XCOM 2
[WOTC] Remove Scatter
9 Comments
dskdev Dec 30, 2024 @ 3:25pm 
based
Zelfana  [author] Jun 8, 2024 @ 7:00am 
Disposable Rocket Launchers got updated so it is basically unchanged by this mod now, 2AP cost is the default and there is no scatter even if you had the Scatter Mod.
Canthyse Apr 11, 2024 @ 1:04pm 
You can change in the config file if you dont want to arm the rockets, its easy to do it.
Yhoko Mar 24, 2024 @ 2:14pm 
Eh. Forcing arming on standard rockets. No thanks. I'd rather take the scatter. Hopefully version later that doesn't add that.
Zelfana  [author] Mar 21, 2024 @ 8:09am 
@MrMister

No, only the nuke does that. You can also arm another rocket when one is already loaded to use a different one.
MrMister Mar 21, 2024 @ 4:37am 
Do armed rockets have a countdown before they selfdetonate, like the nuke?
jat11241976 Mar 20, 2024 @ 3:34pm 
Awesome, thank you for the confirmation :steamthumbsup:
Zelfana  [author] Mar 20, 2024 @ 1:38pm 
@jat11241976

Right, this does not change anything about how Precision Explosives works. Similarly, Extended Explosive Tweaks will also just work the same as before. They will both scale down damage going out from the epicenter.
jat11241976 Mar 20, 2024 @ 12:50pm 
Quick question, if you don't mind Zalfana. Does this interact with the second wave option Precision Explosives? Based on the description, I would guess it would not, since scatter seems to affect landing spot of explosvies, while the PE deals with damage.