RimWorld

RimWorld

Ambient Rim
132 Comments
tanyfilina Dec 11, 2024 @ 6:13am 
I'm also getting log spam when I use debug mode. Not sure if it's all about sounds, but there definitely are mutiple errors with Birds sound mentioned.
TrueBlueSwablu  [author] Dec 11, 2024 @ 12:40am 
Haven't personally gotten this issue, but large Player.log files is a known issue when modding Rimworld, and I can see how this mod could cause it. Since it seems to be an internal issue within the Unity engine, there doesn't seem to be anything I could do to fix it.

If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.

On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.

Reference
Duckie Dec 10, 2024 @ 2:21pm 
Yeah, the FMOD error is caused by too many sounds being played at once. Increasing minimum bird distance to 30 fixed this issue for me.

Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Beschi Dec 4, 2024 @ 6:56pm 
I also got 50+ GB log files. It spams such like this:
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
saintbrutal Nov 8, 2024 @ 2:43am 
@vartarhoz How is that possible? your game isnt running anymore so how is it still throwing you error logs lol..
Vartarhoz Oct 13, 2024 @ 6:08pm 
Beware any sound mod especially in older hardware will stuck in error loop after quitting game, PC will continuously write error log until your hard-drive fills. Since removing all audio mods, I no longer get Fmod error and also don't have 50 gb Player.log.
Mysterius Aug 18, 2024 @ 3:24pm 
For some reason I get an error when using the mod settings menu when clicking on a sound to preview it.
Here's the error : https://pastebin.com/q92wuC7B
Marcus Jul 28, 2024 @ 6:33am 
The campfire noise is extremely quiet, I think it could benefit from a buff.
SimplePhysics Jul 20, 2024 @ 1:54am 
Great work so far in updating this mod! I was wondering however if you might take a look into something. When this mod is installed with a mod that makes rivers freeze over in the winter, such as Water Freezes (https://steamcommunity.com/sharedfiles/filedetails/?id=3278128973) , the sound effect for rivers does not stop when the river is completely frozen over. Other than that, the mod works beautifully!
SlowPokeDerp Jul 5, 2024 @ 11:49pm 
This is amazing, I love the birds, You did such a good job making it bit stand out too much
MightNight Jun 17, 2024 @ 11:47pm 
LMAO that was quick! You just made history my guy!!
TrueBlueSwablu  [author] Jun 17, 2024 @ 3:06pm 
I added sounds for social interactions and fighting, which for reasons I have decided to make it a separate mod...

"Realistic Pawn Sounds"
Dunno any good sound effects, so I just decided to meme it
MightNight Jun 17, 2024 @ 3:49am 
@TrueBlueSwablu haha yea the Social Interaction sounds would be the Holy Grail for this mod. Imagine having pawns say some random "The Sims" greeting when talking. Truly EPIC!
TrueBlueSwablu  [author] Jun 15, 2024 @ 10:20pm 
@Garwel
Hard for me to debug that based on that error alone. If you want to help pinpoint the issue (assuming its with the mod/mod interaction), could you try disabling sound effects in the mod option window and see if there's one that triggers it?
Kalter Stahl Jun 15, 2024 @ 8:01pm 
Lol, my Rimworld hasn't willingly shut down in like a year.
Garwel Jun 14, 2024 @ 7:43pm 
On exiting game to desktop, it freezes, and the log is spammed with this line:

C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )

When I remove Ambient Rim, this issue disappears. Admittedly, I have 180+ mods in my list, so it may be some weird interaction, but wanted to report it in case you know what causes it.
TrueBlueSwablu  [author] Jun 14, 2024 @ 2:16pm 
Social interactions sounds like an amazing idea, will try to implement that when I get back into modding. I think steam geysers already has an existing (albeit not very noticeable) sound.
tanyfilina Jun 14, 2024 @ 7:40am 
Sound suggestions: Steam Geyser.
Also it would be very cool if pawns made some sounds when socialize, although I'm not sure if that is as easy as with other sounds in this mod. You might find useful the patch [github.com] that one person made for Musical Instruments mod, as it adds a sound for pawn activity.
Tenshigaki May 5, 2024 @ 6:43pm 
Thanks for the speedy update ! It now runs like a charm =)
Cheers !
TrueBlueSwablu  [author] May 4, 2024 @ 7:06pm 
@Tenshigaki
Should be fixed!

@AuntyDonna
Great idea
Tenshigaki May 4, 2024 @ 4:07pm 
Hello ! I'm having an issue with the mod (which became essential for me, so quite a bummer) ;

I get a massive lagspike (Game freezing completely for 1-3sec) every in-game morning at 7am.
Only have this issue on an Extreme Desert Coastal map. (Doesn't occur on non-coastal extreme desert for exemple)

I'm assuming your mod is updating the map's layout every morning for potential sound sources ? (I have 0 knowledge on the subject so just speculating)
No errors logged whatsoever

I've a very lite and vanilla-ish modlist (Even tho that does'nt mean much for incompatibilities/conflicts, but hey, i'm clueless)

Besides that, excelent mod, ty for sharing, Have a good day !
Kalter Stahl May 3, 2024 @ 8:42pm 
yeah i tried finding a mod for this, I think there used to be one but i dunno i cant find one
EvilNecroid May 3, 2024 @ 11:15am 
if only there really was crashing waves
BigDorbo Apr 29, 2024 @ 12:54am 
I am noticing that on loading into a new map I have to flip through the settings again to get the sounds to start up. Has happened several times. I have quite an extensive list, and your mod still works, but I figured I would point that out.
FlashWarrior Apr 27, 2024 @ 6:37am 
as one man said "beauty of life is made from little things" and this is the little but important thing
Cato Apr 24, 2024 @ 5:25pm 
Thanks, this is a nice enhancement. :steamthumbsup:

I do not use Camera+ due to the issues it causes and found the ambient levels just about right.
Kalter Stahl Apr 24, 2024 @ 4:14pm 
I do feel like some sounds should be specific to certain types of biomes.. or maybe something like if a tree has no sand or whatever tiles within so many cells then it will make bird sounds?
Nishe Apr 22, 2024 @ 2:40pm 
Suggestion: Change the bird sound that plays near trees to the call of an eagle or something on desert biomes. Would fit better
TrueBlueSwablu  [author] Apr 20, 2024 @ 2:36am 
Couldn't figure out why the previous null corpses bug were happening, so I switched to a different method. Hopefully this fixes the issue.
Kalter Stahl Apr 19, 2024 @ 8:03pm 
@🛬O•N•I🐾Fans🪂
I hover around:
Bird distance- 10
Volume Change- 50
Sound Range Change- 0 (sometimes I go lower here)
Insect/Cricket Sounds- 5 (don't think I've touched this)

Also I use Waves sound 2 and River sound 2 which might impact volumes?
Whiskers of Sheogorath Apr 19, 2024 @ 1:10pm 
What are recommended sound settings for game without Camera+ mod?
Solarheim Apr 19, 2024 @ 10:51am 
Why sometimes he is not working when I load my save? A try to fix it in mods settlings... no results :(
Sam_ Apr 18, 2024 @ 9:23pm 
Here's the pastebin of the exception I am having. It's very infrequent, I just assume it's trying to spawn flies audio on a buried corpse https://pastebin.com/XpCZhyYG
Scald Apr 18, 2024 @ 12:20am 
you are a massive chad and I hope the next intercourse you have is the most voluptuous and exalting
TrueBlueSwablu  [author] Apr 17, 2024 @ 5:31pm 
@MarximusMaximus
Yeah that's a known error and should be fixed in the update two days ago.

@Sam_
I need log files to debug that if its still occurs
MarximusMaximus Apr 17, 2024 @ 9:32am 
Apparently causing infinite "Teleporting to Labyrinth" loading screen according to:

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m00nl1ght [author] 15 hours ago
@AuntyDonna

The issue is caused by the mod "Ambient Rim". In line 907 of the log, it throws an error during generation of the Labyrinth map.
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AuntyDonna 15 hours ago
Well here you go, not sure if this will help but here it is
https://paste.gg/p/anonymous/10bb0f86cd474975969bcc64daaf7395
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m00nl1ght [author] 15 hours ago
@AuntyDonna

You could look for the Player.log file in your Rimworld directory and manually upload it to some sharing service like http://paste.gg
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AuntyDonna 16 hours ago
When I tried to load the save and port into the labyrinth again I got the bug again xD
Which for me is being stuck on an infinite loading screen. There's no way I can get a hugslib log in that situation, right?
Sam_ Apr 16, 2024 @ 9:02pm 
I'm getting a null reference exception with the new flies near rotting corpses at my graves. Nothing game breaking, just letting you know
Dymacos Apr 16, 2024 @ 9:07am 
Amazing thank you!
Turkwise Apr 16, 2024 @ 2:05am 
This is a mod I never realized I wanted
Wal_Pur Apr 15, 2024 @ 12:13pm 
No problem! Just checked it, event didn't disappear. Many thanks!
TrueBlueSwablu  [author] Apr 15, 2024 @ 8:55am 
Thanks for reporting the bug. Should be fixed
Wal_Pur Apr 14, 2024 @ 8:47am 
@TrueBlueSwablu here I made community post, where I put log and some video of the same issue if you still need

https://steamcommunity.com/app/294100/discussions/0/6361972497303249049/
TrueBlueSwablu  [author] Apr 13, 2024 @ 4:32pm 
@Sm4ck - I can't replicate the issue but I did change something that could of caused the issue. If it still occurs, I need more detail (like a log or something)
Sm4Ck Apr 13, 2024 @ 12:30pm 
This mod brakes Distress Signal quest. Null reference exception on adding sound to something
Kalter Stahl Apr 12, 2024 @ 12:43pm 
Ooo awesome!
wabi Apr 12, 2024 @ 12:14pm 
Thank you for the update! Something seemingly small makes the rim a thousand times better! love your work!
Enzo carini Apr 12, 2024 @ 12:01pm 
thank you so much!!!!!!!!!!!!!!!!! finally
Saint George Apr 12, 2024 @ 10:54am 
Thank you for the update homie
TrueBlueSwablu  [author] Apr 12, 2024 @ 7:30am 
Updated to 1.5 along with new sounds:
* Buzzing flies near rotting corpses
* Summer cicadas near grass
TrueBlueSwablu  [author] Apr 12, 2024 @ 7:27am 
Yes