Space Engineers

Space Engineers

[APck] AutoPillock Core 1.0
29 Comments
cheerkin  [author] Sep 2 @ 5:20am 
There is a feature for filtering gravgens (or use definitions), read the builder guide. If you remove the script, you need to manually reset thruster overrides (and the main gyro too).
Randy Sep 1 @ 9:08pm 
Hey I put the script into the prog block on my mother ship, but it keeps turning my grav gen off and when i try to get rid of it i just have no control over the ship at all, how to i remove the script without losing my ship ?
Spocku Aug 14 @ 7:58am 
has anyone paired this with a radar mod? how does it behave?
cheerkin  [author] Jun 29 @ 1:30am 
This should be never-expiring: https://discord.gg/H4bSU7dPen
TheGeek Jun 28 @ 6:08pm 
The Discord invite expired. Can you post another please?
Steven_Hakket May 5 @ 8:22am 
Как Активировать Дебаг вид navigation graph (чтобы я мог видеть линии соединения ) . Emit не дает результата .
cheerkin  [author] Apr 28 @ 5:02am 
Hmm, that was the link to the specific message inside channel. Alright, here is the invite link to the sever itself: https://discord.gg/UZXFvzpa
The previous link would likely work after you join.
I entered the link, and Discord showed that this was a no-text channel.
cheerkin  [author] Apr 27 @ 2:31am 
The multiple hangars are not supported originally, however, there are ways iirc:
https://discord.com/channels/907249810153816124/907391327153573948/1294943933885059072
I suggest joining that discord and asking there, I think if you break the graph into 2 parts using Diag script it should work. You would also need a WIP version of apck, also found there (I post non-released versions in one of these channels).
Or just wait for the future release.
My aircraft carrier has a hangar on each side. I added nodes and entries on the right side of the ship to guide the drones in and out of the hangar very smoothly. However, after I completed the addition on the left side, the drones would attempt to enter the hangar from the left side and dock with the connector on the right side, thus crashing into the middle wall.
Is there any way to avoid the problem that the connections between nodes will pass through the entities due to multiple hangars?
cheerkin  [author] Mar 18 @ 3:59pm 
Top in the Community creations discussion has custom weapons set up
Based_Stickman Mar 18 @ 2:27pm 
Is it possible to get an example drone with weaponcore so i can figure out how to setup the guns?
cheerkin  [author] Feb 20 @ 8:56am 
Yes, but you would need to set it up appropriately (wingman task in CD, etc)
ZeroOnii-Chan Feb 20 @ 8:02am 
i see
would the script automaticly return to a formation when you would just recompile the script ?
i am unable to even test it cause i seem to be to stupid to get it even working
i can make no sense out of the documentation or know how to fix the error
cheerkin  [author] Feb 20 @ 7:45am 
I'm afraid such instance transfers are not supported. APck saves only limited subset of its state and even that may break, depending how that transfer is implemented.
ZeroOnii-Chan Feb 20 @ 4:39am 
i might be a simple guy but i cant get this to work
i am playing on a torch server with multiple instances and i am looking ofr a script that can handle those transfeares adn reform the formation after transiting
but i cant even get the script to work and i get a error saying
system.InvalidOperationException: Sequence contains no elements
or something
cheerkin  [author] Feb 20 @ 3:35am 
Yes, you can have them fly in any formation using follow task or wingman task, they will face the direction of the leading grid.
bigb3321 Feb 19 @ 10:47pm 
i have a interesting question could you use the drones like a wall because i had a idea as a drone as a shield or a drone with a folding wall that will stay close to your ship but stay facing towards the enemy taking the shots i got the idea form a show just wondering https://yamato.fandom.com/wiki/Wall_of_Garmillas_Subject
cheerkin  [author] Feb 9 @ 3:15am 
Sure thing, done.
Caazego Feb 9 @ 12:39am 
Thanks. May I suggest you mark the old one [obsolete] in the title so people will know to replace it?
cheerkin  [author] Feb 7 @ 3:00am 
Yes. The reason for the new workshop item was breaking compatibility with other related scripts (mostly in data exchange aspect). There are "1.0" versions of other related scripts (like TGP, Commander). There is no reason to use pre-1.0 and they won't get updates anymore.
Caazego Feb 6 @ 9:49pm 
I assume this replaces the Dec 2022 script with a similar name?

https://steamcommunity.com/sharedfiles/filedetails/?id=2900108843
Aura Farmer Nov 15, 2024 @ 12:20pm 
Even if you specify multiple entries, it moves to only one entry...
cheerkin  [author] Sep 29, 2024 @ 2:48am 
It is handled by the game, you gotta change that on turrets that are used as designators (for APck or TGP). If you need to do it during operation for remote drones, I guess you'd have to add a timer block with corresponding actions, and use broadcasted command:timer, or something like that.
AlfaFoxWolf Sep 28, 2024 @ 8:28am 
I looked around but couldn't seem to find an answer:
Is there a way to change the Targeting Systems setting and switch between Default, Weapons, Propulsion, Power?
The Script Augment Reference section has an "aim-to-center" command but I'm not seeing anything to specifically switch between the systems.
TheGamingNot May 20, 2024 @ 2:22pm 
@pro100tv you should make a pvp series where its a bunch of players who cant use ai, vs you who can use ai. i would totally watch that
Boy17000 May 5, 2024 @ 6:19am 
Hiya! its been a good time since i last asked, anyone did a full detailed setup regarding making formation flying etc work :)?
pro100tv Mar 9, 2024 @ 9:32am 
Alright! Let's make some drones! :clang:
Boy17000 Mar 5, 2024 @ 7:40am 
Amazing! i have been searching for weeks now for a recently up to date way to make ship fly in formation and once again this beats the mark! amazing job cheerkin your a treasure in universe for SE