RimWorld

RimWorld

HellDivers Weapon Pack
90 Comments
Azzy  [author] Jun 19 @ 7:10am 
@liubge4754 因为我还没适配1.6呢
liubge4754 Jun 18 @ 9:18pm 
1.6版本部分武器子弹射击会卡住,造成大量卡顿。这是什么问题?
Azzy  [author] May 18 @ 7:43pm 
@PeterDonCC1191 理论上没有问题
PeterDonCC1191 May 18 @ 6:50pm 
爱!感谢!
请问这个mod能和 Vanilla Weapons Expanded 这个系列的任意or全部一起使用吗?
Azzy  [author] May 10 @ 9:11am 
@csfireworks 草我才发现这个文本覆盖错了,等泰南1.6出来的时候我重新发一下,现在这个mod有重置计划,文件很乱不好修改上传,你要是愿意的话可在本地1.5\Languages\ChineseSimplified (简体中文)\DefInjected\JobDef里把BuildSnowman.reportString改成ReloadWeapon.reportString
csfireworks May 10 @ 7:06am 
你好,为啥堆雪人的文本变成了"换弹中"
Azzy  [author] Mar 20 @ 3:13am 
@Comte-Harebourg Maybe the EDB prepare carefully is to blame, for my mod works well with Character editor.
Comte-Harebourg Mar 20 @ 12:28am 
I don't know why, but I can't fire the obliterator, the commando and the rumbler. I don't have any error logs and I'm currently only playing with this mod, EDB prepare carefully and Character editor.
Mrutter Bunk Feb 2 @ 4:09pm 
阅读该内容1秒即视为加入边缘潜兵
Hobbes Jan 30 @ 12:52am 
@Azzy Hey that's my bad! Should have read the desc
Azzy  [author] Jan 29 @ 9:42pm 
you can choose another mod which has CE compatibility.
Azzy  [author] Jan 29 @ 9:41pm 
@Hobbes It has no CE compatibility.
Hobbes Jan 29 @ 10:51am 
This mod replaces the reload method with its own, and while playing with CE this always results in a Null Reference Exception
Ham Sandwich Nov 7, 2024 @ 4:34pm 
I can confirm that this mod breaks CE. Colonists can pick up weapons and ammo but they won't do anything else until you drop the ammo, just in case anyone has issues and that may be why.
Azzy  [author] Aug 31, 2024 @ 6:41am 
@米國最速伝説と裂颅の統領!敞篷永楽帝です! 有类型提示的,像是突击步枪都是ar(assault rifle)开头,冲锋枪大部分是SMG(Submachine Gun)开头,激光武器是LAS(laser)开头,霰弹是SG(shotgun),机枪都是MG(machine gun)。描述也能看出武器的定位,相同类型的枪在工作台的位置也是相近的。同一类型的枪的前置科技也是一样的。
感谢大佬,mod很棒,就是能否给枪名字后面加个类型,冲锋枪步枪之类的,不然不玩游戏的人真不知道每把枪都是干啥的,制造台上东西太多了,后面根本分不清
Azzy  [author] Aug 27, 2024 @ 8:21pm 
@commissar viktor This mod has never been ce compatible before, there's a ce-only helldivers mod so I'd like to make more contents rather than making ce compatibility patches and competing with them.
commissar viktor Aug 27, 2024 @ 11:05am 
so after a good bit of testing this mod is not combat extended compatible. (used to kinda be)

before one of the last updates to either this mod or CE it was at least able to work with witch other with out major issues, but now due to one of these mods updating pawns will no longer reload and will just stand around in less actively told to do something.

i just want to make sure others know that this is the case if they need to fix their mod lists or not.
Azzy  [author] Aug 17, 2024 @ 9:04am 
@物理系魔法师 收到了,我看看怎么修吧
物理系魔法师 Aug 17, 2024 @ 8:55am 
激光类武器似乎与mod《Tacticowl Continued》(这是那个添加移动射击的mod)不兼容,当使用激光大炮、镰刀时,不会有移动射击的按钮,其实没按钮也没啥,主要是会不停的报错....

使用机枪、冲锋枪、磁轨枪等实弹武器时则没又问题,你有空的话可以看一下吗?


