all units on your side that know about the enemy dies the markers turn into stationary question marks
  • Works with infantry groups, vehicles and both combined
  • Group markers can be toggled off in the bottom right of the map screen
  • It doesn't show player groups
  • Uses the built-in Knows About[community.bistudio.com] system

Compatibility:
  • Works in singleplayer
  • Works in multiplayer
  • Works in public zeus servers

How To Use:
This is a composition not a mod!
Place the composition in eden or zeus to use it.


zeusCompositionScriptLevel = 2;[community.bistudio.com] is required for zeus.
Use Enable Composition Scripts if you want a quick solution.

No other dependencies or mods are required! It's all vanilla...
Popular Discussions View All (2)
4
Jul 26 @ 7:05am
Problem in MP
sadovan
0
Aug 18 @ 12:28pm
Massive fps drop
kosma111
71 Comments
Komodo Jun 21 @ 9:00pm 
this is dope, ty
Joe Jun 16 @ 5:46am 
One of the best things i downloaded in my life
Ferret the Flyer Jun 15 @ 4:01am 
Is it possible to get this kind of system without the bullet markers? So just the Knows About blue- and opfor tracker.
c0c0_1er Jun 10 @ 11:01pm 
Thank you :steamthumbsup:
crub  [author] Jun 10 @ 6:43pm 
@c0c0_1er, sure go for it.
c0c0_1er Jun 8 @ 8:50am 
Can we use it on a mp mission for the workshop (with a mention of your composition) ?
Revicarrus May 30 @ 12:17pm 
@crub Ah, gotcha, well thanks anyways :)
crub  [author] May 28 @ 1:32am 
@Revicarrus, yeah I know the spotting can be really jank. It uses the built-in knowsAbout command to check your side knows about the enemy unit. I haven't found a better solution. Sorry :(
Revicarrus May 17 @ 5:23pm 
Is there a way to change the spotting from distances? For example, if you can see a whole squad through binoculars, it does not spot them until you're basically up in their faces.
coolcat May 13 @ 12:08pm 
how do i disable the script? Doing a campaign where i really really dont need it