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Sorry for the late reply, I've been working on B42 support ever since the unstable version was released! X(
@Shovelmaster88
You are welcome, I hope this mod will continue to be useful to you.
@Viper
Yes, Aza's Flags has a problem with the texturepack of sprites, and there is nothing we can do about it unless we address it on the AF side. Let's hope it will be improved.
Don't you sleep? (just kidding, THX!)
Thank you for the supplemental information.
@Shovelmaster88
I checked the Build 42 implementation and it does not seem to include the same features as this mod. Therefore, I have uploaded a Build 42 compatible version of this mod.
This mod is outdated and has so much conflict there is much other mods that add flags like building menu ect
Thanks for the report, I tried it and I could see the conflict in my environment, and after looking at the contents of Aza's Flags, it seems that the post texture images are being overwritten excessively, and this mod can't handle it. There seems to be no way to resolve this conflict at this time (by properly modifying the texturepacks on the Aza's Flags side), sorry.
when Aza's Flags was installed along with Post Flag, all mailboxes had their post flags up regardless of whether they had an item or not. upon uninstallation of Aza's Flags, Post Flag works as intended.
if anyone else can test and confirm (in case it's just on my end) that would be great.
That's a great idea. It's implementable and seems like it would solve the problem. I hadn't thought of that idea! I'll check it out, though I do have concerns about being able to hook the timing of the destruction!
Thanks for the report. I had received the same report from others before, but couldn't determine the cause of the problem. The reason is as you said, I don't have x1 textures available, but I have a feeling that x1 textures will be discontinued in the future, so I would like to specify it at this time. As I mentioned in the remarks, I hope you will enable and use the x2 textures. Thanks!
@Lantutay na Manok
Thanks for the report, I also confirmed the bug! I have looked into a solution, but have not been able to fully resolve it at this time. As a temporary solution, I have made it so that the extra graphic disappears when the contents are removed from a post that has double graphics. We will continue to investigate so that a permanent solution can be taken in the future. Thank you!
Please explore the post as well, as you may find some useful things such as recipe magazines!
Oops sorry, if it works correctly with only my mod enabled save, it must be a conflict with another mod. I'm not sure which one is causing the conflict, so maybe changing the load order to first or last will help.
Here is my mod list but uh.. it's like 12 GBs.
https://steamcommunity.com/sharedfiles/filedetails/?id=2580742419
There is no conflict with other mods probably. As a test, try starting the new game with this mod enabled. It should work correctly.
The mod just overrides the vanilla mailbox overlay settings, so I don't think the loading order is particularly relevant, unless there is a conflict with another mod. Also, there is a limitation that if the map is already loaded before this mod is activated, such as mid-save, it will be marked empty even if it has contents.
Anytime, have fun ! :3
You use a lot of Tiles mods and I suspected a conflict with those mods. I actually subscribed and tested all the Tiles mods you are using and still my mods worked fine. As Titto said, make sure this mod is properly enabled in your save data.
@Quilava
Glad you enjoyed the video too! :)
@Titto Hokkaido
Thanks for the notification. I had missed the help sign!
thanks
I wanted to add the ability to knock it over with the same goal, but I like your idea even better.