Exception ticking 钱芳 (at (161, 0, 113)): System.NullReferenceException: Object reference not set to an instance of an object
[Ref AB4B305C]
at TorannMagic.TM_Calc.GetSkillDamage_Range (Verse.Pawn p, System.Single strFactor) [0x0009e] in <374b75320ab84272af29055d9adde487>:0
at TorannMagic.CompAbilityUserMight.GetSkillDamage () [0x0008c] in <374b75320ab84272af29055d9adde487>:0
Angry Durian Jul 13, 2024 @ 1:50am 
On my way to spread Managed Democracy. For Super Rimworld!
xkuripuri Jul 1, 2024 @ 1:37pm 
The time has come to spread Managed Democracy to the Rim
匀滴.24 Jun 25, 2024 @ 5:41am 
:PuroAmazed:
Azzy  [author] Jun 15, 2024 @ 10:10am 
@Pvc pipe Yes, I tested in game. If you configured the mod setting appropriate, such as making sure that the arc and laser weapon use no ammo in LTS's mod settings and support weapon use no ammo to reload in my mod settings, it should work properly.:PuroHappy:
Pvc pipe Jun 15, 2024 @ 8:18am 
Is this compatible with LTS simple ammunition?
LowFPSman May 27, 2024 @ 4:21am 
You need to nerf all weapons so you need orbital strikes to deal with stuff. Also power of weapons must be almost identical.
PSR J2144-3933 May 21, 2024 @ 5:33am 
this mod ain't balanced
物理系魔法师 May 7, 2024 @ 4:13am 
艹,什么紧跟时事
Azzy  [author] May 6, 2024 @ 11:27pm 
@ZAX 在5.6之前下载我mod的玩家可以玩,但是必须在6.1之前绑定psn,不然就会爆红字:PuroHappy:
ZAX May 6, 2024 @ 7:05pm 
没有PSN账号能玩吗:steamsad:
Azzy  [author] May 6, 2024 @ 10:34am 
@Kita~☆ coming s∞n. 最快也得今年年底,没太多时间开发新mod,维护这个mod就已经用完了我的课余时间了
A.R.O.N.A May 4, 2024 @ 10:12pm 
什么时候有超级驱逐舰级火力支援舢板船:(
Azzy  [author] Apr 25, 2024 @ 9:46am 
@Jack-a-dandy 你是说激光大炮的辅助背包吗?为了去除不必要的麻烦,支援背包能给所有非一次性武器装弹。不过目前辅助激光武器装弹有bug,辅助装弹后不能自动散热,我推荐暂时在设置打开无需装弹,这个周末我应该会更新一次修对应bug。
Jack-a-dandy Apr 24, 2024 @ 9:51pm 
紧急散热背包找不到
Apollo Apr 24, 2024 @ 3:13pm 
found it, it's the run and gun mod
Apollo Apr 24, 2024 @ 3:13pm 
there was an error regarding tacticowl, which is run and gun, im testin it right now
Azzy  [author] Apr 24, 2024 @ 12:17pm 
[ATX] Apollo It also work fine with holsters in my game. Did there any error in debug log? And how my mod works in a game without any other mod?
Apollo Apr 24, 2024 @ 9:52am 
I don't have anything that adds new weapons
Apollo Apr 24, 2024 @ 9:50am 
I played in 1.5, and the vanilla weapons work just fine
Azzy  [author] Apr 24, 2024 @ 9:47am 
[ATX] Apollo And which versions did you played? 1.4 or 1.5.
Azzy  [author] Apr 24, 2024 @ 9:45am 
[ATX] Apollo I tested it with run and gun just now and there's no problem in game. Did the vanilla weapons in you game function well? I have no idea about how the bug happen.
Apollo Apr 24, 2024 @ 8:51am 
@Azzy, that doesn't make sense, I play with a lighty modded combat system, best I got for mods related to combat is run and gun
Azzy  [author] Apr 24, 2024 @ 7:39am 
@[ATX] Apollo That doesn't make sense, have you tested it in vanilla environment? I already play with my mod and it functions very well. It should be mod conflicts.
Apollo Apr 23, 2024 @ 10:18pm 
quick update: I am able to use the dev tools to have them equip such weapons but the items on the floor I can't have pawns pick up.
Apollo Apr 23, 2024 @ 10:12pm 
hey, I just started using this and wanted to test if the weapons actually worked before I have the mod in my full game, but it looks like I can't even have my pawns equip it, i can select it though
Azzy  [author] Apr 22, 2024 @ 5:58am 
@Ant1828 The Paragon used BulletToxic damagedef, which is written in Biotech DLC and used by apocriton, to ensure the bullet is toxic. And the Rumbler used tox shell's code to releasing toxic gas.
Ant1828 Apr 22, 2024 @ 5:34am 
Forgive me for asking but why does this need Biotech DLC?
kotoloh Apr 20, 2024 @ 3:22am 
RAHHHH
salas951 Apr 19, 2024 @ 7:11am 
alguien que haga a los terminidos por favor
Lady Sorcia Apr 18, 2024 @ 6:23am 
⇩⇧⇦⇩⇧⇨⇩⇧ :sabotage: