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If you get this issue and don't care about the contents of Player.log (which is just debug and error messages produced by the game), there's an easy workaround - setting Player.log file to be read-only.
On Windows, the file is located at C:\Users\*USERNAME*\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios. Open Properties and set the attribute to be Read-only.
Reference
Typically the audio would just cut off in this situation, so it might be an Unity bug present in this specific version.
Error executing m_FMODChannel->setFrequency(m_Pitch * m_DopplerPitch * m_BaseFrequency) (The specified channel has been reused to play another sound. )
After I disabled this MOD, the errors are gone (for the moment I guess)
Maybe to much sounds at once in a big colony.
Here's the error : https://pastebin.com/q92wuC7B
"Realistic Pawn Sounds"
Dunno any good sound effects, so I just decided to meme it
Hard for me to debug that based on that error alone. If you want to help pinpoint the issue (assuming its with the mod/mod interaction), could you try disabling sound effects in the mod option window and see if there's one that triggers it?
C:\buildslave\unity\build\Modules/Audio/Public/sound/SoundChannel.cpp(393) : Error executing m_FMODChannel->stop() (The specified channel has been reused to play another sound. )
When I remove Ambient Rim, this issue disappears. Admittedly, I have 180+ mods in my list, so it may be some weird interaction, but wanted to report it in case you know what causes it.
Also it would be very cool if pawns made some sounds when socialize, although I'm not sure if that is as easy as with other sounds in this mod. You might find useful the patch [github.com] that one person made for Musical Instruments mod, as it adds a sound for pawn activity.
Cheers !
Should be fixed!
@AuntyDonna
Great idea
I get a massive lagspike (Game freezing completely for 1-3sec) every in-game morning at 7am.
Only have this issue on an Extreme Desert Coastal map. (Doesn't occur on non-coastal extreme desert for exemple)
I'm assuming your mod is updating the map's layout every morning for potential sound sources ? (I have 0 knowledge on the subject so just speculating)
No errors logged whatsoever
I've a very lite and vanilla-ish modlist (Even tho that does'nt mean much for incompatibilities/conflicts, but hey, i'm clueless)
Besides that, excelent mod, ty for sharing, Have a good day !
I do not use Camera+ due to the issues it causes and found the ambient levels just about right.
I hover around:
Bird distance- 10
Volume Change- 50
Sound Range Change- 0 (sometimes I go lower here)
Insect/Cricket Sounds- 5 (don't think I've touched this)
Also I use Waves sound 2 and River sound 2 which might impact volumes?
Yeah that's a known error and should be fixed in the update two days ago.
@Sam_
I need log files to debug that if its still occurs
=====
m00nl1ght [author] 15 hours ago
@AuntyDonna
The issue is caused by the mod "Ambient Rim". In line 907 of the log, it throws an error during generation of the Labyrinth map.
=====
AuntyDonna 15 hours ago
Well here you go, not sure if this will help but here it is
https://paste.gg/p/anonymous/10bb0f86cd474975969bcc64daaf7395
=====
m00nl1ght [author] 15 hours ago
@AuntyDonna
You could look for the Player.log file in your Rimworld directory and manually upload it to some sharing service like http://paste.gg
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AuntyDonna 16 hours ago
When I tried to load the save and port into the labyrinth again I got the bug again xD
Which for me is being stuck on an infinite loading screen. There's no way I can get a hugslib log in that situation, right?
https://steamcommunity.com/app/294100/discussions/0/6361972497303249049/
* Buzzing flies near rotting corpses
* Summer cicadas near grass